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Saving music settings... help!
by thelogobar ·So the game has a start screen which has the play music actor, ace the music starts playing. It also has a load attribute for music and sound. -
Moving, stopping then moving again
by PoisonCoyote ·@JohnPapiomitis that worked perfectly! Thank you very much for the demo. I did not need to have the dying actor to remain so I just allowed him to be destroyed. Also, I set the hit attribute just -
Moving, stopping then moving again
by JohnPapiomitis ·colliding with him. SO you can give him a self attribute called hit, change that to true when he collides, and then when thats true destroy him or move him out of the way after however many seconds o -
Moving, stopping then moving again
by tatiang ·If your change attribute self.hit to false behavior is in the rule with the condition when self.hit is false, it won't run after you change self.hit to true. Try wrapping the change attribute self.hi -
Moving, stopping then moving again
by PoisonCoyote ·I created a hit attribute -
Moving, stopping then moving again
by PoisonCoyote ·change attribute self motion linear velocity x to 0 -
Moving, stopping then moving again
by JohnPapiomitis ·Just make an attribute called hit, and have your accelerate behavior in a rule when attribute hit is false. -
Moving, stopping then moving again
by jckmcgraw ·Instead of changing move speed to 0, change attribute: self.motion.linear.velocity.x to 0. Then change move speed back to 100 after animation. Another thing... If you don't have a timer for when to mo -
Text input from previous scene appearing at start of next scene
by JustMe74 ·I would guess that you're storing the text in an attribute and not clearing it. Since variables are global in GS, you have to think of the implications across multiple scenes. -
Text input from previous scene appearing at start of next scene
by tatiang ·You need to have a "reset scene" actor (you can call it anything you like) on each scene that does Change Attribute game.answer to [blank] either without a rule (so it runs automati -
Incorrect text attribute
by nakki1718 ·@simo103 Thanks i've added word submitted as another attribute and seems to work great! Thank you -
Stop Scores from Turning into Scientific Notation
by ellfire ·Is there anyway to stop an integer attribute from switching to scientific notation once it passes 100mil? I am using TSB's method of swapping in custom fonts for scores and, when the scores become h -
Advanced Accelerometer Help
by JohnPapiomitis ·Try that for your calibrate attribute, and see if you can adjust the sensitivity then. Might not make a differnce worth a shot though. -
How to make a meter?!
by TWEAmazingApps ·@tshirtbooth Hey Tshirtbooth I was checking out your tutorial and aslo the one John provided. And there both very close to what I am going for I kind of got it to the way I want it. I want to make a -
Can you turn off input?
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Coloring Book App?
by scitunes ·Create 3 attributes (real) called game.BrushColorRed, game.BrushColorGreen, and game.BrushColorBlue. Set each one of these to 1 -
Twitter behavior don't post image!
by gold911t ·I've added the image name as an attribute, and I added the image name without the extension... -
My first Game, Shoot the Ball, is on the appstore!!! (promo codes)
by tatiang ·This can be fixed by using a "mask" actor underneath your image (ball) actor. Constrain the mask actor's position to the image actor's location. Make your mask actor invisible and -
How to slow down fire rate
by tgunn ·attributes -
Timed respawn is spawning more than one actor
by tatiang ·Have your "dogs" change attribute game.dogCount to game.dogCount+1 (without a rule/condition). Also have them change attribute game.dogCount to game.dogCount-1 just before they ar