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  1. Saving music settings... help!

    thelogobar
    by thelogobar · May 2012
    So the game has a start screen which has the play music actor, ace the music starts playing. It also has a load attribute for music and sound.
  2. Moving, stopping then moving again

    PoisonCoyote
    by PoisonCoyote · May 2012
    @JohnPapiomitis that worked perfectly! Thank you very much for the demo. I did not need to have the dying actor to remain so I just allowed him to be destroyed. Also, I set the hit attribute just
  3. Moving, stopping then moving again

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    colliding with him. SO you can give him a self attribute called hit, change that to true when he collides, and then when thats true destroy him or move him out of the way after however many seconds o
  4. Moving, stopping then moving again

    tatiang
    by tatiang · May 2012
    If your change attribute self.hit to false behavior is in the rule with the condition when self.hit is false, it won't run after you change self.hit to true. Try wrapping the change attribute self.hi
  5. Moving, stopping then moving again

    PoisonCoyote
    by PoisonCoyote · May 2012
    I created a hit attribute
  6. Moving, stopping then moving again

    PoisonCoyote
    by PoisonCoyote · May 2012
    change attribute self motion linear velocity x to 0
  7. Moving, stopping then moving again

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Just make an attribute called hit, and have your accelerate behavior in a rule when attribute hit is false.
  8. Moving, stopping then moving again

    jckmcgraw
    by jckmcgraw · May 2012
    Instead of changing move speed to 0, change attribute: self.motion.linear.velocity.x to 0. Then change move speed back to 100 after animation. Another thing... If you don't have a timer for when to mo
  9. Text input from previous scene appearing at start of next scene

    JustMe74
    by JustMe74 · May 2012
    I would guess that you're storing the text in an attribute and not clearing it. Since variables are global in GS, you have to think of the implications across multiple scenes.
  10. Text input from previous scene appearing at start of next scene

    tatiang
    by tatiang · May 2012
    You need to have a "reset scene" actor (you can call it anything you like) on each scene that does Change Attribute game.answer to [blank] either without a rule (so it runs automati
  11. Incorrect text attribute

    nakki1718
    by nakki1718 · May 2012
    @simo103 Thanks i've added word submitted as another attribute and seems to work great! Thank you
  12. Stop Scores from Turning into Scientific Notation

    ellfire
    by ellfire · May 2012
    Is there anyway to stop an integer attribute from switching to scientific notation once it passes 100mil? I am using TSB's method of swapping in custom fonts for scores and, when the scores become h
  13. Advanced Accelerometer Help

    JohnPapiomitis
    by JohnPapiomitis · May 2012
    Try that for your calibrate attribute, and see if you can adjust the sensitivity then. Might not make a differnce worth a shot though.
  14. How to make a meter?!

    TWEAmazingApps
    by TWEAmazingApps · May 2012
    @tshirtbooth Hey Tshirtbooth I was checking out your tutorial and aslo the one John provided. And there both very close to what I am going for I kind of got it to the way I want it. I want to make a
  15. Can you turn off input?

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · May 2012
    I followed your advice and got some interesting results. In my game I set up an onscreen display of my game.left attribute so I could keep and eye on it and using the touch control (with your suggesti
  16. Coloring Book App?

    scitunes
    by scitunes · May 2012
    Create 3 attributes (real) called game.BrushColorRed, game.BrushColorGreen, and game.BrushColorBlue. Set each one of these to 1
  17. Twitter behavior don't post image!

    gold911t
    by gold911t · May 2012
    I've added the image name as an attribute, and I added the image name without the extension...
  18. My first Game, Shoot the Ball, is on the appstore!!! (promo codes)

    tatiang
    by tatiang · May 2012
    This can be fixed by using a "mask" actor underneath your image (ball) actor. Constrain the mask actor's position to the image actor's location. Make your mask actor invisible and
  19. How to slow down fire rate

    tgunn
    by tgunn · May 2012
    attributes
  20. Timed respawn is spawning more than one actor

    tatiang
    by tatiang · May 2012
    Have your "dogs" change attribute game.dogCount to game.dogCount+1 (without a rule/condition). Also have them change attribute game.dogCount to game.dogCount-1 just before they ar
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