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New to GS, can someone help me with a question on this tutorial ?
by tatiang ·or to change the actor's speed by using Change Attribute self.motion.linear velocity.x. If your actor is rotating, go into the actor's attributes and enable Fixed Rotation: -
Why is gamesalad so slow for me?
by JohnPapiomitis ·Attribute count shouldnt effect creator performance. Ive had projects with hundreds of attributes. -
How do I stop my touch to shoot controls, firing when other control buttons are pressed?
by tatiang ·Add a rule to your up and down buttons: When touch is pressed change attribute game.UpOrDownPressed to true; Otherwise change attribute game.UpOrDown to false. On your shoot actor, add a rule/conditi -
A Photography Portfolio Template?
by tatiang ·If you Google "swipe gamesalad", you'll see some helpful results: http://www.google.com/search?client=safari&rls=en&q=swipe+gamesalad&ie=UTF-8&oe=UTF- -
how to actor destroy other actor when touches.
by JohnPapiomitis ·Yeah you have to set that up. So i assume you have a collide behavior for x to collide with the door. Then put the collide behavior in a rule when the boolean attribute you made is false. -
how to actor destroy other actor when touches.
by JohnPapiomitis ·make a boolean attribute -
Problem with constrain and release outside
by Benjamin_m5 ·I'm working very hard on my new game. Now I've a little problem with a constrain behavior. -
"recycle actor" behavior
by MotherHoose ·add actorAttribute: real type … myTime -
Gamesalad Recognizing 2 of the same images (when one of them is made up of multiple ones)
by MotherHoose ·gameAttributes (1 for each piece) … boolean type … piece1; piece2; etc. -
Advanced Accelerometer Help
by scitunes ·change attribute game.Calibrate (real) to abs(game.accelerometer.X) -
Problem with IAP in the Viewer (and the Ad Hoc)
by EatingMyHat ·The IAP is based on a table, it is all consumable (adding coins). This is the what I change the attribute to: -
Attention Gamesalad Management: What Features Do You Want? Round 2
by frankwashburn ·-Ability to track "transition" as a Attribute logic checker. I.E. In addition to =, =/=, <, >, etc. etc. have "transition": -
How to easily despawn an actor constrained to your touch position when you lift that touch
by frankwashburn ·Okay, so I want to track multi-touches on the screen as separate entities. My plan is to do this by constraining specific actors to each Touch input whenever a new Touch input is registered on the sc -
Dragging-but not always
by GreenHavenGames ·Create a game attribute Boolean - Dragging Object -
i went PRO!! woohoo!!!!
by 3xL ·then change attribute game.free. to PRO. -
Why doesn't collide work when two actors movable is off help please.
by mynameisace ·For collisions, you need one of the actors to be movable... If not, then Gamesalad's engine isn't tracking where it is for the collision. -
i went PRO!! woohoo!!!!
by LeonardDeveloper ·then change attribute game.free. to PRO. -
i went PRO!! woohoo!!!!
by 3xL ·then change attribute game.free. to PRO. -
is there any other way of testing the accelerometer without putting my game on a mobile device?
by Sinequanon ·accelerometer function by creating two new attributes - Call it SimAccelerometerX and SimAccelerometerY, both real attributes. -
Actor's velocity decreases as y position increases?
by Chimoru ·I'm trying to make a pseudo 3d effect where my actor moves with velocity according to attribute game.speed (which I have achieved), but I want this attribute to decrease as his y position increases. S