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  1. New to GS, can someone help me with a question on this tutorial ?

    tatiang
    by tatiang · April 2012
    or to change the actor's speed by using Change Attribute self.motion.linear velocity.x. If your actor is rotating, go into the actor's attributes and enable Fixed Rotation:
  2. Why is gamesalad so slow for me?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Attribute count shouldnt effect creator performance. Ive had projects with hundreds of attributes.
  3. How do I stop my touch to shoot controls, firing when other control buttons are pressed?

    tatiang
    by tatiang · April 2012
    Add a rule to your up and down buttons: When touch is pressed change attribute game.UpOrDownPressed to true; Otherwise change attribute game.UpOrDown to false. On your shoot actor, add a rule/conditi
  4. A Photography Portfolio Template?

    tatiang
    by tatiang · April 2012
    If you Google "swipe gamesalad", you'll see some helpful results: http://www.google.com/search?client=safari&rls=en&q=swipe+gamesalad&ie=UTF-8&oe=UTF-
  5. how to actor destroy other actor when touches.

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Yeah you have to set that up. So i assume you have a collide behavior for x to collide with the door. Then put the collide behavior in a rule when the boolean attribute you made is false.
  6. how to actor destroy other actor when touches.

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    make a boolean attribute
  7. Problem with constrain and release outside

    Benjamin_m5
    by Benjamin_m5 · April 2012
    I'm working very hard on my new game. Now I've a little problem with a constrain behavior.
  8. "recycle actor" behavior

    MotherHoose
    by MotherHoose · April 2012
    add actorAttribute: real type … myTime
  9. Gamesalad Recognizing 2 of the same images (when one of them is made up of multiple ones)

    MotherHoose
    by MotherHoose · April 2012
    gameAttributes (1 for each piece) … boolean type … piece1; piece2; etc.
  10. Advanced Accelerometer Help

    scitunes
    by scitunes · April 2012
    change attribute game.Calibrate (real) to abs(game.accelerometer.X)
  11. Problem with IAP in the Viewer (and the Ad Hoc)

    EatingMyHat
    by EatingMyHat · April 2012
    The IAP is based on a table, it is all consumable (adding coins). This is the what I change the attribute to:
  12. Attention Gamesalad Management: What Features Do You Want? Round 2

    frankwashburn
    by frankwashburn · April 2012
    -Ability to track "transition" as a Attribute logic checker. I.E. In addition to =, =/=, <, >, etc. etc. have "transition":
  13. How to easily despawn an actor constrained to your touch position when you lift that touch

    frankwashburn
    by frankwashburn · April 2012
    Okay, so I want to track multi-touches on the screen as separate entities. My plan is to do this by constraining specific actors to each Touch input whenever a new Touch input is registered on the sc
  14. Dragging-but not always

    GreenHavenGames
    by GreenHavenGames · April 2012
    Create a game attribute Boolean - Dragging Object
  15. i went PRO!! woohoo!!!!

    3xL
    by 3xL · April 2012
    then change attribute game.free. to PRO.
  16. Why doesn't collide work when two actors movable is off help please.

    mynameisace
    by mynameisace · April 2012
    For collisions, you need one of the actors to be movable... If not, then Gamesalad's engine isn't tracking where it is for the collision.
  17. i went PRO!! woohoo!!!!

    LeonardDeveloper
    by LeonardDeveloper · April 2012
    then change attribute game.free. to PRO.
  18. i went PRO!! woohoo!!!!

    3xL
    by 3xL · April 2012
    then change attribute game.free. to PRO.
  19. is there any other way of testing the accelerometer without putting my game on a mobile device?

    Sinequanon
    by Sinequanon · April 2012
    accelerometer function by creating two new attributes - Call it SimAccelerometerX and SimAccelerometerY, both real attributes.
  20. Actor's velocity decreases as y position increases?

    Chimoru
    by Chimoru · April 2012
    I'm trying to make a pseudo 3d effect where my actor moves with velocity according to attribute game.speed (which I have achieved), but I want this attribute to decrease as his y position increases. S
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