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  1. How can I work with the function (√)?

    Benjamin_m5
    by Benjamin_m5 · April 2012
    my constrain attribute:
  2. help for level count

    FViMagination
    by FViMagination · April 2012
    records of levels. that's because I put a Change Attribute behavior into an Actor of every Scene that sets its own Level Number (example, while you're playing Level 3, that Actor sets game.LevelNr to
  3. Boolean Help

    stackpoole
    by stackpoole · April 2012
    -> [change attribute] (game.colourimage) to (true)
  4. colliding with other actors & numbers

    stackpoole
    by stackpoole · April 2012
    @brenanzh926 .. just a thought (ie: haven't tested it) .. but what if you did a real attribute named say 'RndTime' and set its value to random(0,4000). Then in your timer use 'RndTime/1000'. you could
  5. colliding with other actors & numbers

    lo_k
    by lo_k · April 2012
    @brenanzh926 .. just a thought (ie: haven't tested it) .. but what if you did a real attribute named say 'RndTime' and set its value to random(0,4000). Then in your timer use 'RndTime/1000'. you could
  6. colliding with other actors & numbers

    simo103
    by simo103 · April 2012
    @brenanzh926 .. just a thought (ie: haven't tested it) .. but what if you did a real attribute named say 'RndTime' and set its value to random(0,4000). Then in your timer use 'RndTime/1000'. you could
  7. calculation behaviors

    simo103
    by simo103 · April 2012
    @jake1995 ... just use attributes to hold the weight and in a change behavour change your Answer attribute to weight*(%val/100) ie: 160lbs 25% would be 160*(25/100)
  8. How to Use a Boolean Attribute?

    lowelln
    by lowelln · April 2012
    Do I need to add a constrain attribute?
  9. How to Use a Boolean Attribute?

    lowelln
    by lowelln · April 2012
    So, I added the common in the second scene. And in the first scene for the character that should change, i added a rule: attribute- game (boolean) is true, change image.
  10. How to Use a Boolean Attribute?

    lowelln
    by lowelln · April 2012
    that makes sense, but I don't get how to define that the action is complete. When I add a boolean attribute, I can just change the name of the attribute.
  11. Achieving Faux Retina on iPad 3 (screen shot inside)

    tenrdrmer
    by tenrdrmer · April 2012
    you dont need to constrain anything. just change the actors size attribute to the correct half size just like you will do when we have retina support
  12. How to Use a Boolean Attribute?

    lowelln
    by lowelln · April 2012
    I have a main scene, that the player clicks a section and is moved to a second scene. I want to create a boolean (i think), that once the player completes a task in the second scene, then something …
  13. Moving an actor to the opposite direction from another

    patapple
    by patapple · April 2012
    You can constrain the position of an actor to a game real attribute and the constrain the position of the other actor to -(position.1.actor)
  14. Achieving Faux Retina on iPad 3 (screen shot inside)

    skotleach
    by skotleach · April 2012
    and height to 512. I then added a behavior to constrain the width and height to 256.
  15. animation actor

    MotherHoose
    by MotherHoose · April 2012
    add a gameAttribute … boolean type … name: attack
  16. animation actor

    simo103
    by simo103 · April 2012
    @tatiang and @ikiki68 couldn't you use the flip horizontally in the actor graphics attribute?
  17. Incorrect text attribute

    simo103
    by simo103 · April 2012
    @nakki1718 .. without seeing exactly how you have it setup .. I would suggest if you still have issues .. put an actor on scene and in it display text for the attribute that you have indicating if the
  18. Incorrect text attribute

    simo103
    by simo103 · April 2012
    @nakki1718 ... a couple of things ... do you have an attribute 'Is it a word' or something like that? If so in the rule that makes 'Is it a word' true, put in the otherwise 'Is it a word' false. If yo
  19. How to make combo in game?

    Fabri Damazio
    by Fabri Damazio · April 2012
    You can make a attribute called "combo counter".
  20. Incorrect text attribute

    nakki1718
    by nakki1718 · April 2012
    Hi everyone, I'm working on a word game and i have got everything in place, the only thing I'm struggling with is getting my wrong actor to spawn if an incorrect answer is input. So basically if anyt…
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