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Trying to debug a simple "touch is released" that isn't triggering
by tatiang ·I did create a new blank game file with an actor with the rule "When touch is released change attribute game.ReleaseCounter to game.ReleaseCounter+1" and added three of those actors -
Trying to debug a simple "touch is released" that isn't triggering
by frankwashburn ·My alternate solution would be to have three... uh.. "tweezer" actors that have no art/collision that immediately constrain themselves to your touch, and then I can do everything as -
need help please
by JohnPapiomitis ·You put a change attribute behavior select that hit attribute and type in true in the box next to where you select the behavior in the change attribute behavior. -
need help please
by odesign ·change attribute hit to true -
need help please
by odesign ·-change attribute score to score+1 -
need help please
by JohnPapiomitis ·Make an attribute called hit(boolean) and one called score(interger) -
Trouble with heli rescue template
by JohnPapiomitis ·I would guess theres an attribute or some rule there that states it. I dont have the template though so im not sure. Best to contact them about it. -
New behavior
by tatiang ·@RCBANANA Do a change attribute game.randomAmmunition to random(1,5) before you spawn anything. Then, in the spawn behavior, put game.randomAmmunition in the expression editor rather than putting in r -
Gradually Accelerate Actor with Timer Problem
by Sinequanon ·Change Attribute: Self.Motion.Linear Velocity.X to Self.Motion.Linear Velocity.X + 100 -
Spawn issue please help
by tenrdrmer ·You will have to setup an attribute that you are using to set your random number and then you can display that value using display text or a variety of other ways based on the attribute value. -
Changing actor's image based on other actors location
by tatiang ·It works if I remove the condition Attribute scene.level blocks.lockedbox X.Size.Width = 148 and replace it with the condition Attribute game.selected level = 1 (or 2 or 3 or...) then Change Image to -
Changing actor's image based on other actors location
by 0belisk ·You must have some attribute that is triggered just before the award moves to the center of the screen and adjusts its width. What is that attribute? Why not have the text image change when that att -
Changing actor's image based on other actors location
by tatiang ·You must have some attribute that is triggered just before the award moves to the center of the screen and adjusts its width. What is that attribute? Why not have the text image change when that att -
How do you make random backgrounds?
by patapple ·I think my method can reduce the ram, because it load an image only when the attribute corresponds. If you put all the 5 images on the same scene, it could took a little more. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by t.wheeler ·-Pixel Collisions -
How do you make random backgrounds?
by patapple ·1)create a new integer attribute "background" -
Display Text - How to display text + and Attribute?
by kanuvas ·I currently Displaying Text using a 'Display Text' Behaviour. What I wish to do is write my own text follow by a pulled in attribute. -
In-Game Actor Change System?
by MotherHoose ·gameAttribute … Text type … playerImage …leave blank -
Save and load attribute
by gyroscope ·It doesn't matter how many scenes you have, if you want to save/load a particular attribute in different scenes, you make sure the key is the same. -
Save and load attribute
by nakki1718 ·Hi, sorry if this is a duplicate discussion. With the save and load attribute if you have got more than 10 scenes does the save key have to be different for every scene?