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  1. Trying to debug a simple "touch is released" that isn't triggering

    tatiang
    by tatiang · April 2012
    I did create a new blank game file with an actor with the rule "When touch is released change attribute game.ReleaseCounter to game.ReleaseCounter+1" and added three of those actors
  2. Trying to debug a simple "touch is released" that isn't triggering

    frankwashburn
    by frankwashburn · April 2012
    My alternate solution would be to have three... uh.. "tweezer" actors that have no art/collision that immediately constrain themselves to your touch, and then I can do everything as
  3. need help please

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    You put a change attribute behavior select that hit attribute and type in true in the box next to where you select the behavior in the change attribute behavior.
  4. need help please

    odesign
    by odesign · April 2012
    change attribute hit to true
  5. need help please

    odesign
    by odesign · April 2012
    -change attribute score to score+1
  6. need help please

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Make an attribute called hit(boolean) and one called score(interger)
  7. Trouble with heli rescue template

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    I would guess theres an attribute or some rule there that states it. I dont have the template though so im not sure. Best to contact them about it.
  8. New behavior

    tatiang
    by tatiang · April 2012
    @RCBANANA Do a change attribute game.randomAmmunition to random(1,5) before you spawn anything. Then, in the spawn behavior, put game.randomAmmunition in the expression editor rather than putting in r
  9. Gradually Accelerate Actor with Timer Problem

    Sinequanon
    by Sinequanon · April 2012
    Change Attribute: Self.Motion.Linear Velocity.X to Self.Motion.Linear Velocity.X + 100
  10. Spawn issue please help

    tenrdrmer
    by tenrdrmer · April 2012
    You will have to setup an attribute that you are using to set your random number and then you can display that value using display text or a variety of other ways based on the attribute value.
  11. Changing actor's image based on other actors location

    tatiang
    by tatiang · April 2012
    It works if I remove the condition Attribute scene.level blocks.lockedbox X.Size.Width = 148 and replace it with the condition Attribute game.selected level = 1 (or 2 or 3 or...) then Change Image to
  12. Changing actor's image based on other actors location

    0belisk
    by 0belisk · April 2012
    You must have some attribute that is triggered just before the award moves to the center of the screen and adjusts its width. What is that attribute? Why not have the text image change when that att
  13. Changing actor's image based on other actors location

    tatiang
    by tatiang · April 2012
    You must have some attribute that is triggered just before the award moves to the center of the screen and adjusts its width. What is that attribute? Why not have the text image change when that att
  14. How do you make random backgrounds?

    patapple
    by patapple · April 2012
    I think my method can reduce the ram, because it load an image only when the attribute corresponds. If you put all the 5 images on the same scene, it could took a little more.
  15. Attention Gamesalad Management: What Features Do You Want? Round 2

    t.wheeler
    by t.wheeler · April 2012
    -Pixel Collisions
  16. How do you make random backgrounds?

    patapple
    by patapple · April 2012
    1)create a new integer attribute "background"
  17. Display Text - How to display text + and Attribute?

    kanuvas
    by kanuvas · April 2012
    I currently Displaying Text using a 'Display Text' Behaviour. What I wish to do is write my own text follow by a pulled in attribute.
  18. In-Game Actor Change System?

    MotherHoose
    by MotherHoose · April 2012
    gameAttribute … Text type … playerImage …leave blank
  19. Save and load attribute

    gyroscope
    by gyroscope · April 2012
    It doesn't matter how many scenes you have, if you want to save/load a particular attribute in different scenes, you make sure the key is the same.
  20. Save and load attribute

    nakki1718
    by nakki1718 · April 2012
    Hi, sorry if this is a duplicate discussion. With the save and load attribute if you have got more than 10 scenes does the save key have to be different for every scene?
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