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gamesalad NOT (!) operator?
by Socks ·When button is pressed change Attribute to 1-Attribute -
Spawing actors within a spawner spawing actors.
by evert ·EDIT: think R is a real attribute? it seems to work if i make R a real attribute in self -
Location of saved data on device
by JSproject ·All the game data (your GS project logic) and image files will be encrypted so that data is "safe". However, whenever you use "save attribute" then that data will b -
Display random number from a table
by Armelline ·Do the rows with 0s often change? I'd be tempted to make a text attribute, and populate it with the rows of the table that have 0s. i.e. -
Display random number from a table
by MelodyCats ·OK so a couple of hours later I may have a solution - adding an extra game attribute and using a loop. Not sure if this is the most elegant solution but attaching an updated example in case any one e -
State of GameSalad on 12-1-2016
by Icebox ·@adent42 Thanks for the response ! This is really awesome, collisions are one of the greatest issues with html5 and I had some bugs , more love will be put to html5 engine , which is something I was r -
Idea on how to check for reward ad...
by BigDave ·You can (kind of) use the Ad Reward value attribute to inform the player that there´s no ad available. If the video is completed, the attribute will be changed to a value you decide in Chartboost sett -
Keeping 2 different types of gameplay within a set of scenes?
by Hopscotch ·make a game level attribute (e.g. game.GamePlayMode of type integer) -
changing one sound actor in library to another one
by personal foul ·If I'm understanding correctly you want an actor to use different sounds in different situations, maybe a self integer attribute may work (lets just call it self.sound). have a rule where when an acti -
State of GameSalad on 12-1-2016
by Clock ·Stencyl is somewhat similar to gamesalad. Its very easy to pick up. In my opinion, its much better. They have everything you guys ask for. Better collisions and Easy organize. Ui is super neat and han -
Reset Scene and Reset Game
by jamie_c ·Resent Scene will reset your scene and any scene level attributes to their default values BUT will not reset game level attributes. You'll need to reset any game level attributes by hand with Change A -
How to rotate 4 bars in a square formation
by freneticz ·(Quote) -
How to rotate 4 bars in a square formation
by Socks ·The problem here is that if I were to now offer you another solution that allows collisions without having the square move, then there is every chance you will then add in another requirements (now I -
Issue With In-Game Currency
by Socks ·Being able to see your rules gives people a fighting chance of spotting that you were using +5 instead of attribute+5, without seeing the rules how would anyone even begin to guess this was the issue -
Issue With In-Game Currency
by Kevinw026 ·it was as simple as I somehow forgot to add the attribute+5 instead I had just +5 so it only gave me it one time, thats good to know in the future when i need someone to only allow you to get the gol -
Problem with increamenting an attribute!
by Toque ·I make an actor and just use a Display text in it. Drag it on the scene. I like to see the game attribute changing and know visually whats going on. -
Best way to handel this
by quinn221 ·(Quote) -
swinging doors - use pin and COM?
by smurfted ·Excellent for those off centre objects that need collisions. Thank you boys.. -
Problem with increamenting an attribute!
by Socks ·Also . . . . I've never really got the thing where an attribute that already exists is duplicated ? You see a lot of this on the forums. -
Best way to handel this
by Japster ·Well, apart from the obvious (Reset Scene) - (You can use GAME attributes to store score, lives, progress), which would work for a static level? - ie. unless you're scrolling along?