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  1. limit spawn actor

    GreenHavenGames
    by GreenHavenGames · April 2012
    1) This is already in place by changing the "ball_alive" variable to "true". The problem that I see is that both the cannon and the ball have the Spawn attribute i
  2. Need a way to play one SFX at a time

    KrisBee
    by KrisBee · April 2012
    mentioned, audio play can be controlled using attributes; I tried this briefly and found I can indeed stop one (sound) track to play another depending on attribute values. I am a little confused howe
  3. Impact Speed on Actor...

    richcoy
    by richcoy · April 2012
    I created a game attribute called ImpactSpeed and if an actor overlaps or collides with the glass actor it changes the game attribute ImpactSpeed to magnitude( self.Motion.Linear Velocity.X , self.Mot
  4. Impact Speed on Actor...

    richcoy
    by richcoy · April 2012
    I watched TshirtsBooth's video on impact speed but that was only testing one balls speed, and that was set to a game attribute. I'll have several actors moving around that could hit my glass block so
  5. Letter Tiles Question

    simo103
    by simo103 · April 2012
    @Fal01 .. I'd imagine you will need to have a secondary action .. ie; the first runs thru the letters and stops at the one you want. Set a self.TouchCount attribute to indicate that that letter has be
  6. A little geometry help for offset rotation

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    Also if you don't want too many constraints you can unlock the red actor and access the blue actor positions and rotation directly without having to constrain them to a game attribute.
  7. Letter Tiles Question

    Fal01
    by Fal01 · April 2012
    I managed to do the first part but with a self attribute which you cant save.
  8. Any good tutorials for making a high score board?

    Goodnight Games
    by Goodnight Games · April 2012
    I'm not sure about an existing tutorial or demo, but I would think you'd want to have 8 (or any number of) high score actors that display text. Then, have 8 game attributes (integer or real) called g
  9. Any good tutorials for making a high score board?

    tatiang
    by tatiang · April 2012
    I'm not sure about an existing tutorial or demo, but I would think you'd want to have 8 (or any number of) high score actors that display text. Then, have 8 game attributes (integer or real) called g
  10. limit spawn actor

    Reigiv4s
    by Reigiv4s · April 2012
    Attribute - game.how meany - < 1
  11. To scroll 1 screen.

    jckmcgraw
    by jckmcgraw · April 2012
    @gawakamyConstrain Attribute self.Position.X To min(self.Postion.X,960-160)
  12. About in-app purchase behavior.

    gawakamy
    by gawakamy · April 2012
    app id, or something else? How can I use Change Attribute in there? Do you have any instruction video or post? Please let me know. Thanks. (Image)
  13. Checking if the table cell is empty or not

    tatiang
    by tatiang · April 2012
    a word between two symbols in a text attribute. So change attribute game.Words to game.Words.."!"..newWord.."!"
  14. howw to make a gravity field around a planet (circular object)

    diegocs
    by diegocs · April 2012
    i made the actor accelerate toward the planet (in direction to the planet's center) when it jumps and all with the magnitude attribute, but i don't know why the actor keeps on moving around the planet
  15. Checking if the table cell is empty or not

    v00d0
    by v00d0 · April 2012
    o crap! and how can i do this??? with a text attribute putting inside value like : word1,word2,word3 and check if it contains it?? cause at least i've to do this:
  16. To scroll 1 screen.

    gawakamy
    by gawakamy · April 2012
    Constrain Attribute self.Motion.LinearVelocity.X To -scene.Background.drag.Motion.LinearVelocity.X
  17. Checking if the table cell is empty or not

    tatiang
    by tatiang · April 2012
    First of all, it is not possible to write data to a table cell. That being said, if you want to check if a table cell is empty, create a game attribute (text) called game.EMPTY with an initial value
  18. how can spawn 1 actor

    Reigiv4s
    by Reigiv4s · April 2012
    Attribute :Game.ball_Alive... is True
  19. A list of uses for each Function in the Expression Editor?

    Hymloe
    by Hymloe · April 2012
    I just read how you can use floor(attribute) to load file names based off variable values, for example.
  20. How to rotate a part of a character

    ashwinjain
    by ashwinjain · April 2012
    Thanks - any idea how to constrain a character to only exist in the context of following a leader?
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