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To scroll 1 screen.
by gawakamy ·Constrain Attribute self.Motion.LinearVelocity.X To -scene.Background.drag.Motion.LinearVelocity.X -
Constraining something to the camera view, y.
by JohnPapiomitis ·If your just trying to keep your background in place no matter where in the scene you are, dont constrain it. Put it on a non scrollable layer. -
Constraining something to the camera view, y.
by liamo ·Never mind, Just worked it out, had to constrain it plus 100. -
Constraining something to the camera view, y.
by liamo ·Hey Guys, I am trying to constrain my sky background to the camera view, I've managed to do this with camera origin x in the scene, but when i try to use camera origin y it jumps to a position that sh -
how can spawn 1 actor
by akstudiodevelopment ·Have a game boolean attribute perhaps "Ball_Alive" and set it to false, then inside the ball, have: -
Coin Collect problem when scene reset
by akstudiodevelopment ·Change attribute Coin to 0 -
Gradually Accelerate Actor with Timer Problem
by no_loafing ·I've searched the forums for my particular problem. I'm trying to make an actor speed up every 10 seconds. I created an attribute "time" with an integer value, and set accelerate s -
Move actor based on touch on either side of actor...
by JohnPapiomitis ·Just so you know If you were going to put actors on each side to act as touch controls, you dont have to constrain them. Just put them on a non scrollable layer. -
Using previous scene (in change scene), doesn't do as it should
by SAZ_1 ·that specific scene for that instance or make an attribute/rule if level number = 1 .. change scene to scene 1 so on.. -
Question about IAP and non-consumables
by EatingMyHat ·While you can recover IAP purchases from the App Store it should be used for recovery and not as a replacement to saving the attributes of your app. When someone unlocks something you probably set som -
Move actor based on touch on either side of actor...
by CaptMedia ·Would it be to much on the game engine if I were to constrain a controlling actor to each side of the main actor? -
Game Center Achievements question
by App Surge ·Yes, setting an attribute to 100% causes the banner to appear. The banner cannot be controlled (at least to my knowledge) -
Move actor based on touch on either side of actor...
by CaptMedia ·Attribute - game.Touches.Touch 1.Y > self.position.Y -
Custom actor building in gamesalad
by nojstradamus ·Well, the actors are the parts. I'm using a constrain attribute to make them stick together. What i want to know is if i can have the selected actors spawn in a new scene with a new set of command rul -
Can anyone think of a way to have a virtual "sticker page"?
by scitunes ·@MarkOnTheIron - your method works perfectly! All I have to do is add the self.ID for each instance to the key and it works! I don't think this will work for spawned actors, but I can have a bunch of -
A Rock and A Hard Place : Read/Write Tables
by EatingMyHat ·And saves the attributes. -
Problem with vectorToAngle and camera
by SinSquid ·Oh sorry... i ment RIGHT, (not left). This is so strange. I think I´m missing some constrain attributes rules for the position of the actors or something, but I`ve tried everything I can think of. -
Camera animate issue
by The_Gamesalad_Guru ·You need to use a Boolean attribute to return control to your hero. Your hero should have the control camera inside a rule that says when Boolean is true control camera and have it so that when the c -
How can I toggle groups of images, but leave any images that have been previously selected
by tatiang ·In your fork and spoon actors, create a boolean attribute called self.moved. If the player moves/selects a fork, have that actor change attribute self.moved to self.moved = true. Then when you displ -
If actor is in a given area?
by tatiang ·Use a rule set to When actor collides with [dark green actor] change attribute...