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  1. To scroll 1 screen.

    gawakamy
    by gawakamy · April 2012
    Constrain Attribute self.Motion.LinearVelocity.X To -scene.Background.drag.Motion.LinearVelocity.X
  2. Constraining something to the camera view, y.

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    If your just trying to keep your background in place no matter where in the scene you are, dont constrain it. Put it on a non scrollable layer.
  3. Constraining something to the camera view, y.

    liamo
    by liamo · April 2012
    Never mind, Just worked it out, had to constrain it plus 100.
  4. Constraining something to the camera view, y.

    liamo
    by liamo · April 2012
    Hey Guys, I am trying to constrain my sky background to the camera view, I've managed to do this with camera origin x in the scene, but when i try to use camera origin y it jumps to a position that sh
  5. how can spawn 1 actor

    akstudiodevelopment
    by akstudiodevelopment · April 2012
    Have a game boolean attribute perhaps "Ball_Alive" and set it to false, then inside the ball, have:
  6. Coin Collect problem when scene reset

    akstudiodevelopment
    by akstudiodevelopment · April 2012
    Change attribute Coin to 0
  7. Gradually Accelerate Actor with Timer Problem

    no_loafing
    by no_loafing · April 2012
    I've searched the forums for my particular problem. I'm trying to make an actor speed up every 10 seconds. I created an attribute "time" with an integer value, and set accelerate s
  8. Move actor based on touch on either side of actor...

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Just so you know If you were going to put actors on each side to act as touch controls, you dont have to constrain them. Just put them on a non scrollable layer.
  9. Using previous scene (in change scene), doesn't do as it should

    SAZ_1
    by SAZ_1 · April 2012
    that specific scene for that instance or make an attribute/rule if level number = 1 .. change scene to scene 1 so on..
  10. Question about IAP and non-consumables

    EatingMyHat
    by EatingMyHat · April 2012
    While you can recover IAP purchases from the App Store it should be used for recovery and not as a replacement to saving the attributes of your app. When someone unlocks something you probably set som
  11. Move actor based on touch on either side of actor...

    CaptMedia
    by CaptMedia · April 2012
    Would it be to much on the game engine if I were to constrain a controlling actor to each side of the main actor?
  12. Game Center Achievements question

    App Surge
    by App Surge · April 2012
    Yes, setting an attribute to 100% causes the banner to appear. The banner cannot be controlled (at least to my knowledge)
  13. Move actor based on touch on either side of actor...

    CaptMedia
    by CaptMedia · April 2012
    Attribute - game.Touches.Touch 1.Y > self.position.Y
  14. Custom actor building in gamesalad

    nojstradamus
    by nojstradamus · April 2012
    Well, the actors are the parts. I'm using a constrain attribute to make them stick together. What i want to know is if i can have the selected actors spawn in a new scene with a new set of command rul
  15. Can anyone think of a way to have a virtual "sticker page"?

    scitunes
    by scitunes · April 2012
    @MarkOnTheIron - your method works perfectly! All I have to do is add the self.ID for each instance to the key and it works! I don't think this will work for spawned actors, but I can have a bunch of
  16. A Rock and A Hard Place : Read/Write Tables

    EatingMyHat
    by EatingMyHat · April 2012
    And saves the attributes.
  17. Problem with vectorToAngle and camera

    SinSquid
    by SinSquid · April 2012
    Oh sorry... i ment RIGHT, (not left). This is so strange. I think I´m missing some constrain attributes rules for the position of the actors or something, but I`ve tried everything I can think of.
  18. Camera animate issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2012
    You need to use a Boolean attribute to return control to your hero. Your hero should have the control camera inside a rule that says when Boolean is true control camera and have it so that when the c
  19. How can I toggle groups of images, but leave any images that have been previously selected

    tatiang
    by tatiang · April 2012
    In your fork and spoon actors, create a boolean attribute called self.moved. If the player moves/selects a fork, have that actor change attribute self.moved to self.moved = true. Then when you displ
  20. If actor is in a given area?

    tatiang
    by tatiang · April 2012
    Use a rule set to When actor collides with [dark green actor] change attribute...
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