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  1. A Calculation Question

    Sinequanon
    by Sinequanon · April 2012
    Which in GameSalad speak would mean using a Constrain Attribute:
  2. A Calculation Question

    slinky1988
    by slinky1988 · April 2012
    You could put a interpolate attribute in the shadow to grow the the desired height with the same time that it takes the boss to come down.
  3. A Calculation Question

    FallacyStudios
    by FallacyStudios · April 2012
    I was wondering if anyone knows a formula so that when something interpolates down I have another object that is Constrained attribute to grow as it comes down.
  4. Attributes Question

    luke2125
    by luke2125 · April 2012
    Ok, I have set-up an attribute called kidscore ( interger ) = 0. Now, I have an Actor which I called Kidbubble, and on this actor I have the below set-up:
  5. Up Arrows Help

    calvin9403
    by calvin9403 · April 2012
    when arrow touch is pressed change an attribute(make one that says pressed? bool false) to true
  6. Attributes Question

    tenrdrmer
    by tenrdrmer · April 2012
    Attribute Game.kidscore < 5
  7. Attributes Question

    luke2125
    by luke2125 · April 2012
    Attribute gamekidscore >=5
  8. How to unconstrain an attribute

    andrewm2211
    by andrewm2211 · April 2012
    put your constrain in a rule, and have the conditions set to only constrain when you want.
  9. How to unconstrain an attribute

    Zoyt
    by Zoyt · April 2012
    Is it possible to unconstrain an attribute? I can't seem to do it.
  10. Overlap & "Collide" at the same time?

    tenrdrmer
    by tenrdrmer · April 2012
    you may have to get fancy and have an actor that is always following your finger. and constrain everything based off its attributes.
  11. Overlap & "Collide" at the same time?

    Horizon Labs
    by Horizon Labs · April 2012
    That is true, but when I set all actors to constrain and slide my finger around they all clump together and glitch out, and thus I cannot make them trail behind my finger either, which I would really
  12. Overlap & "Collide" at the same time?

    tenrdrmer
    by tenrdrmer · April 2012
    Well Overlap/collide is a behavior that is overridden when it conflicts whit a constrain behavior so if you are constraining everything based of mouse position x and y while mousebutton is down. then
  13. Custom actor building in gamesalad

    nojstradamus
    by nojstradamus · April 2012
    the wall for a while. so far i just a boolean attribute for each part of the toy and when it is selected it changes to true which will cause it to be spawned in another scene. however, i can't figure
  14. How do you add buttons to move up and down into a iPhone/Touch Game?

    Manto
    by Manto · April 2012
    Make actors for the buttons. Make an attribute for each button to change true when you press them. Then put rules in your moving actor, when button up is true move up and when button down is true move
  15. help! load attribute can't work

    cmz
    by cmz · April 2012
    @mynameisace I have put the actor named "loading" in scene1( top left corner ,white square),it has "load attribute behavior "
  16. help! load attribute can't work

    mynameisace
    by mynameisace · April 2012
    You haven't put a load attribute behaviour in to your game. This needs to go in your menu scene.
  17. help! load attribute can't work

    cmz
    by cmz · April 2012
    two attributes : 1 mainscore int 2 sascore int
  18. To indicate character's position on small map.

    gawakamy
    by gawakamy · April 2012
    In this case, do I have to make health attribute for each of them? They are spawned randomly.
  19. Reset Game Question

    crazyfishdev
    by crazyfishdev · April 2012
    Would reset game even rest actor that I have saved? Such as a high-score or other save/load attribute on an IOS device...
  20. appear actor

    MotherHoose
    by MotherHoose · April 2012
    Attribute: game.Attribute is true
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