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  1. appear actor

    saadaoui59
    by saadaoui59 · April 2012
    I want one of my players appear on the screen when on of my attribute is on
  2. Best Practices for Game Center Login?

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    As for the login problem I have in my games a page that shows up the very first time you open the game asking the user if they want GC or not. If the answer is yes I change an attribute and then every
  3. MY SCOREBOARD with Keyboard Input Behavior

    feroman
    by feroman · April 2012
    but the "save" attribute doesn’t work for the behavior Keyboard input, this works for scores.
  4. Can I create an overlay menu for my main game screen without pausing?

    xforce
    by xforce · April 2012
    them all activate and appear when the correct attribute is set to True state.
  5. Problem getting a timer to update to a changed variable

    mynameisace
    by mynameisace · April 2012
    Optimised it so there aren't a load of timers and that it uses it's self alpha attribute to trigger, so no need for extra attributes bogging the game down.
  6. Can I create an overlay menu for my main game screen without pausing?

    xforce
    by xforce · April 2012
    i have a few of these in one of my games so yes its possible. you can either do a full destroy when its not needed or just change its alpha to 0 and make sure theres an attribute that disables all the
  7. Little help for a newb please

    tatiang
    by tatiang · April 2012
    The way you communicate between actors in GameSalad is with game-level attributes. You can make a boolean attribute called game.Button1 and set it to false (unchecked). Then, in your button1 actor,
  8. sprite size

    tatiang
    by tatiang · April 2012
    You can make the tail a separate actor and constrain it to the location (+/- an offset value) of the squirrel's body. In the body actor, have it broadcast it's position by constraining game.squirrelX
  9. sprite size

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2012
    ...or you could try making the tail a separate actor and constrain its position relative to the main squirrel body.
  10. Making an actor's movement follow the ground

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2012
    While not exactly the same, I created terrain collisions in BOT with invisible actors. Basically... one actor is a picture of the scene, and then invisible circles and rectangles/squares lay on top of
  11. can i constrain 2 difference actors at the same time?

    guilleface
    by guilleface · April 2012
    thanks so far working great, just where would i set to limit the distance so say i don't want left ball to cross x position =240, it should be something like constrain x position to game.Touches.Tou
  12. can i constrain 2 difference actors at the same time?

    guilleface
    by guilleface · April 2012
    for example , i have a red ball when s touch to move the ball around with one finger, and another ball when touch to move around too. right now when i am moving one ball the other ball won't move.
  13. Actor mask ? glue Actors together ?

    LeonardDeveloper
    by LeonardDeveloper · April 2012
    Yes, You mean constrain an actor to a position on another actor... Watch ALL of this:
  14. need help with shooting....

    johnydee
    by johnydee · April 2012
    no i dont have a bullet actor on scene.I just have the rules when (fire button) is pressed change the attribute to true,otherwise false.in the charactor actor i have when(fire attribute is true) spawn
  15. use save attribute to solve an high score,but how to test it?

    cmz
    by cmz · April 2012
    in 2,save attribute,in 1(int scene),load attribute
  16. Problem getting a timer to update to a changed variable

    Goodnight Games
    by Goodnight Games · April 2012
    The time will not get quicker because it'll just do what the attribute is at first. If the attribute is 1 at the start and changes a million times, it will still be set as every 1 second.
  17. In dire need of advice about lagging!

    digitalzero
    by digitalzero · April 2012
    so then whats going on with the self attribute "start y" do i no longer need that... because thats the method that I'm trying to go through... and instead of the actor going back to
  18. Problem getting a timer to update to a changed variable

    mynameisace
    by mynameisace · April 2012
    The time will not get quicker because it'll just do what the attribute is at first. If the attribute is 1 at the start and changes a million times, it will still be set as every 1 second.
  19. switch help

    mynameisace
    by mynameisace · April 2012
    I can't remember how I set up the code, but delete the change attribute for the overlap/collide and the otherwise and just have when actor overlaps or collides with switch change attribute game.switch
  20. Problem getting a timer to update to a changed variable

    Goodnight Games
    by Goodnight Games · April 2012
    I've tried both constrain and change attributes. I've tried having it in a separate actor and running it off a timer to decrease the variable. All of these result in the variable going down but they w
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