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MY SCOREBOARD with Keyboard Input Behavior
by feroman ·but the "save" attribute doesn’t work for the behavior Keyboard input, this works for scores. -
Can I create an overlay menu for my main game screen without pausing?
by xforce ·them all activate and appear when the correct attribute is set to True state. -
Problem getting a timer to update to a changed variable
by mynameisace ·Optimised it so there aren't a load of timers and that it uses it's self alpha attribute to trigger, so no need for extra attributes bogging the game down. -
Can I create an overlay menu for my main game screen without pausing?
by xforce ·i have a few of these in one of my games so yes its possible. you can either do a full destroy when its not needed or just change its alpha to 0 and make sure theres an attribute that disables all the -
Little help for a newb please
by tatiang ·The way you communicate between actors in GameSalad is with game-level attributes. You can make a boolean attribute called game.Button1 and set it to false (unchecked). Then, in your button1 actor, -
sprite size
by tatiang ·You can make the tail a separate actor and constrain it to the location (+/- an offset value) of the squirrel's body. In the body actor, have it broadcast it's position by constraining game.squirrelX -
sprite size
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Making an actor's movement follow the ground
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can i constrain 2 difference actors at the same time?
by guilleface ·thanks so far working great, just where would i set to limit the distance so say i don't want left ball to cross x position =240, it should be something like constrain x position to game.Touches.Tou -
can i constrain 2 difference actors at the same time?
by guilleface ·for example , i have a red ball when s touch to move the ball around with one finger, and another ball when touch to move around too. right now when i am moving one ball the other ball won't move. -
Actor mask ? glue Actors together ?
by LeonardDeveloper ·Yes, You mean constrain an actor to a position on another actor... Watch ALL of this: -
need help with shooting....
by johnydee ·no i dont have a bullet actor on scene.I just have the rules when (fire button) is pressed change the attribute to true,otherwise false.in the charactor actor i have when(fire attribute is true) spawn -
use save attribute to solve an high score,but how to test it?
by cmz ·in 2,save attribute,in 1(int scene),load attribute -
Problem getting a timer to update to a changed variable
by Goodnight Games ·The time will not get quicker because it'll just do what the attribute is at first. If the attribute is 1 at the start and changes a million times, it will still be set as every 1 second. -
In dire need of advice about lagging!
by digitalzero ·so then whats going on with the self attribute "start y" do i no longer need that... because thats the method that I'm trying to go through... and instead of the actor going back to -
Problem getting a timer to update to a changed variable
by mynameisace ·The time will not get quicker because it'll just do what the attribute is at first. If the attribute is 1 at the start and changes a million times, it will still be set as every 1 second. -
switch help
by mynameisace ·I can't remember how I set up the code, but delete the change attribute for the overlap/collide and the otherwise and just have when actor overlaps or collides with switch change attribute game.switch -
Problem getting a timer to update to a changed variable
by Goodnight Games ·I've tried both constrain and change attributes. I've tried having it in a separate actor and running it off a timer to decrease the variable. All of these result in the variable going down but they w -
How to fix the dots on the mini map?
by steve86 ·Go to your scene´s layers and the make sure that the dot actors that are placed on the minimap are placed in a layer that has the scrollable attribute checked. -
Reset Booleans?
by mynameisace ·You need to change every game and actor attribute back to the way it was at the beginning. Every x and y position, every boolean, everything that has changed.