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TshirtBooth please help me with my game lagging!
by mynameisace ·You'll have to go in to more detail because I've never seen Ninja Ponk, but it sounds like you'll just need to tie their speed to a game.speed attribute. -
In dire need of advice about lagging!
by mynameisace ·Change attribute self.position.y to -(self.size.height/2) -
In dire need of advice about lagging!
by Omenabo ·@digitalzero Hmmm... Somethings firing up your change attribute -behavior. Do the actors collide all the time? -
Change Image or Destroy/Spawn - Which performs better?
by mynameisace ·If you want to knock it down further, uncheck Preload art or use the change attribute self.image to 'imageName' - you don't need to add .png. -
Anyone know how to put a cap on a text attribute?
by liamo ·Hey guys, How do you do this? I want to put a cap on a text attribute, because it is user input I also want the text attribute to stop when it hits its cap on the keyboard behavior too. Thanks in adva -
Performance Optimization Question
by Asobu_Games ·For example, lets say you have 100 rules based on an attribute (X) that could be between 1 and 100. (ie if X = 1 then... etc) Lets say in this case the attribute X = 5. You could get to the correct ru -
Joystick controled actor animations
by tatiang ·Sure. Inside of the rule that determine downward movement, add a change attribute (e.g. boolean) game.FlyingDown to true. Then on your flying actor, have a rule that says When game.FlyingDown is tru -
Reset Booleans?
by poorcollegedev ·I tried to use the Change Attribute behavior bu putting the boolean set to false instead of true but it doesn't work -
In dire need of advice about lagging!
by digitalzero ·if actor overlaps or collides with actor of type: 1 banana, 2 bananas, or 3 bananas change attribute self.position.x to self.start x and another change attribute self.position.y to self.start y -
Issue With Physics
by TWEAmazingApps ·Never mind everyone I figured it out. I just go into my character and use (Change Attribute) Self.Physics.Drag to 60 and Add another (Change Attribute) Self.Physics.Density to 100. It works great now. -
Random Spawn Outside Camera View
by tatiang ·If you don't want the enemies to be at the edge of the screen but also not near the player, you can constrain game.playerX and game.playerY to the player's location and then in the spawner actor, have -
I seem to have a bug in my app that I can't fix
by ownage11 ·i put change attribute for all three attributes inside the timer rule thingy, -
anyone know how to get things to stick to your character?
by ashtmj ·you need to make 2 Real global attributes -
anyone know how to get things to stick to your character?
by jonmulcahy ·You could constrain the guns position to the blocks position + whatever offset you want. -
I seem to have a bug in my app that I can't fix
by BSideGames ·You need to have all your attribute set back to their defaults. So in the "you died" scene before you change scene back to gameplay set the "collides five times" ba -
I seem to have a bug in my app that I can't fix
by ownage11 ·The attribute I made for changing the scene to "you win" was called "finishing one" . -
Issue With Physics
by TWEAmazingApps ·Hello I am having a small issue. I created 4 attributes called. Up,Down,Left,Right. For touch controls. I made a GUI interface with arrows going up,down,left, and right. And in it I made code for each -
Spawning error and about HP.
by matthewsuttles ·I agree with John but then you would need a attribute inside of an actor. -
About "Cannon Physics" Template.
by gawakamy ·@MotherHoose I have found out what wrong was. Attribute: self.Position.Y ≤ 540 must be Attribute: self.Position.Y >540. And then it works. Thanks (Image) -
About "Cannon Physics" Template.
by MotherHoose ·Attribute: self.Position.Y ≤ 540