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  1. TshirtBooth please help me with my game lagging!

    mynameisace
    by mynameisace · April 2012
    You'll have to go in to more detail because I've never seen Ninja Ponk, but it sounds like you'll just need to tie their speed to a game.speed attribute.
  2. In dire need of advice about lagging!

    mynameisace
    by mynameisace · April 2012
    Change attribute self.position.y to -(self.size.height/2)
  3. In dire need of advice about lagging!

    Omenabo
    by Omenabo · April 2012
    @digitalzero Hmmm... Somethings firing up your change attribute -behavior. Do the actors collide all the time?
  4. Change Image or Destroy/Spawn - Which performs better?

    mynameisace
    by mynameisace · April 2012
    If you want to knock it down further, uncheck Preload art or use the change attribute self.image to 'imageName' - you don't need to add .png.
  5. Anyone know how to put a cap on a text attribute?

    liamo
    by liamo · April 2012
    Hey guys, How do you do this? I want to put a cap on a text attribute, because it is user input I also want the text attribute to stop when it hits its cap on the keyboard behavior too. Thanks in adva
  6. Performance Optimization Question

    Asobu_Games
    by Asobu_Games · April 2012
    For example, lets say you have 100 rules based on an attribute (X) that could be between 1 and 100. (ie if X = 1 then... etc) Lets say in this case the attribute X = 5. You could get to the correct ru
  7. Joystick controled actor animations

    tatiang
    by tatiang · April 2012
    Sure. Inside of the rule that determine downward movement, add a change attribute (e.g. boolean) game.FlyingDown to true. Then on your flying actor, have a rule that says When game.FlyingDown is tru
  8. Reset Booleans?

    poorcollegedev
    by poorcollegedev · April 2012
    I tried to use the Change Attribute behavior bu putting the boolean set to false instead of true but it doesn't work
  9. In dire need of advice about lagging!

    digitalzero
    by digitalzero · April 2012
    if actor overlaps or collides with actor of type: 1 banana, 2 bananas, or 3 bananas change attribute self.position.x to self.start x and another change attribute self.position.y to self.start y
  10. Issue With Physics

    TWEAmazingApps
    by TWEAmazingApps · April 2012
    Never mind everyone I figured it out. I just go into my character and use (Change Attribute) Self.Physics.Drag to 60 and Add another (Change Attribute) Self.Physics.Density to 100. It works great now.
  11. Random Spawn Outside Camera View

    tatiang
    by tatiang · April 2012
    If you don't want the enemies to be at the edge of the screen but also not near the player, you can constrain game.playerX and game.playerY to the player's location and then in the spawner actor, have
  12. I seem to have a bug in my app that I can't fix

    ownage11
    by ownage11 · April 2012
    i put change attribute for all three attributes inside the timer rule thingy,
  13. anyone know how to get things to stick to your character?

    ashtmj
    by ashtmj · April 2012
    you need to make 2 Real global attributes
  14. anyone know how to get things to stick to your character?

    jonmulcahy
    by jonmulcahy · April 2012
    You could constrain the guns position to the blocks position + whatever offset you want.
  15. I seem to have a bug in my app that I can't fix

    BSideGames
    by BSideGames · April 2012
    You need to have all your attribute set back to their defaults. So in the "you died" scene before you change scene back to gameplay set the "collides five times" ba
  16. I seem to have a bug in my app that I can't fix

    ownage11
    by ownage11 · April 2012
    The attribute I made for changing the scene to "you win" was called "finishing one" .
  17. Issue With Physics

    TWEAmazingApps
    by TWEAmazingApps · April 2012
    Hello I am having a small issue. I created 4 attributes called. Up,Down,Left,Right. For touch controls. I made a GUI interface with arrows going up,down,left, and right. And in it I made code for each
  18. Spawning error and about HP.

    matthewsuttles
    by matthewsuttles · April 2012
    I agree with John but then you would need a attribute inside of an actor.
  19. About "Cannon Physics" Template.

    gawakamy
    by gawakamy · April 2012
    @MotherHoose I have found out what wrong was. Attribute: self.Position.Y ≤ 540 must be Attribute: self.Position.Y >540. And then it works. Thanks (Image)
  20. About "Cannon Physics" Template.

    MotherHoose
    by MotherHoose · April 2012
    Attribute: self.Position.Y ≤ 540
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