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Problem with increamenting an attribute!
by asemarab ·I'm trying to increament an attribute value by 1 every second, but it always incrementing by 2 every 2 seconds, I never have an odd number, I'm using this formula: game.swichSpawner +1, could anybody -
Issue With In-Game Currency
by Kevinw026 ·* I have it then save game currency(coins) to table, and table is saved. So when my game restarts the main menu loads the attribute from the table, displaying my coins in top right. -
What would be the best way to set this up?
by Kevinw026 ·was at 0 again, I then tried to make it a real attribute and save to the table and then also put a load attribute, but im confused....where or how do i set up to save/load the game currency....im go -
What would be the best way to set this up?
by Kevinw026 ·(Quote) -
What would be the best way to set this up?
by Icebox ·create a game integer attribute set it to the level number at each level -
Volume resets when exiting app
by jamie_c ·You'll need to Save the value of the volume when it's set and Load it when you re-start the game. You could either use the Save and Load Attribute Behaviors for this or do it using a Table. -
State of GameSalad on 10-26-2016
by Toque ·To be honest wasn't there a big update this spring that included custom collisions, custom fonts and a couple other things? -
HELP! Bug in my game that just started happening.
by Kevinw026 ·(Quote) -
Enemy Movement ( what am I missing?)
by Icebox ·@Socks Yea I remember i had a long discussion with you about magnitude sometime ago , and you explained that there is no need to constrain it to an attribute -
Enemy Movement ( what am I missing?)
by Socks ·(Quote) -
Enemy Movement ( what am I missing?)
by Icebox ·so for example if you want to calculate a distance and put it under a condition you had to do it this way , you constrain it to an attribute called distance and then use distance in a condition -
Enemy Movement ( what am I missing?)
by quinn221 ·Correct I do have bunch of other stuff, I just stripped the game down so it was not huge for the demo. I do probably have to go through and clean up the logic as well. -
Enemy Movement ( what am I missing?)
by Socks ·Constrain playerX to selfX -
HELP! Bug in my game that just started happening.
by The_Gamesalad_Guru ·Use the COM attribute for your paddle offset. Also be sure "CAN SLEEP" is unchecked in your paddles and ball actor. Also, be sure "BETTER COLLISIONS" is checked in -
Saving Attributes
by Hopscotch ·@fmakawa just the key value. The actual game attribute gets called up by lookup as usual, but make sure the key value is text. (unless your key value is actually stored in an attribute of course) -
Saving Attributes
by fmakawa ·Now this is a rookie question/rookie error thing which has me a mite lost (and embarrassed to be asking at this stage). How does GS saving and loading attributes work? Now I've been testing on device -
Bounce off walls
by Toque ·Rule. If touch walls change attribute velocity x = -1* velocity x -
Keeping Progress Data
by zweg25 ·I believe the save table attribute rolls over into update versions as well -
Keeping Progress Data
by Socks ·(Quote) -
Keeping Progress Data
by Toque ·There's a save attribute /load.