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  1. swinging doors - use pin and COM?

    smurfted
    by smurfted · November 2016
    Excellent for those off centre objects that need collisions. Thank you boys..
  2. Problem with increamenting an attribute!

    Socks
    by Socks · November 2016
    Also . . . . I've never really got the thing where an attribute that already exists is duplicated ? You see a lot of this on the forums.
  3. Best way to handel this

    Japster
    by Japster · November 2016
    Well, apart from the obvious (Reset Scene) - (You can use GAME attributes to store score, lives, progress), which would work for a static level? - ie. unless you're scrolling along?
  4. Problem with increamenting an attribute!

    asemarab
    by asemarab · November 2016
    I'm trying to increament an attribute value by 1 every second, but it always incrementing by 2 every 2 seconds, I never have an odd number, I'm using this formula: game.swichSpawner +1, could anybody
  5. Issue With In-Game Currency

    Kevinw026
    by Kevinw026 · November 2016
    * I have it then save game currency(coins) to table, and table is saved. So when my game restarts the main menu loads the attribute from the table, displaying my coins in top right.
  6. What would be the best way to set this up?

    Kevinw026
    by Kevinw026 · November 2016
    was at 0 again, I then tried to make it a real attribute and save to the table and then also put a load attribute, but im confused....where or how do i set up to save/load the game currency....im go
  7. What would be the best way to set this up?

    Kevinw026
    by Kevinw026 · November 2016
    (Quote)
  8. What would be the best way to set this up?

    Icebox
    by Icebox · November 2016
    create a game integer attribute set it to the level number at each level
  9. Volume resets when exiting app

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · November 2016
    You'll need to Save the value of the volume when it's set and Load it when you re-start the game. You could either use the Save and Load Attribute Behaviors for this or do it using a Table.
  10. State of GameSalad on 10-26-2016

    Toque
    by Toque · November 2016
    To be honest wasn't there a big update this spring that included custom collisions, custom fonts and a couple other things?
  11. HELP! Bug in my game that just started happening.

    Kevinw026
    by Kevinw026 · November 2016
    (Quote)
  12. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    @Socks Yea I remember i had a long discussion with you about magnitude sometime ago , and you explained that there is no need to constrain it to an attribute
  13. Enemy Movement ( what am I missing?)

    Socks
    by Socks · November 2016
    (Quote)
  14. Enemy Movement ( what am I missing?)

    Icebox
    by Icebox · November 2016
    so for example if you want to calculate a distance and put it under a condition you had to do it this way , you constrain it to an attribute called distance and then use distance in a condition
  15. Enemy Movement ( what am I missing?)

    quinn221
    by quinn221 · November 2016
    Correct I do have bunch of other stuff, I just stripped the game down so it was not huge for the demo. I do probably have to go through and clean up the logic as well.
  16. Enemy Movement ( what am I missing?)

    Socks
    by Socks · November 2016
    Constrain playerX to selfX
  17. HELP! Bug in my game that just started happening.

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · November 2016
    Use the COM attribute for your paddle offset. Also be sure "CAN SLEEP" is unchecked in your paddles and ball actor. Also, be sure "BETTER COLLISIONS" is checked in
  18. Saving Attributes

    Hopscotch
    by Hopscotch · November 2016
    @fmakawa just the key value. The actual game attribute gets called up by lookup as usual, but make sure the key value is text. (unless your key value is actually stored in an attribute of course)
  19. Saving Attributes

    fmakawa
    by fmakawa · November 2016
    Now this is a rookie question/rookie error thing which has me a mite lost (and embarrassed to be asking at this stage). How does GS saving and loading attributes work? Now I've been testing on device
  20. Bounce off walls

    Toque
    by Toque · November 2016
    Rule. If touch walls change attribute velocity x = -1* velocity x
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