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  1. How do I make odd and even numbers?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Create a seperate attribute called evenDetector
  2. Slide in an angle to go in an angle

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    To sum it up have an attribute that you change to the vectorToAngle between the touch press and touch release, and have the balls move direction at that attribute. Tshirt might have a swipe video on
  3. App Localization -- How to do with GameSalad?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2012
    I was able to get some foreign language support in a game called Commove... http://photics.com/commove ...and it wasn't managed with folders. Instead, it was done with attributes and multiple image fi
  4. simple hit point to one actor question

    lukey5227
    by lukey5227 · April 2012
    You probably have a global variable (GameSalad Language: Scene Attribute). What you need to do is go into the enemy and add and attribute. Do everything you did.
  5. Fire

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Just have when touch is pressed change attribute shoot to true
  6. save attribute doesnt work after turn off GS Viewer

    mynameisace
    by mynameisace · April 2012
    I solved it on Skype... There was no Load Attribute :P
  7. save attribute doesnt work after turn off GS Viewer

    ShadowMoon
    by ShadowMoon · April 2012
    save attribute doesnt work after turn off GS Viewer?
  8. "Constrain attribute" - how often does it update?

    bazookaBen
    by bazookaBen · April 2012
    does it update 60 times per second?
  9. Attention Gamesalad Management: What Features Do You Want? Round 2

    SingleSparq
    by SingleSparq · April 2012
    Control of sounds via an attribute. Currently you can call an image via an attribute or table reference but the select a sound only has the drop-down to choose it from. Also FX on sound would be nice.
  10. Actor is behind background

    Zoyt
    by Zoyt · April 2012
    Try changing the "Layer Order" attribute under the spawn actor function to front of layer.
  11. collection to warehouse max question

    benkhun21
    by benkhun21 · April 2012
    -I have created one actor whose job is to save the time attributes.
  12. collection to warehouse max question

    lukey5227
    by lukey5227 · April 2012
    Well, you'll need to have new attributes: Second, Minute, Hour, Day
  13. How do I make odd and even numbers?

    gawakamy
    by gawakamy · April 2012
    I tried [Attribute][PlayTime]=[game.Playtime*2+1], but it didn't work.
  14. how to prevent the platforms rising actor slides?

    1UpGamestudio
    by 1UpGamestudio · April 2012
    Zoyt Hello, thanks for the reply but as I turn off the physical attribute?
  15. 3 stars system

    tatiang
    by tatiang · April 2012
    With string functions, we could parse a text attribute so that we could check the first letter, the second letter, and so on, but that doesn't get us any father than not having writeable tables since
  16. HELP! trying to build a 'highlight' system without using timers

    mynameisace
    by mynameisace · April 2012
    when touch is pressed and color.alpha = 1 change attribute "game.whatever the attribute is called that matches to the self attribute" to 0.
  17. HELP! trying to build a 'highlight' system without using timers

    bazookaBen
    by bazookaBen · April 2012
    make one game attribute called # item selected. and one self attribute # am i
  18. hardware questions

    bertkroma
    by bertkroma · April 2012
    I have a 2 year old mac book pro (intel dual core) 2gb ram. Sometimes when I click the attribute [...] I get the pin wheel, other times no pin wheel. Watching the activity monitor I can see I have 1
  19. 3 stars system

    bertkroma
    by bertkroma · April 2012
    Is there a better way to do a three star system without having a different attribute for each level?
  20. Can't Get the save and load attributes to work properly

    BrynjeBamsen
    by BrynjeBamsen · April 2012
    Make sure your save attribute is in the same scene as your score
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