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  1. HELP! trying to build a 'highlight' system without using timers

    morphinegamingmachine
    by morphinegamingmachine · April 2012
    make one game attribute called # item selected. and one self attribute # am i
  2. how to make player roll

    xforce
    by xforce · April 2012
    dont need to change the collision shape/size. just have an attribute for Rolling and when its true make it that it can't be hurt by whatever obstacles it would normally run into
  3. how to prevent the platforms rising actor slides?

    Zoyt
    by Zoyt · April 2012
    You have the actor set to fixed rotation. Turn it off in the physics attribute and it works great. Sorry I couldn't answer before. I was away with my iPhone.
  4. Need help keeping actor at the bottom of the screen!

    topgames
    by topgames · April 2012
    Ok so I added constrain attribute and in the left input it now says "self.position.Y" and what must I enter in the right input ?
  5. Need help keeping actor at the bottom of the screen!

    xforce
    by xforce · April 2012
    use the behaviour "constrain attribute" and constrain the actor's Y position to wherever you want it to be
  6. How to prevent backtracking in the menu

    Braydon_SFX
    by Braydon_SFX · April 2012
    Be sure to use a save attribute, too.
  7. A few simple questions

    App Surge
    by App Surge · April 2012
    3) In the actor which needs more than 1 hit, create an integer self attribute called hits. Then make a rule that says actor receives event when overlaps or collides with ball, change attribute self.hi
  8. Change Table value with change attribute?

    BrynjeBamsen
    by BrynjeBamsen · April 2012
    If this possible - can some one give an example of how this is done?
  9. Searching Text is it possible.

    simo103
    by simo103 · April 2012
    not sure if you edited your question after tenrdrmer posted but anyway will try to help. You have the ability to use a rule to see if a text attribute 'contains' a word. So for example if the text att
  10. My App goes back to locked state after user closes the App and relaunches - how to correct?

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    When you unlocked the attribute did you save it?
  11. collection to warehouse max question

    lukey5227
    by lukey5227 · April 2012
    Change Attribute "Game.Ammo" to "Game.Ammo+1" to increase the ammo up 1.
  12. Quick explanations please

    theCodeMonsters
    by theCodeMonsters · April 2012
    ok thanks, but I was wondering about the "Touch Count" attribute, not the touch position. Do you know?
  13. Quick explanations please

    pinata14
    by pinata14 · April 2012
    ok thanks, but I was wondering about the "Touch Count" attribute, not the touch position. Do you know?
  14. Quick explanations please

    theCodeMonsters
    by theCodeMonsters · April 2012
    the touch attribute is the location of the users finger on the screen in pixels
  15. Quick explanations please

    pinata14
    by pinata14 · April 2012
    hey, I was wondering what the touch count attribute reads and what the % function is used for and how you use it.
  16. Searching Text is it possible.

    TWEAmazingApps
    by TWEAmazingApps · April 2012
    Is there any search functions you can use that on a text attribute. I just want select a potion of text in a text attribute.
  17. Saving Keyboard input

    Philie
    by Philie · April 2012
    Yep! Once you store it as an attribute, you can pull from it whenever, whenever.
  18. how i make a circle or object rotate with my finger?

    guilleface
    by guilleface · April 2012
    actor to rotate following my finger. i try to constrain my circle rotation to mouse position x + y, but if don't work like i want.
  19. tranferring motion between scene

    benkhun21
    by benkhun21 · April 2012
    btw, I tried adding the timer to the attribute changes in scene one , but that failed to work. Should I keep timer or remove it?
  20. How can I have stars go out in a circle wherever I touch the screen for a menu effect?

    gyroscope
    by gyroscope · April 2012
    Change attribute ParticleGo to true
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