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Help needed creating game slots
by simo103 ·@dwibre .. you will need an integer attribute 'what slot am I' set to 1. Then have the game set the attribute to 1 or 2 depending on who's playing. and in your rule have the slot position 1 +1 only tr -
Help needed creating game slots
by dwibre ·I have set up attributes "game slot position 1" and "game slot position 2" and as you complete the level I have a rule that says change attribute.game slot position -
Saving Keyboard input
by theCodeMonsters ·Yes, you need a string attribute and when you drag n' drop the keyboard input behavior, it has a second field stating where you want your string to be saved to. Find the String you made and put it in -
Saving Keyboard input
by JohnPapiomitis ·Yes just save the attribute that you change with the keyboard input. -
Saving Keyboard input
by bajash ·Is it possible to save what has been input by user in the keyboard input attribute? -
Randomly sometimes not saving hightscore
by BrynjeBamsen ·Make sure the Save attribute is in the same scene as score you want to save -
How to Make a Puzzle Bubble? :/
by Rubiyooo ·--Attribute: self.hit is false -
collection to warehouse max question
by lukey5227 ·Have an attribute that knows what level it is. -
How to make a time system?
by lukey5227 ·Basically, you store them in attributes. Player 1 (Which is the name) and Time 1 (Which is player 1's time) as well as Player Playing (Which player is selected). -
Load and save attribute for next stage?
by tatiang ·If you want to save to the device, use the Save Attribute behavior. You can save any attribute you like, so it could be as simple as just game.CurrentLevel (integer) or you could save ten different a -
Load and save attribute for next stage?
by ShadowMoon ·lets say my character went to next level and i want the game automatic save when he passed the level. also i want to load the next level when i hit continue in the title section. how can i do that? -
How to Make a Puzzle Bubble? :/
by MotherHoose ·--Attribute: self.hit is false -
hit points question
by xforce ·if i understand what you want. are you using self attributes? im thinking not. if not then rather than have the enemies rely on a global attribute you need to create an attribute internally in each ac -
hit points question
by digitalzero ·i have added this integer attribute to the enemy actors as it deals with the bullets that it would collide with -
collection to warehouse max question
by benkhun21 ·tried using interpolate up to a warehouse max ( attribute) and if game.currentamt is less than warehouse amt, run again, but i cant seem to get all the logic to work correctly. It stops at the ware -
movement box?
by tatiang ·Well, it sounds like you've already found the scene.camera attributes. As far as smoothing it out, that's something I'm working on with my own game right now. I haven't had a lot of success, but one -
How to Make a Puzzle Bubble? :/
by Rubiyooo ·Nothing i do it too but without boolean attribute to game.hit -
How to make a time system?
by rodrigosw94 ·of level, time stop counting and save in to an attribute like (score time level 1), all levels will have your time score. -
How to Make a Puzzle Bubble? :/
by tatiang ·You need to have a boolean attribute on each ball called self.hit set to false. In the ball actor's rules, do When collide with actor of type/tag ball AND self.hit is false, change attribute game.hit -
Switching Content In & Out While Spawning Different Actors
by GAMEINTERN ·I am not sure what( %4 means) and also how do you reset a attribute back to 0?