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  1. Help needed creating game slots

    simo103
    by simo103 · April 2012
    @dwibre .. you will need an integer attribute 'what slot am I' set to 1. Then have the game set the attribute to 1 or 2 depending on who's playing. and in your rule have the slot position 1 +1 only tr
  2. Help needed creating game slots

    dwibre
    by dwibre · April 2012
    I have set up attributes "game slot position 1" and "game slot position 2" and as you complete the level I have a rule that says change attribute.game slot position
  3. Saving Keyboard input

    theCodeMonsters
    by theCodeMonsters · April 2012
    Yes, you need a string attribute and when you drag n' drop the keyboard input behavior, it has a second field stating where you want your string to be saved to. Find the String you made and put it in
  4. Saving Keyboard input

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Yes just save the attribute that you change with the keyboard input.
  5. Saving Keyboard input

    bajash
    by bajash · April 2012
    Is it possible to save what has been input by user in the keyboard input attribute?
  6. Randomly sometimes not saving hightscore

    BrynjeBamsen
    by BrynjeBamsen · April 2012
    Make sure the Save attribute is in the same scene as score you want to save
  7. How to Make a Puzzle Bubble? :/

    Rubiyooo
    by Rubiyooo · April 2012
    --Attribute: self.hit is false
  8. collection to warehouse max question

    lukey5227
    by lukey5227 · April 2012
    Have an attribute that knows what level it is.
  9. How to make a time system?

    lukey5227
    by lukey5227 · April 2012
    Basically, you store them in attributes. Player 1 (Which is the name) and Time 1 (Which is player 1's time) as well as Player Playing (Which player is selected).
  10. Load and save attribute for next stage?

    tatiang
    by tatiang · April 2012
    If you want to save to the device, use the Save Attribute behavior. You can save any attribute you like, so it could be as simple as just game.CurrentLevel (integer) or you could save ten different a
  11. Load and save attribute for next stage?

    ShadowMoon
    by ShadowMoon · April 2012
    lets say my character went to next level and i want the game automatic save when he passed the level. also i want to load the next level when i hit continue in the title section. how can i do that?
  12. How to Make a Puzzle Bubble? :/

    MotherHoose
    by MotherHoose · April 2012
    --Attribute: self.hit is false
  13. hit points question

    xforce
    by xforce · April 2012
    if i understand what you want. are you using self attributes? im thinking not. if not then rather than have the enemies rely on a global attribute you need to create an attribute internally in each ac
  14. hit points question

    digitalzero
    by digitalzero · April 2012
    i have added this integer attribute to the enemy actors as it deals with the bullets that it would collide with
  15. collection to warehouse max question

    benkhun21
    by benkhun21 · April 2012
    tried using interpolate up to a warehouse max ( attribute) and if game.currentamt is less than warehouse amt, run again, but i cant seem to get all the logic to work correctly. It stops at the ware
  16. movement box?

    tatiang
    by tatiang · April 2012
    Well, it sounds like you've already found the scene.camera attributes. As far as smoothing it out, that's something I'm working on with my own game right now. I haven't had a lot of success, but one
  17. How to Make a Puzzle Bubble? :/

    Rubiyooo
    by Rubiyooo · April 2012
    Nothing i do it too but without boolean attribute to game.hit
  18. How to make a time system?

    rodrigosw94
    by rodrigosw94 · April 2012
    of level, time stop counting and save in to an attribute like (score time level 1), all levels will have your time score.
  19. How to Make a Puzzle Bubble? :/

    tatiang
    by tatiang · April 2012
    You need to have a boolean attribute on each ball called self.hit set to false. In the ball actor's rules, do When collide with actor of type/tag ball AND self.hit is false, change attribute game.hit
  20. Switching Content In & Out While Spawning Different Actors

    GAMEINTERN
    by GAMEINTERN · April 2012
    I am not sure what( %4 means) and also how do you reset a attribute back to 0?
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