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movement box?
by pinata14 ·hi, is there a function that can constrain an actor's position to between X1 and X2 and Y1 and Y2? i want to have an actor that like the camera, only moves within a certain tracking area around the pl -
How to make something rotate in place?
by tatiang ·Constrain another actor to the falling object's position and have that actor rotate. Place the rotating actor above (or on a layer above) the falling actor. Another way to do this without affecting -
How Do I Change Collide Parameters?
by tatiang ·0 to hide the mask actor. On your Wide actor, constrain attribute game.WideX to self.position.X and game.WideY to self.position.Y (all real attributes). On your Wide Mask actor, constrain attribute -
Help with controls.
by patapple ·Create three new boolean attributes: left, right, shoot -
Clear out the mist. Run to completion !!
by Stoneclipse ·Run to completion means that for example, you have a rule says "attribute" is true, have a timer for 3 seconds, do something. However if for any reason that attribute becomes false b -
Matching Movements
by tatiang ·broadcast that actor's speed by doing change (or constrain) attribute game.OtherActorsVelocityX to self.motion.Linear Velocity.X and then in the first actor do the reverse (change/constrain self.moti -
Matching Movements
by dimsdale ·in a different Tag group that I'm using to check collisions with Peds. It all work well, but the problem is I can't get the second new object to match the same movement speed as the old one. When i -
Clear out the mist. Run to completion !!
by kinzua ·Ok.. what i clearly want to know.. that if i've triggered an attribute.. lets say.. start rewarding stars after 2 secs.. for how long will that attribute remain active? !! -
Clear out the mist. Run to completion !!
by jckmcgraw ·@kinzua I would specifically like to know the same thing. Here's what I do to be safe. If the attribute that triggered my timer only stays true for 0.2 sec (or something small), I check "run -
Switching Content In & Out While Spawning Different Actors
by kinzua ·Create a mission attribute. Now design a sequence. It starts from assigning the image of the mission in the tab.. Then the spawner to spawn that actor. -
Score did not update?
by Stoneclipse ·Hey thanks! I just figured out i made a mistake! I had the rule in the custom font numbers as change attribute self.image, instead of constrain attribute, that's why it never change when i buy somethi -
Score did not update?
by MotherHoose ·add Attribute: currentCoins (index type!) -
Score did not update?
by tatiang ·You need to make your coins attribute a game-level attribute (game.coins) instead of a scene attribute. That way it will carry through from scene to scene. -
Score did not update?
by Stoneclipse ·I have an integers attribute called coins, and i have a store to purchase items. I uses custom font for the number of coins. However, in the store, when i purchase an item, i have it change coins attr -
Switching Content In & Out While Spawning Different Actors
by UtopianGames ·When the player reaches the required amount change attribute game.Item. -
Get actors to move with the actor they collided with?
by tatiang ·One way to achieve this is to have game.panX and game.panY real attributes and have a rule in the frying pan actor that says When colliding with actor egg --> constrain game.panX to self.positi -
Fruit Ninja Blade?
by JohnPapiomitis ·The constrain attribute behavior -
Fruit Ninja Blade?
by Zoyt ·@JohnPapiomitis - What do you mean by "constrain"? Do I have to unconstrain the coordinates or something? Sorry for asking a stupid question. -
Fruit Ninja Blade?
by JohnPapiomitis ·Constrain -
Get actors to move with the actor they collided with?
by pixel_knights ·I'm working on a project where actors of a given type are spawned and drop from the top of the screen. These actors collide with other actors which stop them in their tracks, the dropped actors then r