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  1. Can the background be locked ( un-selectable)

    tatiang
    by tatiang · April 2012
    extra space you just created) and use two change attribute behaviors at the top of the background actor's rules to change self.position.x and self.position.y to whatever they should be (e.g. the cent
  2. A Tetris template?

    KillerPenguinStudios
    by KillerPenguinStudios · April 2012
    Since the blocks are made up of smaller blocks, you can create custom collision boxes and then constrain them to the shape that you created it for. Once a shape come on screen, the custom collision bo
  3. How to make wandering 2D Enemies?

    tatiang
    by tatiang · April 2012
    Let's say you want to constrain the slime to an x value between 200 and 280. Constrain attribute self.position.x to max(200,min(self.position.x,280)).
  4. Displaying Collected Items in Gamesalad

    crazyfishdev
    by crazyfishdev · April 2012
    Every time you collect a star change an attribute to that attribute+1 and then you could say that if attribute=1 then show 1 star and two star spots, if attribute=2 then show 2 stars and 1 spot, and i
  5. Counting number of collision problem

    williamt2706
    by williamt2706 · April 2012
    collide, i make "health -1" attribute until "health =0" and then actor A destroyed and it did.
  6. Alternating attribute after set time

    crazyfishdev
    by crazyfishdev · April 2012
    forgot you could make rules include more than one attribute.... This is what happens when you try and work while sick as a dog... Im sorry for wasting your time haha
  7. Alternating attribute after set time

    PsychoticStudios
    by PsychoticStudios · April 2012
    -Create a boolean attribute (set to false). now make a timer that says after 30 sec change attribute to true.
  8. Alternating attribute after set time

    crazyfishdev
    by crazyfishdev · April 2012
    is that with the method I am currently using the attribute that is controlling this on/off changes from 0 to 1 and then back to 0 with the %2 trick(@tshirtbooth) however this means that one mode is s
  9. How to make an actor's image flip mid-game?

    Frazzle
    by Frazzle · April 2012
    Perhaps I should have made it clearer, though. I thought you could turn self.graphics flip horizontally to - ___ and that would work like how it does for other attribute types. (Might be angle?)
  10. judge the num position we type

    tatiang
    by tatiang · April 2012
    Edit the actor's prototype and add an integer attribute called self.location. Then double-click on each actor on the scene and change each actor's self.digit value to 1, then 2, then 3, then 4 in o
  11. bad performance with camera on ad hoc AND viewer...

    theCodeMonsters
    by theCodeMonsters · April 2012
    the main actor from falling. Instead, use a constrain value on your actors.Y Position so that there is no friction/jittering.
  12. weird parameter problem

    gyroscope
    by gyroscope · April 2012
    You need a new game integer attribute added - I've called it MaxLevels - which is the maximum amount of levels in your game put in as its value. You need this to stop from advancing past your last lev
  13. 'Random' Question

    tenrdrmer
    by tenrdrmer · April 2012
    If its a sound each indivudual block will make then I would put it in the block itself. have a self attribute called sound and then place a change attbribute at the top of your rule list in the block
  14. weird parameter problem

    pinata14
    by pinata14 · April 2012
    thanks for the reply, but what is the max levels attribute?
  15. Reseting Specific Actors

    reginald.bernardin
    by reginald.bernardin · April 2012
    @tenrdrmer what about when you have a lives attribute.. can you tell me the formula for that
  16. judge the num position we type

    cmz
    by cmz · April 2012
    “rule:"touch" "pressed"; attribute:"first blank" is "true"——change attribute "first blank num"to 5”
  17. weird parameter problem

    gyroscope
    by gyroscope · April 2012
    Change attribute game.levelselect to game.levelselect - 1
  18. Actor overlapping walls

    rebzone
    by rebzone · April 2012
    after days spent trying to resolve this "bug" (with the intense help of MotherHoose), I think this is exactly how GS is meant to work with collisions...Obviously that's just my opini
  19. performance with nested Otherwise statements

    POM
    by POM · April 2012
    You have an "index" attribute for the level number right ?
  20. (Table issue) Using a variable to allocate a table value

    guerined
    by guerined · April 2012
    You store the number between 1 to 100 into an attribute and then you have rules to compare this attribute, if attribute is 1, then use table 1, otherwise if....
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