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Problem with collisions
by tenrdrmer ·I will also try to dig up an old thread that claimed you could get perfect realistic collisions using a bunch of math. Its been a while though so im not sure I will have any luck. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by xforce ·Custom collisions -
Problem with collisions
by monkeed ·I'm making a mini golf type game. I'm having some issues with collisions on the walls. -
Reseting Specific Actors
by tenrdrmer ·Many Developers use a technique called recycling actors or instant Reset for what you are talking about. basically you have a global attribute called reset and then in all or your actors have a rule w -
weird parameter problem
by pinata14 ·hey guys i am confused as to what might be happening in this problem. I have a level selector, that has buttons to control next or back a level. in these buttons i tell it to change attribute game.lev -
problem with camera control
by JohnPapiomitis ·Yeah like Photics said unlock the actor so you can access the scene attributes. And constrain the camera.origin.x to self.position.x-whatever you want -
problem with camera control
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How to/ best practice for changing word checker dictionary
by MarkOnTheIron ·as Tshirtbooth did in groups of 1000 words per attribute. -
How to/ best practice for changing word checker dictionary
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duplicating or copying an actor
by liefkees ·constrain attribute -
Attention Gamesalad Management: What Features Do You Want? Round 2
by ericzingeler ·3. Attribute orginization (Re-Order and Group). -
How to make an actor's image flip mid-game?
by tenrdrmer ·Change attribute self.graphics.fliphorazontally to true -
Changing restitution problem
by iTopGames ·Yes i thought that before but i think the best way was changing the attribute, thanks for telling me that the physics can not be change during the game play, that is what i need to know from the begin -
(Table issue) Using a variable to allocate a table value
by tatiang ·You can concatenate (join) two text attributes by using two periods between the attributes. If game.objectname is "door" and you change attribute game.objectname to game.objectname. -
Changing restitution problem
by iTopGames ·point of the game, so i created a boolean game attribute called "bounce" and a rule in the actor that says: -
Is there a tutorial on how to do an In-Game store, with in game money. Not IAP for more coins, stars
by PsychoticStudios ·What I would do is have an integer attribute called money and every time the player touches a star add 10 then if a player wants to buy something subtract the amount the item costs from the money attr -
how do you constrain rotation of actor to moving actor???
by JohnPapiomitis ·Make 2 real attributes called targetX and targetY -
how do you constrain rotation of actor to moving actor???
by nickbuakaew ·i have an actor (gun) that need to rotate between 0-180 degree. The problem is this actor have to rotate when another object (target) moving all the time. -
(Table issue) Using a variable to allocate a table value
by matt72228 ·game.attribute.index = "TabeleN" (Table1~Table100) -
Destroying All Actors Before Advancing to Next Level
by tatiang ·Basically, you need a counter game attribute. So create an integer attribute called game.CoinCounter and start it at 0. In your coin actor, have a rule at the top that says change attribute game.Coi