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  1. Problem with collisions

    tenrdrmer
    by tenrdrmer · April 2012
    I will also try to dig up an old thread that claimed you could get perfect realistic collisions using a bunch of math. Its been a while though so im not sure I will have any luck.
  2. Attention Gamesalad Management: What Features Do You Want? Round 2

    xforce
    by xforce · April 2012
    Custom collisions
  3. Problem with collisions

    monkeed
    by monkeed · April 2012
    I'm making a mini golf type game. I'm having some issues with collisions on the walls.
  4. Reseting Specific Actors

    tenrdrmer
    by tenrdrmer · April 2012
    Many Developers use a technique called recycling actors or instant Reset for what you are talking about. basically you have a global attribute called reset and then in all or your actors have a rule w
  5. weird parameter problem

    pinata14
    by pinata14 · April 2012
    hey guys i am confused as to what might be happening in this problem. I have a level selector, that has buttons to control next or back a level. in these buttons i tell it to change attribute game.lev
  6. problem with camera control

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Yeah like Photics said unlock the actor so you can access the scene attributes. And constrain the camera.origin.x to self.position.x-whatever you want
  7. problem with camera control

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · April 2012
    That extra actor isn't necessary. Instead, the camera's position can be changed/constrained by accessing the camera attribute directly.
  8. How to/ best practice for changing word checker dictionary

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    as Tshirtbooth did in groups of 1000 words per attribute.
  9. How to/ best practice for changing word checker dictionary

    morphinegamingmachine
    by morphinegamingmachine · April 2012
    how did you change the words in the attribute section?
  10. duplicating or copying an actor

    liefkees
    by liefkees · April 2012
    constrain attribute
  11. Attention Gamesalad Management: What Features Do You Want? Round 2

    ericzingeler
    by ericzingeler · April 2012
    3. Attribute orginization (Re-Order and Group).
  12. How to make an actor's image flip mid-game?

    tenrdrmer
    by tenrdrmer · April 2012
    Change attribute self.graphics.fliphorazontally to true
  13. Changing restitution problem

    iTopGames
    by iTopGames · April 2012
    Yes i thought that before but i think the best way was changing the attribute, thanks for telling me that the physics can not be change during the game play, that is what i need to know from the begin
  14. (Table issue) Using a variable to allocate a table value

    tatiang
    by tatiang · April 2012
    You can concatenate (join) two text attributes by using two periods between the attributes. If game.objectname is "door" and you change attribute game.objectname to game.objectname.
  15. Changing restitution problem

    iTopGames
    by iTopGames · April 2012
    point of the game, so i created a boolean game attribute called "bounce" and a rule in the actor that says:
  16. Is there a tutorial on how to do an In-Game store, with in game money. Not IAP for more coins, stars

    PsychoticStudios
    by PsychoticStudios · April 2012
    What I would do is have an integer attribute called money and every time the player touches a star add 10 then if a player wants to buy something subtract the amount the item costs from the money attr
  17. how do you constrain rotation of actor to moving actor???

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Make 2 real attributes called targetX and targetY
  18. how do you constrain rotation of actor to moving actor???

    nickbuakaew
    by nickbuakaew · April 2012
    i have an actor (gun) that need to rotate between 0-180 degree. The problem is this actor have to rotate when another object (target) moving all the time.
  19. (Table issue) Using a variable to allocate a table value

    matt72228
    by matt72228 · April 2012
    game.attribute.index = "TabeleN" (Table1~Table100)
  20. Destroying All Actors Before Advancing to Next Level

    tatiang
    by tatiang · April 2012
    Basically, you need a counter game attribute. So create an integer attribute called game.CoinCounter and start it at 0. In your coin actor, have a rule at the top that says change attribute game.Coi
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