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  1. How do I keep the level bar from adding extra points?

    tatiang
    by tatiang · April 2012
    To resolve this, you need to give your level conditions a break so that they don't fire immediately when a new level starts. To do this, I added a game attribute called game.LevelUpDelay, a boolean.
  2. How to make an retry button that follow the actor?

    pinata14
    by pinata14 · April 2012
    or you could have a constrain position to position + camera :P
  3. (Table issue) Using a variable to allocate a table value

    pinata14
    by pinata14 · April 2012
    Im not completly sure I understand. Are you wanting to display a piece of text that includes the value of an attribute?
  4. (Table issue) Using a variable to allocate a table value

    tenrdrmer
    by tenrdrmer · April 2012
    Im not completly sure I understand. Are you wanting to display a piece of text that includes the value of an attribute?
  5. (Table issue) Using a variable to allocate a table value

    pinata14
    by pinata14 · April 2012
    what is the purpose of trying to use a text attribute? you can just choose the table variable right?
  6. Issue with Countdown Timer

    tenrdrmer
    by tenrdrmer · April 2012
    I would have my timer attribute setup and then a rule
  7. Problem getting a replicated actor to destroy on collision with the player

    tenrdrmer
    by tenrdrmer · April 2012
    yeah basically your actors cannot change sizes and detect collisions at the same time. Its a GS bug they hope to squash by the time they go 1.0
  8. (Loop issue) Is there any way to implement loop function?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Theres no set loop function in gamesalad, youll have to make that yourself with timers and change attributes.
  9. Spawning Actors

    pinata14
    by pinata14 · April 2012
    constrain attribute self position x to actor2 position x
  10. Need help getting a joystick to have 2 different functions.

    KillerPenguinStudios
    by KillerPenguinStudios · April 2012
    it and game.using weapon is false the to change attribute to game.using weapons true
  11. How to make a complete/failed popup?

    gyroscope
    by gyroscope · April 2012
    Interpolate is really straightforward behaviour to use with nothing to worry about! Where it says Interpolate Attribute, click on the three dots and then in the Expression Editor, click on the name of
  12. Changing Image Question

    gyroscope
    by gyroscope · April 2012
    Change attribute (--boolean) SwitchC to true
  13. How to make a complete/failed popup?

    gyroscope
    by gyroscope · April 2012
    And as long as you have your attribute "triggers" in place, they will move on-screen. (I.e when the user loses, a boolean attribute is changed to true; as long as you've put When Swi
  14. How to make an object defy gravity temporarily?

    gyroscope
    by gyroscope · April 2012
    You're correct that the gravity attribute itself can't be switched on or off during gameplay, so using accelerate is a good workaround. Firstly, make sure that you've 0 and 0 in the X and Y of the Gra
  15. Need help getting a joystick to have 2 different functions.

    gyroscope
    by gyroscope · April 2012
    Change Attribute: game.Timed ----- real attribute to game.Timed + 0.01
  16. How to make a complete/failed popup?

    gyroscope
    by gyroscope · April 2012
    In their Rules (of these transparent actors), put a Constrain attribute in each, constraining their y to the appropriate graphic (presuming the popup is travelling downwards or upwards).
  17. How to make a complete/failed popup?

    PsychoticStudios
    by PsychoticStudios · April 2012
    if the fish actor collides with target make win attribute true otherwise false. Something along those lines. To make the popup and buttons fly in, have the actor(s) above or to the side of the scene
  18. Change Attributes after Time

    gyroscope
    by gyroscope · April 2012
    Change attribute boolean switch to true
  19. Spawns appear in same position twice even though Im "rule-ing" against it. Please help!

    lukey5227
    by lukey5227 · April 2012
    Attribute
  20. Reset Game - now working?

    DigiChain
    by DigiChain · April 2012
    Perhaps I'm just getting confused then, just checked out my old project and I can see that as soon as I 'reset game' I then have rules saving 'attribute x' as 'key x' etc - thus resetting all saved da
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