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How do I keep the level bar from adding extra points?
by tatiang ·To resolve this, you need to give your level conditions a break so that they don't fire immediately when a new level starts. To do this, I added a game attribute called game.LevelUpDelay, a boolean. -
How to make an retry button that follow the actor?
by pinata14 ·or you could have a constrain position to position + camera :P -
(Table issue) Using a variable to allocate a table value
by pinata14 ·Im not completly sure I understand. Are you wanting to display a piece of text that includes the value of an attribute? -
(Table issue) Using a variable to allocate a table value
by tenrdrmer ·Im not completly sure I understand. Are you wanting to display a piece of text that includes the value of an attribute? -
(Table issue) Using a variable to allocate a table value
by pinata14 ·what is the purpose of trying to use a text attribute? you can just choose the table variable right? -
Issue with Countdown Timer
by tenrdrmer ·I would have my timer attribute setup and then a rule -
Problem getting a replicated actor to destroy on collision with the player
by tenrdrmer ·yeah basically your actors cannot change sizes and detect collisions at the same time. Its a GS bug they hope to squash by the time they go 1.0 -
(Loop issue) Is there any way to implement loop function?
by JohnPapiomitis ·Theres no set loop function in gamesalad, youll have to make that yourself with timers and change attributes. -
Spawning Actors
by pinata14 ·constrain attribute self position x to actor2 position x -
Need help getting a joystick to have 2 different functions.
by KillerPenguinStudios ·it and game.using weapon is false the to change attribute to game.using weapons true -
How to make a complete/failed popup?
by gyroscope ·Interpolate is really straightforward behaviour to use with nothing to worry about! Where it says Interpolate Attribute, click on the three dots and then in the Expression Editor, click on the name of -
Changing Image Question
by gyroscope ·Change attribute (--boolean) SwitchC to true -
How to make a complete/failed popup?
by gyroscope ·And as long as you have your attribute "triggers" in place, they will move on-screen. (I.e when the user loses, a boolean attribute is changed to true; as long as you've put When Swi -
How to make an object defy gravity temporarily?
by gyroscope ·You're correct that the gravity attribute itself can't be switched on or off during gameplay, so using accelerate is a good workaround. Firstly, make sure that you've 0 and 0 in the X and Y of the Gra -
Need help getting a joystick to have 2 different functions.
by gyroscope ·Change Attribute: game.Timed ----- real attribute to game.Timed + 0.01 -
How to make a complete/failed popup?
by gyroscope ·In their Rules (of these transparent actors), put a Constrain attribute in each, constraining their y to the appropriate graphic (presuming the popup is travelling downwards or upwards). -
How to make a complete/failed popup?
by PsychoticStudios ·if the fish actor collides with target make win attribute true otherwise false. Something along those lines. To make the popup and buttons fly in, have the actor(s) above or to the side of the scene -
Change Attributes after Time
by gyroscope ·Change attribute boolean switch to true -
Spawns appear in same position twice even though Im "rule-ing" against it. Please help!
by lukey5227 ·Attribute -
Reset Game - now working?
by DigiChain ·Perhaps I'm just getting confused then, just checked out my old project and I can see that as soon as I 'reset game' I then have rules saving 'attribute x' as 'key x' etc - thus resetting all saved da