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  1. Change Attributes after Time

    Bolt2
    by Bolt2 · April 2012
    So, on Touch it changes my Boolean Attribute to True. Attribute Game.SpawnRate increases as does the Attribute Game.IncreaseScore.
  2. Change Attributes after Time

    gyroscope
    by gyroscope · April 2012
    A way is needed to interrupt the Timer and reset it. So basically you have to make sure that Run to Completion is not checked in the Timer, then use a boolean "switch" (I'm not sure
  3. Change Attributes after Time

    tenrdrmer
    by tenrdrmer · April 2012
    You can set the timer to be based off an Attribute but I think GS has changed to where the timer will only use the first value when the timer starts. It wont update to the new value.
  4. Change Attributes after Time

    Bolt2
    by Bolt2 · April 2012
    -Attribute Spawn Rate Decreases
  5. Music Button Help!!

    ElectricGamerz1
    by ElectricGamerz1 · April 2012
    @tshirtbooth what actor do i put that under the play music actor or the music button. and do i have to create this attribute. Lastly what kid of attribute is it
  6. logic problem for a tower defence.

    proNoun
    by proNoun · April 2012
    EDIT: I don't think i can constrain self.distance to this;
  7. logic problem for a tower defence.

    pinata14
    by pinata14 · April 2012
    hmm, cant you just use distances? real attribute self.distance
  8. Need Help: Selecting A then B then C then getting Desired event?

    GAMEINTERN
    by GAMEINTERN · April 2012
    I tried to change Attribute A to Attribute D but that did not work.
  9. logic problem for a tower defence.

    proNoun
    by proNoun · April 2012
    EDIT: @mynameisace I just realised you said to use an 'index' attribute. I haven't yet used an index attribute, so maybe it will do something I need. [I'm going to have to look up how to use the index
  10. weird problem with index , i get 1e+08 when i type 99,999,999, this is on the global attribute

    guilleface
    by guilleface · April 2012
    sometimes, and it won't change image if my attribute is greater like 20,000000. , but i think the main problem is that in the index global attributes won't allow me higher numbers, only if i use a c
  11. Need Help: Selecting A then B then C then getting Desired event?

    jonmulcahy
    by jonmulcahy · April 2012
    have an attribute called levelComplete.
  12. Need Help: Selecting A then B then C then getting Desired event?

    GAMEINTERN
    by GAMEINTERN · April 2012
    Also I want to add that I set up : When Player Collides with A, b & c then Change Attribute- Score to Score + 100.
  13. Platforms spawning out of reach (Doodle Jump clone)

    deadlights
    by deadlights · April 2012
    Change Attribute SELF.POSITION.Y To GAME.DISPLAY SIZE.HEIGHT *2 + SELF.SIZE.HEIGHT
  14. Linear Velocity

    tenrdrmer
    by tenrdrmer · April 2012
    you almost have to be looking at the wrong attribute I would guess.
  15. Linear Velocity

    disparition
    by disparition · April 2012
    hello, i am trying to apply some changes to my actor using the "motion linear velocity Y" attribute; but the problem is that even if my actor is falling or going upwards the Y veloc
  16. How to change an image on touch?

    DimensionGames
    by DimensionGames · April 2012
    @FirstDan - you need to be sure to put the .png in the change attribute as well.
  17. How to change an image on touch?

    Braydon_SFX
    by Braydon_SFX · April 2012
    @FirstDan - you need to be sure to put the .png in the change attribute as well.
  18. How to change an image on touch?

    FirstDan
    by FirstDan · April 2012
    @tshirtbooth, for some reason the change attribute self.image was conflicting, to fix;changed the image using the CHANGE IMAGE behaviour
  19. How can I have the order of 3 tracks be random every time throughout changing scenes?

    BSideGames
    by BSideGames · April 2012
    seconds it would need pick from the random track attribute again. If you wanted to not repeat a track the rules would need to be a bit more complex but still doable.
  20. How can I have the order of 3 tracks be random every time throughout changing scenes?

    SAZ_1
    by SAZ_1 · April 2012
    if its looping it will keep looping... basically make a integer rule (call it track or whatever) and then when a scene change is triggered tell do change attribute to (track+1)%3 (%3 will let it only
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