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Change Attributes after Time
by Bolt2 ·So, on Touch it changes my Boolean Attribute to True. Attribute Game.SpawnRate increases as does the Attribute Game.IncreaseScore. -
Change Attributes after Time
by gyroscope ·A way is needed to interrupt the Timer and reset it. So basically you have to make sure that Run to Completion is not checked in the Timer, then use a boolean "switch" (I'm not sure -
Change Attributes after Time
by tenrdrmer ·You can set the timer to be based off an Attribute but I think GS has changed to where the timer will only use the first value when the timer starts. It wont update to the new value. -
Change Attributes after Time
by Bolt2 ·-Attribute Spawn Rate Decreases -
Music Button Help!!
by ElectricGamerz1 ·@tshirtbooth what actor do i put that under the play music actor or the music button. and do i have to create this attribute. Lastly what kid of attribute is it -
logic problem for a tower defence.
by proNoun ·EDIT: I don't think i can constrain self.distance to this; -
logic problem for a tower defence.
by pinata14 ·hmm, cant you just use distances? real attribute self.distance -
Need Help: Selecting A then B then C then getting Desired event?
by GAMEINTERN ·I tried to change Attribute A to Attribute D but that did not work. -
logic problem for a tower defence.
by proNoun ·EDIT: @mynameisace I just realised you said to use an 'index' attribute. I haven't yet used an index attribute, so maybe it will do something I need. [I'm going to have to look up how to use the index -
weird problem with index , i get 1e+08 when i type 99,999,999, this is on the global attribute
by guilleface ·sometimes, and it won't change image if my attribute is greater like 20,000000. , but i think the main problem is that in the index global attributes won't allow me higher numbers, only if i use a c -
Need Help: Selecting A then B then C then getting Desired event?
by jonmulcahy ·have an attribute called levelComplete. -
Need Help: Selecting A then B then C then getting Desired event?
by GAMEINTERN ·Also I want to add that I set up : When Player Collides with A, b & c then Change Attribute- Score to Score + 100. -
Platforms spawning out of reach (Doodle Jump clone)
by deadlights ·Change Attribute SELF.POSITION.Y To GAME.DISPLAY SIZE.HEIGHT *2 + SELF.SIZE.HEIGHT -
Linear Velocity
by tenrdrmer ·you almost have to be looking at the wrong attribute I would guess. -
Linear Velocity
by disparition ·hello, i am trying to apply some changes to my actor using the "motion linear velocity Y" attribute; but the problem is that even if my actor is falling or going upwards the Y veloc -
How to change an image on touch?
by DimensionGames ·@FirstDan - you need to be sure to put the .png in the change attribute as well. -
How to change an image on touch?
by Braydon_SFX ·@FirstDan - you need to be sure to put the .png in the change attribute as well. -
How to change an image on touch?
by FirstDan ·@tshirtbooth, for some reason the change attribute self.image was conflicting, to fix;changed the image using the CHANGE IMAGE behaviour -
How can I have the order of 3 tracks be random every time throughout changing scenes?
by BSideGames ·seconds it would need pick from the random track attribute again. If you wanted to not repeat a track the rules would need to be a bit more complex but still doable. -
How can I have the order of 3 tracks be random every time throughout changing scenes?
by SAZ_1 ·if its looping it will keep looping... basically make a integer rule (call it track or whatever) and then when a scene change is triggered tell do change attribute to (track+1)%3 (%3 will let it only