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Joystick Problems in Gamesalad
by jblb2424 ·of the joystick using the "change attribute" behavior. Moving it to the right side works fine. However, when you move the joystick to the left side it looks fine until you click to -
logic problem for a tower defence.
by mynameisace ·If I grasp what you're asking, then easy. Just create an index game attribute game.zone and for each zone, double click the actor in the scene and change its name to 1, then the next 2, etc. -
logic problem for a tower defence.
by proNoun ·EDIT: I really wish an actor could interact directly with the custom attributes of another actor - not only itself and game attributes. -
"PoP The Ballons" Now Available on the App Store, "Promo Codes inside"
by pinkio75 ·About the transition: I put a white box with alpha = 0 with the dimension of 480 x 320 as first level; I use the interpolate behavior in linear that is active by a boolean attribute. -
A "problem" when creating a Timer..
by jomedia ·you have to make new attribute (real) name it "you win" and give it 80 value -
logic problem for a tower defence.
by proNoun ·EDIT: FYI, every tower has it's own ID attribute with unique value, and every enemy (red dot) has it's own unique ID attribute. -
saving attribute problem
by stackpoole ·I am making a level game and am making one actor with all the save attributes, but it doesnt seem to be working? -
Attention Gamesalad Management: What Features Do You Want? Round 2
by FranzKeller ·1. X/Y Flip of sprites as an attribute*, so we don't have to draw everything twice. -
app rejected because it displays an ad at the beginning :/ I am not a pro member so I can't publish?
by simo103 ·@saladstraightshooter .. how about putting an attribute that counts the number of times the game is played and after 1 or 2 then Playhaven starts showing? Maybe with some knowledge of how Apple tests -
moving 2 actors on x axis
by JohnPapiomitis ·In actor a constrain attribute playerX to self.position.x -
Attention Gamesalad Management: What Features Do You Want? Round 2
by MarkOnTheIron ·4) Custom collisions -
SOUND EFFECTS HELPPPP!!!!!!!!
by JohnPapiomitis ·When attribute soundOff=1 -
SOUND EFFECTS HELPPPP!!!!!!!!
by JohnPapiomitis ·make an interger attribute called soundOff -
Attention Gamesalad Management: What Features Do You Want? Round 2
by tenrdrmer ·Custom Collisions -
How can I have a bonus item that is not on every level?
by BSideGames ·you need to make an attribute for each item true/false -
How can I have a bonus item that is not on every level?
by jckmcgraw ·I have 3 worlds with 15 lvls on each, and I want 3 bonus items on each world. These bonus items will all be on separate levels. There is a running total of all bonus items which is called game.bonus. -
weird problem with index , i get 1e+08 when i type 99,999,999, this is on the global attribute
by guilleface ·ok so if i set my index money to be at 9,999,999, now i have a actor when press it changes this money -1, so my last digits should be changing like 9,8,7,6,5 and so on, at this points everything work… -
How can I make a nice fading transition between scenes?
by freshfish ·I had a game attribute, a boolean "changeScene" that was triggered to true and a rule on the actor on the initial scene -
**Particles behind an Actor**
by simo103 ·@francyfranchini .... if you need them behind the actor you will need to use a trick ... and that is to constrain another actor on top of the actor with the particles. -
How to make image come upside gradually?
by FViMagination ·Interpolate Attribute: self.Position.X to 160