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  1. Joystick Problems in Gamesalad

    jblb2424
    by jblb2424 · April 2012
    of the joystick using the "change attribute" behavior. Moving it to the right side works fine. However, when you move the joystick to the left side it looks fine until you click to
  2. logic problem for a tower defence.

    mynameisace
    by mynameisace · April 2012
    If I grasp what you're asking, then easy. Just create an index game attribute game.zone and for each zone, double click the actor in the scene and change its name to 1, then the next 2, etc.
  3. logic problem for a tower defence.

    proNoun
    by proNoun · April 2012
    EDIT: I really wish an actor could interact directly with the custom attributes of another actor - not only itself and game attributes.
  4. "PoP The Ballons" Now Available on the App Store, "Promo Codes inside"

    pinkio75
    by pinkio75 · April 2012
    About the transition: I put a white box with alpha = 0 with the dimension of 480 x 320 as first level; I use the interpolate behavior in linear that is active by a boolean attribute.
  5. A "problem" when creating a Timer..

    jomedia
    by jomedia · April 2012
    you have to make new attribute (real) name it "you win" and give it 80 value
  6. logic problem for a tower defence.

    proNoun
    by proNoun · April 2012
    EDIT: FYI, every tower has it's own ID attribute with unique value, and every enemy (red dot) has it's own unique ID attribute.
  7. saving attribute problem

    stackpoole
    by stackpoole · April 2012
    I am making a level game and am making one actor with all the save attributes, but it doesnt seem to be working?
  8. Attention Gamesalad Management: What Features Do You Want? Round 2

    FranzKeller
    by FranzKeller · April 2012
    1. X/Y Flip of sprites as an attribute*, so we don't have to draw everything twice.
  9. app rejected because it displays an ad at the beginning :/ I am not a pro member so I can't publish?

    simo103
    by simo103 · April 2012
    @saladstraightshooter .. how about putting an attribute that counts the number of times the game is played and after 1 or 2 then Playhaven starts showing? Maybe with some knowledge of how Apple tests
  10. moving 2 actors on x axis

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    In actor a constrain attribute playerX to self.position.x
  11. Attention Gamesalad Management: What Features Do You Want? Round 2

    MarkOnTheIron
    by MarkOnTheIron · April 2012
    4) Custom collisions
  12. SOUND EFFECTS HELPPPP!!!!!!!!

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    When attribute soundOff=1
  13. SOUND EFFECTS HELPPPP!!!!!!!!

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    make an interger attribute called soundOff
  14. Attention Gamesalad Management: What Features Do You Want? Round 2

    tenrdrmer
    by tenrdrmer · April 2012
    Custom Collisions
  15. How can I have a bonus item that is not on every level?

    BSideGames
    by BSideGames · April 2012
    you need to make an attribute for each item true/false
  16. How can I have a bonus item that is not on every level?

    jckmcgraw
    by jckmcgraw · April 2012
    I have 3 worlds with 15 lvls on each, and I want 3 bonus items on each world. These bonus items will all be on separate levels. There is a running total of all bonus items which is called game.bonus.
  17. weird problem with index , i get 1e+08 when i type 99,999,999, this is on the global attribute

    guilleface
    by guilleface · April 2012
    ok so if i set my index money to be at 9,999,999, now i have a actor when press it changes this money -1, so my last digits should be changing like 9,8,7,6,5 and so on, at this points everything work…
  18. How can I make a nice fading transition between scenes?

    freshfish
    by freshfish · April 2012
    I had a game attribute, a boolean "changeScene" that was triggered to true and a rule on the actor on the initial scene
  19. **Particles behind an Actor**

    simo103
    by simo103 · April 2012
    @francyfranchini .... if you need them behind the actor you will need to use a trick ... and that is to constrain another actor on top of the actor with the particles.
  20. How to make image come upside gradually?

    FViMagination
    by FViMagination · April 2012
    Interpolate Attribute: self.Position.X to 160
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