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  1. How to make image come upside gradually?

    scitunes
    by scitunes · April 2012
    Change attribute only fires once unless you wrap it in a timer. Use interpolate.
  2. How to make image come upside gradually?

    gawakamy
    by gawakamy · April 2012
    Change Attribute self.Position.X to 160
  3. Change images for an actor rotating through 360

    RedCat
    by RedCat · April 2012
    off scene alignment by collisions, and also unless i have a tonne of frames will look like the car is skidding at times as the stick rotation is precise.
  4. Hello from Philly

    MotherHoose
    by MotherHoose · April 2012
    add [+] an actor … import an image … drag the image to the actor … drag the actor to the scene … set size and position in the actor's Attribute pane.
  5. How to make a spawn actor to scrollable scene

    pinata14
    by pinata14 · April 2012
    Another way is to have your rule/trigger (drag a box on?) change a game boolean attribute "spawn box" to (true). depending on how your game play is this part might get a little trick
  6. Cast Values?

    theCodeMonsters
    by theCodeMonsters · April 2012
    I just went and retested this with a "real" attribute and the conversion from a text attribute to a real attribute worked via the change attribute behavior. Thanks everyone!
  7. Cast Values?

    pinata14
    by pinata14 · April 2012
    if "text attribute" [is] "1"
  8. Change Enum Attributes?

    theCodeMonsters
    by theCodeMonsters · April 2012
    Is there a way to change Enumeration attributes via the Change Attribute Behavior? Like the Blending mode Attribute?
  9. how to limit constrain?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    If you want both sides then have this in the constrain
  10. Tower defence game - tower targeting issue

    proNoun
    by proNoun · April 2012
    EDIT: @FloridaGames - What if I don't know how many enemies I'm making; how then can I make a x and y game attribute for every enemy?
  11. Tower defence game - tower targeting issue

    FloridaGames
    by FloridaGames · April 2012
    Recycle the enemies is the key to a gs tower defense.Make an x and y position attribute for each enemy. make another attribute(enemies on screen[E.O.S.]) and then add an actor at the very beginning of
  12. I can make a loop in the GS?

    EatingMyHat
    by EatingMyHat · April 2012
    I don't believe you can use the loop counter in the Load Attribute Key. You will have to have separate keys and separate Load Attribute behaviors. As far as I recall, the key can only be a string and
  13. Boolean does not seam to go back to true.

    FloridaGames
    by FloridaGames · April 2012
    Put the change attribute action BEFORE the destroy actor action. otherwise it is destroyed before it changes your boolean.
  14. Boolean does not seam to go back to true.

    aario
    by aario · April 2012
    is the change attribute behaviour after the destroy actor behaviour in the rule? If so just make sure the destroy actor is last in the rule and that should fix it up.
  15. Boolean does not seam to go back to true.

    daydream13
    by daydream13 · April 2012
    attacking is destroyed. I am using a boolean attribute in the game to Change Attribute to true after the actor is destroyed. It all works accept this one boolean... that is to say that after I dest
  16. Triggering Animations

    MotherHoose
    by MotherHoose · April 2012
    a boolean gameAttribute: danceDone
  17. how to limit constrain?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    -constrain self.position.x to max((50+( self.Size.Width /2)), game.Mouse.Position.X )
  18. how to limit constrain?

    guilleface
    by guilleface · April 2012
    hi all, right now i have a actor that constrain x and y position to mouse position, but let say i don't want my actor to keep moving when x position is less than 50, this work when my actor reach x=50
  19. How to define random?

    gawakamy
    by gawakamy · April 2012
    1. Added attribute "RandomRating"
  20. I can make a loop in the GS?

    hlondero
    by hlondero · April 2012
    Yes, i can use self.loopcounter in the Key of Load Attribute.
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