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How to make image come upside gradually?
by scitunes ·Change attribute only fires once unless you wrap it in a timer. Use interpolate. -
How to make image come upside gradually?
by gawakamy ·Change Attribute self.Position.X to 160 -
Change images for an actor rotating through 360
by RedCat ·off scene alignment by collisions, and also unless i have a tonne of frames will look like the car is skidding at times as the stick rotation is precise. -
Hello from Philly
by MotherHoose ·add [+] an actor … import an image … drag the image to the actor … drag the actor to the scene … set size and position in the actor's Attribute pane. -
How to make a spawn actor to scrollable scene
by pinata14 ·Another way is to have your rule/trigger (drag a box on?) change a game boolean attribute "spawn box" to (true). depending on how your game play is this part might get a little trick -
Cast Values?
by theCodeMonsters ·I just went and retested this with a "real" attribute and the conversion from a text attribute to a real attribute worked via the change attribute behavior. Thanks everyone! -
Cast Values?
by pinata14 ·if "text attribute" [is] "1" -
Change Enum Attributes?
by theCodeMonsters ·Is there a way to change Enumeration attributes via the Change Attribute Behavior? Like the Blending mode Attribute? -
how to limit constrain?
by JohnPapiomitis ·If you want both sides then have this in the constrain -
Tower defence game - tower targeting issue
by proNoun ·EDIT: @FloridaGames - What if I don't know how many enemies I'm making; how then can I make a x and y game attribute for every enemy? -
Tower defence game - tower targeting issue
by FloridaGames ·Recycle the enemies is the key to a gs tower defense.Make an x and y position attribute for each enemy. make another attribute(enemies on screen[E.O.S.]) and then add an actor at the very beginning of -
I can make a loop in the GS?
by EatingMyHat ·I don't believe you can use the loop counter in the Load Attribute Key. You will have to have separate keys and separate Load Attribute behaviors. As far as I recall, the key can only be a string and -
Boolean does not seam to go back to true.
by FloridaGames ·Put the change attribute action BEFORE the destroy actor action. otherwise it is destroyed before it changes your boolean. -
Boolean does not seam to go back to true.
by aario ·is the change attribute behaviour after the destroy actor behaviour in the rule? If so just make sure the destroy actor is last in the rule and that should fix it up. -
Boolean does not seam to go back to true.
by daydream13 ·attacking is destroyed. I am using a boolean attribute in the game to Change Attribute to true after the actor is destroyed. It all works accept this one boolean... that is to say that after I dest -
Triggering Animations
by MotherHoose ·a boolean gameAttribute: danceDone -
how to limit constrain?
by JohnPapiomitis ·-constrain self.position.x to max((50+( self.Size.Width /2)), game.Mouse.Position.X ) -
how to limit constrain?
by guilleface ·hi all, right now i have a actor that constrain x and y position to mouse position, but let say i don't want my actor to keep moving when x position is less than 50, this work when my actor reach x=50 -
How to define random?
by gawakamy ·1. Added attribute "RandomRating" -
I can make a loop in the GS?
by hlondero ·Yes, i can use self.loopcounter in the Key of Load Attribute.