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Multiple versions of the same app (tablet vs phone etc)
by Socks ·The attribute you want is "Device model", this will tell you whether you have an iPad or an iPhone. -
Collision Shap Invalid JSON data
by KevinCross ·as one JSON file which contained multiple collisions data for all of the images in my GameSalad project. I imagine this problem would catch out others too as Physics Editor lets you add multiple imag -
Move location of spawned actors
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Move location of spawned actors
by Icebox ·if attribute = 0 -
Move location of spawned actors
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Space Shooter Sneak Peek
by Socks ·(Quote) -
Space Shooter Sneak Peek
by Icebox ·constrain self.position.x to 10.5 sin(self.time * 200) + self.start.y + cos(5234.0590) Magnitude(self.startX-self.position.X,self.startY-self.position.Y) / floor(sqr((sin(Vector2angle(self.position.x- -
How to: make background stop when actor stops
by Icebox ·First Create two game attributes make them real attributes call them CAMX , CAMY -
Space Shooter Sneak Peek
by Socks ·(Quote) -
Slow down the game when one of the actors is destroyed
by jamie_c ·Use an Attribute to control the speed of the ball in the game, then you can adjust that attribute as needed to increase or decrease the speed. -
Weird shop problem
by Toque ·I assume you are using attributes for this? -
Weird shop problem
by Matti91 ·shop changes the color of my actor. So I have a attribute called game.color, starting at 0. -
Why does "move" not work in Arcade?
by ForumNinja ·One method I found that works for the Arcade is using the constrain attribute behavior to change the actors rotation to it's rotation + x. -
Why does "move" not work in Arcade?
by Japster ·Well, it looks okay - i.e. as far as I'm aware MOVE is dynamically affected by adjustments to the rotation attribute etc... -
Why not saved my purchased?
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Large Numbers - don't store correctly in tables!
by Hopscotch ·It is best to use text, as you can still do calculations on it if the text attribute contains a whole number. -
Large Numbers - don't store correctly in tables!
by Manto ·Strange. What value did you use in the change table value? I only tested it by inserting 3902660000 as an expression and using a real attribute. Then tested it with each table column type (Integer, R -
Large Numbers - don't store correctly in tables!
by DigiChain ·I'll have to store them as a text attribute and hope I don't run into issues down the line then! -
Large Numbers - don't store correctly in tables!
by Manto ·Just tested this with GS v.1.25.73. The integer does change to -392307296, but for the Real remained as 3,902,660,000. If I use Text attribute in the table, for example adding 1 to the number works ju -
Is this a bug? Works with game attribute, randomly not working with table cell value.
by trialhuni ·Now I made a game attribute and I store the same value there and everything works fine, but with numeric expression it randomly stops where he wants....and the game remain without actor.