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  1. Multiple versions of the same app (tablet vs phone etc)

    Socks
    by Socks · November 2016
    The attribute you want is "Device model", this will tell you whether you have an iPad or an iPhone.
  2. Collision Shap Invalid JSON data

    KevinCross
    by KevinCross · November 2016
    as one JSON file which contained multiple collisions data for all of the images in my GameSalad project. I imagine this problem would catch out others too as Physics Editor lets you add multiple imag
  3. Move location of spawned actors

    daniel.robert.campbell
    by daniel.robert.campbell · November 2016
    if attribute = 0
  4. Move location of spawned actors

    Icebox
    by Icebox · November 2016
    if attribute = 0
  5. Move location of spawned actors

    kristen.saluma@hotmail.com
    by kristen.saluma@hotmail.com · November 2016
    I've randomly spawned a row of blocks, now I would like it to move down once a condition has been made (an attribute hits 0).
  6. Space Shooter Sneak Peek

    Socks
    by Socks · November 2016
    (Quote)
  7. Space Shooter Sneak Peek

    Icebox
    by Icebox · November 2016
    constrain self.position.x to 10.5 sin(self.time * 200) + self.start.y + cos(5234.0590) Magnitude(self.startX-self.position.X,self.startY-self.position.Y) / floor(sqr((sin(Vector2angle(self.position.x-
  8. How to: make background stop when actor stops

    Icebox
    by Icebox · November 2016
    First Create two game attributes make them real attributes call them CAMX , CAMY
  9. Space Shooter Sneak Peek

    Socks
    by Socks · November 2016
    (Quote)
  10. Slow down the game when one of the actors is destroyed

    jamie_c
    by jamie_c · November 2016
    Use an Attribute to control the speed of the ball in the game, then you can adjust that attribute as needed to increase or decrease the speed.
  11. Weird shop problem

    Toque
    by Toque · November 2016
    I assume you are using attributes for this?
  12. Weird shop problem

    Matti91
    by Matti91 · November 2016
    shop changes the color of my actor. So I have a attribute called game.color, starting at 0.
  13. Why does "move" not work in Arcade?

    ForumNinja
    by ForumNinja · November 2016
    One method I found that works for the Arcade is using the constrain attribute behavior to change the actors rotation to it's rotation + x.
  14. Why does "move" not work in Arcade?

    Japster
    by Japster · November 2016
    Well, it looks okay - i.e. as far as I'm aware MOVE is dynamically affected by adjustments to the rotation attribute etc...
  15. Why not saved my purchased?

    rozsa.jatekfejlesztes
    by rozsa.jatekfejlesztes · November 2016
    I created a IAP and when i buy a new level, not saved my boolean attribute.
  16. Large Numbers - don't store correctly in tables!

    Hopscotch
    by Hopscotch · November 2016
    It is best to use text, as you can still do calculations on it if the text attribute contains a whole number.
  17. Large Numbers - don't store correctly in tables!

    Manto
    by Manto · November 2016
    Strange. What value did you use in the change table value? I only tested it by inserting 3902660000 as an expression and using a real attribute. Then tested it with each table column type (Integer, R
  18. Large Numbers - don't store correctly in tables!

    DigiChain
    by DigiChain · November 2016
    I'll have to store them as a text attribute and hope I don't run into issues down the line then!
  19. Large Numbers - don't store correctly in tables!

    Manto
    by Manto · November 2016
    Just tested this with GS v.1.25.73. The integer does change to -392307296, but for the Real remained as 3,902,660,000. If I use Text attribute in the table, for example adding 1 to the number works ju
  20. Is this a bug? Works with game attribute, randomly not working with table cell value.

    trialhuni
    by trialhuni · November 2016
    Now I made a game attribute and I store the same value there and everything works fine, but with numeric expression it randomly stops where he wants....and the game remain without actor.
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