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  1. Problem getting a replicated actor to destroy on collision with the player

    tenrdrmer
    by tenrdrmer · April 2012
    unfortunately replicate only detects collisions at the original actor not all the replications. Also there are some known bugs in GameSalad where collisions are not detected properly when the size di
  2. A "problem" with creating a Timer..

    luisba313
    by luisba313 · April 2012
    I think it is not the problem, because I tested with 5 bubbles. and I put the integer attribute to 5. so..?
  3. I can make a loop in the GS?

    tatiang
    by tatiang · April 2012
    Replace the log statement with your load attribute rule. I'm not sure if you can concatenate key names (e.g. "SavedKeyNumber"..game.loopcounter), so you might have to have a rule in
  4. A "problem" with creating a Timer..

    xforce
    by xforce · April 2012
    when attribute bubblecount = 80
  5. A "problem" with creating a Timer..

    xforce
    by xforce · April 2012
    create 2 attributes.
  6. I can make a loop in the GS?

    hlondero
    by hlondero · April 2012
    I need to load and check 33 attributes.
  7. A "problem" with creating a Timer..

    xforce
    by xforce · April 2012
    have a integer attribute named "bubblecount" and also a boolean attribute named "youwin"
  8. 2 Recurring Issues

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    --change attribute Takelife to false
  9. How to Target Actors?

    RThurman
    by RThurman · April 2012
    On the left of the Editor, Go to Scene --> Layers --> Background. Then doubleclick on the wayward actor. Then change its position attribute.
  10. unlock levels with tables??

    patapple
    by patapple · April 2012
    levels" and set it with a boolean attribute.
  11. i want Actor (a) to follow Actor (b)

    jomedia
    by jomedia · April 2012
    i am wondering if i can make attribute that capture my Actor (a) postion then i can constrain Actor (b) postion to this attribute
  12. i want Actor (a) to follow Actor (b)

    windycrane
    by windycrane · April 2012
    set two game attributes to save the actor 1's position.constrain the actor 1's position to the two game attributes.
  13. Using a Rule to change the specific RGB value of an actor

    proNoun
    by proNoun · April 2012
    I am trying to change the RGB value of an actor when using a Rule. Currently the best I can do is use the 'Change Attribute' action to set self.Color.Green to on or off, or self.Color.Red to on or off
  14. Game Center Achievements + airplane mode...

    sebmacfly
    by sebmacfly · April 2012
    The other problem is that when i reach an achievement, i'm changing an attribute from 0 to 1, because if i don't do that, my banner for these achievement is coming all the time... Is that why when i'm
  15. i want Actor (a) to follow Actor (b)

    calvin9403
    by calvin9403 · April 2012
    constrain it's x and y will be the easiest way to do
  16. i want Actor (a) to follow Actor (b)

    jomedia
    by jomedia · April 2012
    i got 2 actors i want one of them to follow the other one with different speeds i try to do constrain attribute but i don't know how can i control the speed .... i want the actor b to follow actor a
  17. Play sound when enemy is within camera frame

    calvin9403
    by calvin9403 · April 2012
    first you'll want to constrain your actor's x and y to two attribute(global, real)
  18. just updated to PRO, how to post hightscore + text in twitter

    Jaxter
    by Jaxter · April 2012
    You can dynamically reference an attribute value that reflects your high score and follow it up with text by doing something like :
  19. Increase Gravity at Set Intervals

    Bolt2
    by Bolt2 · April 2012
    Change Attribute:
  20. Increase Gravity at Set Intervals

    tatiang
    by tatiang · April 2012
    You would need two game attributes, something like game.nextscore and game.currentscore. Just before you change (increase or decrease) the score, change attribute game.nextscore to game.currentscore
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