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Problem getting a replicated actor to destroy on collision with the player
by tenrdrmer ·unfortunately replicate only detects collisions at the original actor not all the replications. Also there are some known bugs in GameSalad where collisions are not detected properly when the size di -
A "problem" with creating a Timer..
by luisba313 ·I think it is not the problem, because I tested with 5 bubbles. and I put the integer attribute to 5. so..? -
I can make a loop in the GS?
by tatiang ·Replace the log statement with your load attribute rule. I'm not sure if you can concatenate key names (e.g. "SavedKeyNumber"..game.loopcounter), so you might have to have a rule in -
A "problem" with creating a Timer..
by xforce ·when attribute bubblecount = 80 -
A "problem" with creating a Timer..
by xforce ·create 2 attributes. -
I can make a loop in the GS?
by hlondero ·I need to load and check 33 attributes. -
A "problem" with creating a Timer..
by xforce ·have a integer attribute named "bubblecount" and also a boolean attribute named "youwin" -
2 Recurring Issues
by JohnPapiomitis ·--change attribute Takelife to false -
How to Target Actors?
by RThurman ·On the left of the Editor, Go to Scene --> Layers --> Background. Then doubleclick on the wayward actor. Then change its position attribute. -
unlock levels with tables??
by patapple ·levels" and set it with a boolean attribute. -
i want Actor (a) to follow Actor (b)
by jomedia ·i am wondering if i can make attribute that capture my Actor (a) postion then i can constrain Actor (b) postion to this attribute -
i want Actor (a) to follow Actor (b)
by windycrane ·set two game attributes to save the actor 1's position.constrain the actor 1's position to the two game attributes. -
Using a Rule to change the specific RGB value of an actor
by proNoun ·I am trying to change the RGB value of an actor when using a Rule. Currently the best I can do is use the 'Change Attribute' action to set self.Color.Green to on or off, or self.Color.Red to on or off -
Game Center Achievements + airplane mode...
by sebmacfly ·The other problem is that when i reach an achievement, i'm changing an attribute from 0 to 1, because if i don't do that, my banner for these achievement is coming all the time... Is that why when i'm -
i want Actor (a) to follow Actor (b)
by calvin9403 ·constrain it's x and y will be the easiest way to do -
i want Actor (a) to follow Actor (b)
by jomedia ·i got 2 actors i want one of them to follow the other one with different speeds i try to do constrain attribute but i don't know how can i control the speed .... i want the actor b to follow actor a -
Play sound when enemy is within camera frame
by calvin9403 ·first you'll want to constrain your actor's x and y to two attribute(global, real) -
just updated to PRO, how to post hightscore + text in twitter
by Jaxter ·You can dynamically reference an attribute value that reflects your high score and follow it up with text by doing something like : -
Increase Gravity at Set Intervals
by Bolt2 ·Change Attribute: -
Increase Gravity at Set Intervals
by tatiang ·You would need two game attributes, something like game.nextscore and game.currentscore. Just before you change (increase or decrease) the score, change attribute game.nextscore to game.currentscore