-
Awkward Game Mechanic
by scitunes ·-----change attribute self.BlockColor to random(1,10) -
2 questions
by Braydon_SFX ·For your first question, yes. Use the save attribute behavior to save anything you'll need when the user closes the app in multi tasking and reopens it. -
2 questions
by matthewsuttles ·1. If I use the save attribute command, will it save the attribute so when the game is launched next time it will be there. -
camera control
by nickbuakaew ·i want my actor to be in the back of the scene. i manage to do so bycreated attribute, and constrain it with scene.camera.original.X -
Puzzle: pieces that swap positions
by scitunes ·create the following integer game attributes: -
How Do I Hold an Object for a Specific Amount of Time?
by jonmulcahy ·Have a rule that when the actor is touched it increases a custom attribute by .5 every .5 seconds (or whatever timeframe you want) -
Awkward Game Mechanic
by scitunes ·-----change attribute x3 (change the 3 RGB values) or change to a new image if you want -
Awkward Game Mechanic
by scitunes ·Create an integer game attribute called game.color. Then on a scrap of paper or your hand, or even in a text document keep track of which integer value = which color. -
External Forces (Wind for Example)?
by aario ·then you can set the direction and the speed of the move equal to global attributes -
problem with camera control
by nickbuakaew ·i use accelerate and constrain attribute to make actor move at the same speed. please anyone -
Overlap of animations
by DimensionGames ·When attribute x= 0 -
Introduction of me - and a question about R.I. when using many small actors
by proNoun ·I'm going to be developing an app with a small team which involves a large number of small cubic actors (like 2x2, or 4x4, or 6x6 pixels large (not sure yet what size exactly). These actors will need -
Question about Changing buttons?
by JohnPapiomitis ·make a self attribute called buttonState -
Help about the some change
by calvin9403 ·when hero overlap or collides with platform, constrain both its x and y will the simplest way to do(if you want better preformance then let your hero interpolate the same speed as the platform) -
How to recognize a "touch is not on any of these x number of actors"?
by tatiang ·Add a game.actorsTouched boolean attribute set to false. On each actor, add a rule When touch is pressed, change game.actorsTouched to true; otherwise change game.actorsTouched to false. -
Is there a "Touch moves outside of actor" condition for rules?
by frankwashburn ·"Attribute counter =/= counter"? -
Game that runs in real-time?
by MotherHoose ·ways of tracking real time with attribute to store a startTime … -
Is there a "Touch moves outside of actor" condition for rules?
by JohnPapiomitis ·Youll have to make another attribute thats true when the mouse position is inside the actors, and false when its not. Then add when that attribute is false to the conditions of the rule for the touch -
Constrain rotation problem
by JohnPapiomitis ·First off make a new real attribute called newRotation -
Constrain rotation problem
by JohnPapiomitis ·Yeah thats because your using the joystick and not rotation constrain i thought you were using the i posted above.