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  1. Awkward Game Mechanic

    scitunes
    by scitunes · April 2012
    -----change attribute self.BlockColor to random(1,10)
  2. 2 questions

    Braydon_SFX
    by Braydon_SFX · April 2012
    For your first question, yes. Use the save attribute behavior to save anything you'll need when the user closes the app in multi tasking and reopens it.
  3. 2 questions

    matthewsuttles
    by matthewsuttles · April 2012
    1. If I use the save attribute command, will it save the attribute so when the game is launched next time it will be there.
  4. camera control

    nickbuakaew
    by nickbuakaew · April 2012
    i want my actor to be in the back of the scene. i manage to do so bycreated attribute, and constrain it with scene.camera.original.X
  5. Puzzle: pieces that swap positions

    scitunes
    by scitunes · April 2012
    create the following integer game attributes:
  6. How Do I Hold an Object for a Specific Amount of Time?

    jonmulcahy
    by jonmulcahy · April 2012
    Have a rule that when the actor is touched it increases a custom attribute by .5 every .5 seconds (or whatever timeframe you want)
  7. Awkward Game Mechanic

    scitunes
    by scitunes · April 2012
    -----change attribute x3 (change the 3 RGB values) or change to a new image if you want
  8. Awkward Game Mechanic

    scitunes
    by scitunes · April 2012
    Create an integer game attribute called game.color. Then on a scrap of paper or your hand, or even in a text document keep track of which integer value = which color.
  9. External Forces (Wind for Example)?

    aario
    by aario · April 2012
    then you can set the direction and the speed of the move equal to global attributes
  10. problem with camera control

    nickbuakaew
    by nickbuakaew · April 2012
    i use accelerate and constrain attribute to make actor move at the same speed. please anyone
  11. Overlap of animations

    DimensionGames
    by DimensionGames · April 2012
    When attribute x= 0
  12. Introduction of me - and a question about R.I. when using many small actors

    proNoun
    by proNoun · April 2012
    I'm going to be developing an app with a small team which involves a large number of small cubic actors (like 2x2, or 4x4, or 6x6 pixels large (not sure yet what size exactly). These actors will need
  13. Question about Changing buttons?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    make a self attribute called buttonState
  14. Help about the some change

    calvin9403
    by calvin9403 · April 2012
    when hero overlap or collides with platform, constrain both its x and y will the simplest way to do(if you want better preformance then let your hero interpolate the same speed as the platform)
  15. How to recognize a "touch is not on any of these x number of actors"?

    tatiang
    by tatiang · April 2012
    Add a game.actorsTouched boolean attribute set to false. On each actor, add a rule When touch is pressed, change game.actorsTouched to true; otherwise change game.actorsTouched to false.
  16. Is there a "Touch moves outside of actor" condition for rules?

    frankwashburn
    by frankwashburn · April 2012
    "Attribute counter =/= counter"?
  17. Game that runs in real-time?

    MotherHoose
    by MotherHoose · April 2012
    ways of tracking real time with attribute to store a startTime …
  18. Is there a "Touch moves outside of actor" condition for rules?

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Youll have to make another attribute thats true when the mouse position is inside the actors, and false when its not. Then add when that attribute is false to the conditions of the rule for the touch
  19. Constrain rotation problem

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    First off make a new real attribute called newRotation
  20. Constrain rotation problem

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    Yeah thats because your using the joystick and not rotation constrain i thought you were using the i posted above.
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