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Constrain rotation problem
by mynameisace ·Is your Constrain Attribute within the Move rules or just by itself? -
Constrain rotation problem
by JohnPapiomitis ·constrain rotation to vectorToAngle(self.motion.linear.velocity.x,self.motion.linear.velocity.y) -
Constrain rotation problem
by diegocs ·I have a character that move around the screen and its rotation is contained to the direction it is moving to, but when it stops moving it changes its rotation back to "0" degrees. … -
Game that runs in real-time?
by Whitemage87 ·I know that with the clock system (the one there's a template for) it does calculate it even when you aren't playing the game. You have to make sure that you have save/load attributes and an attribute -
One touch for a full animation
by jckmcgraw ·@klaazimodo I would recommend almost always using a boolean attribute for doing anything close to that because you have much more to work with. Relying on stuff like "when touch is pressed do -
One touch for a full animation
by MotherHoose ·Attribute: self.image = name of last image -
One touch for a full animation
by JohnPapiomitis ·make an attribute called startAnimation -
How do I set my score to 00000000 rather than 0
by dwibre ·How do I set my running score attribute to start from 00000000 rather than 0. -
Rotating an Actor Question...
by fishZombie ·I am firing rectangles at a wall. When they hit the wall, they stick. I want to know which direction they rotated. When the bullet is spawned it saves an attribute of it's current rotation value. And -
Touch and drag a large level
by JohnPapiomitis ·One way is to unlock the actor that has the control camera behavior so you can gain access to scene attributes. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Roksalt ·1. The ability to pass an attribute from GS to the web. For example if a user does something and gets a score, I should be able to load a dynamic URL based on that score (you do this with twitter so e -
X and Y
by xforce ·yes in the spawn actor behaviour where you see the "up" arrow. enter in the Y value there or use the change attribute behaviour inside the animation actor to change its self.y to wh -
X and Y
by xforce ·if the animation is a seperate "spawned" actor then just change the Y spawning location. otherwise have a change attribute changing the Y when the animation is meant to take place -
Moving Objects in Gamesalad
by JohnPapiomitis ·Theres a attribute called stick 2 active, which is true when your moving the joystick and false when its not, and theres an attribue called angle2 which is the angle of the joystick. -
X and Y
by gotyours ·hello guys, i have a game going where i have constrained the 2 players to the X- with a animation that happens when a button is pushed, my issue is i am having a hard time placing the animation. Whe -
How Do I Spawn Actors Exponentially?
by POM ·I do it using the "self.time" attribute .. capturing it to a temp attribute , and make a rule based on a pre made Delta , and reduce that delta after every spawn and recapture &q -
Attention Gamesalad Management: What Features Do You Want? Round 2
by MotherHoose ·especially when they reference a game/scene attribute -
Has Anyone figured out how to do multi-obj enemies? Or an Eye-Line for an enemy?
by MotherHoose ·when you constrain the turret to the tank, you are establishing a child-parent relationship -
Spawing around the edges of the iDevice
by MotherHoose ·Attribute: self.Name = left -
Target a spawned character and edit its rotation.
by MotherHoose ·Attribute: self.Position.Y ≥ 200 (just an example Y position)