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  1. Constrain rotation problem

    mynameisace
    by mynameisace · April 2012
    Is your Constrain Attribute within the Move rules or just by itself?
  2. Constrain rotation problem

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    constrain rotation to vectorToAngle(self.motion.linear.velocity.x,self.motion.linear.velocity.y)
  3. Constrain rotation problem

    diegocs
    by diegocs · April 2012
    I have a character that move around the screen and its rotation is contained to the direction it is moving to, but when it stops moving it changes its rotation back to "0" degrees. …
  4. Game that runs in real-time?

    Whitemage87
    by Whitemage87 · April 2012
    I know that with the clock system (the one there's a template for) it does calculate it even when you aren't playing the game. You have to make sure that you have save/load attributes and an attribute
  5. One touch for a full animation

    jckmcgraw
    by jckmcgraw · April 2012
    @klaazimodo I would recommend almost always using a boolean attribute for doing anything close to that because you have much more to work with. Relying on stuff like "when touch is pressed do
  6. One touch for a full animation

    MotherHoose
    by MotherHoose · April 2012
    Attribute: self.image = name of last image
  7. One touch for a full animation

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    make an attribute called startAnimation
  8. How do I set my score to 00000000 rather than 0

    dwibre
    by dwibre · April 2012
    How do I set my running score attribute to start from 00000000 rather than 0.
  9. Rotating an Actor Question...

    fishZombie
    by fishZombie · April 2012
    I am firing rectangles at a wall. When they hit the wall, they stick. I want to know which direction they rotated. When the bullet is spawned it saves an attribute of it's current rotation value. And
  10. Touch and drag a large level

    JohnPapiomitis
    by JohnPapiomitis · April 2012
    One way is to unlock the actor that has the control camera behavior so you can gain access to scene attributes.
  11. Attention Gamesalad Management: What Features Do You Want? Round 2

    Roksalt
    by Roksalt · March 2012
    1. The ability to pass an attribute from GS to the web. For example if a user does something and gets a score, I should be able to load a dynamic URL based on that score (you do this with twitter so e
  12. X and Y

    xforce
    by xforce · March 2012
    yes in the spawn actor behaviour where you see the "up" arrow. enter in the Y value there or use the change attribute behaviour inside the animation actor to change its self.y to wh
  13. X and Y

    xforce
    by xforce · March 2012
    if the animation is a seperate "spawned" actor then just change the Y spawning location. otherwise have a change attribute changing the Y when the animation is meant to take place
  14. Moving Objects in Gamesalad

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Theres a attribute called stick 2 active, which is true when your moving the joystick and false when its not, and theres an attribue called angle2 which is the angle of the joystick.
  15. X and Y

    gotyours
    by gotyours · March 2012
    hello guys, i have a game going where i have constrained the 2 players to the X- with a animation that happens when a button is pushed, my issue is i am having a hard time placing the animation. Whe
  16. How Do I Spawn Actors Exponentially?

    POM
    by POM · March 2012
    I do it using the "self.time" attribute .. capturing it to a temp attribute , and make a rule based on a pre made Delta , and reduce that delta after every spawn and recapture &q
  17. Attention Gamesalad Management: What Features Do You Want? Round 2

    MotherHoose
    by MotherHoose · March 2012
    especially when they reference a game/scene attribute
  18. Has Anyone figured out how to do multi-obj enemies? Or an Eye-Line for an enemy?

    MotherHoose
    by MotherHoose · March 2012
    when you constrain the turret to the tank, you are establishing a child-parent relationship
  19. Spawing around the edges of the iDevice

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Name = left
  20. Target a spawned character and edit its rotation.

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Position.Y ≥ 200 (just an example Y position)
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