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  1. How to make my invisible hit-box actor destroy my player when it collides with danger!

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Make a game attribute called hit.
  2. How to make my invisible hit-box actor destroy my player when it collides with danger!

    RP
    by RP · March 2012
    I got stumped at a point here. I made a non-visible hit-box/collision box that overlaps my player. I have it working via the constrain and all is dandy (follows my moving player etc.), but how the hec
  3. Pause/Reset/Return to main

    lukey5227
    by lukey5227 · March 2012
    if you DON'T WANT the score to reset but want everything else to reset, you'll be forced for each object to make a "Reset X" and "Reset Y" attribute.
  4. Stop actor falling over

    lukey5227
    by lukey5227 · March 2012
    You can use the "Constrain Attribute". Constrain the Skateboard.Angle to 90 degrees.
  5. Stop actor falling over

    thelogobar
    by thelogobar · March 2012
    Interpolate attribute to 0
  6. Registering/Not Registering a Touch/Mouse is Down

    921creative
    by 921creative · March 2012
    @tshirtbooth I did add the game.CanMove attribute and that seemed to help. I still have a few other issues to work out before it's perfect but perhaps integrating the game.SceneFlow attribute will be
  7. Problem with an actor not moving through another properly

    POM
    by POM · March 2012
    Make a self attribute - boolean - call it "collide with platform"
  8. URL from table

    POM
    by POM · March 2012
    No , you can't use attribute/table values in the URL function at the moment..
  9. Actor attach to 2nd actor issue

    kajuto
    by kajuto · March 2012
    Scitunes thanks advance.! How can I constrain the man to the horse in Y and X position as u said before...?
  10. Problem with an actor not moving through another properly

    pierrenilsson
    by pierrenilsson · March 2012
    How can he collide when the attribute sais he is not to be collided with?
  11. Stop actor falling over

    thelogobar
    by thelogobar · March 2012
    Can I constrain the rotation angle? Or make the actor right itself when on its side?
  12. rotation spazing

    RThurman
    by RThurman · March 2012
    Constrain Attribute: self.Rotation To: vectorToAngle( game.Mouse.Position.X -self.SceneX, game.Mouse.Position.Y -self.SceneY)
  13. Actor attach to 2nd actor issue

    scitunes
    by scitunes · March 2012
    Just constrain the man to the horses y position + half the man's height or so.
  14. ***Method for making ANY object unscrollable***

    scitunes
    by scitunes · March 2012
    The reason I would try that instead of the method above is that each constrain that you use will have an effect on the games FPS.
  15. Actor attach to 2nd actor issue

    jonmulcahy
    by jonmulcahy · March 2012
    Attaching is easy, just constrain the 2nd actors position to the main actors position after you trigger the attaching.
  16. Glitches, Querks, notable problems or solutions

    fishZombie
    by fishZombie · March 2012
    Create 2 actors, and a Game Level Boolean Attribute... called DoIt.... set to false.
  17. ***Method for making ANY object unscrollable***

    3xL
    by 3xL · March 2012
    Constrain self.position. X
  18. Registering/Not Registering a Touch/Mouse is Down

    MotherHoose
    by MotherHoose · March 2012
    one index type gameAttribute… named sceneFlow …
  19. Attention Gamesalad Management: What Features Do You Want? Round 2

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    A search function for the attribute browser and expression editor would be cool. So you can just type in what your looking for, and not have to scroll. Helpful if you have a ton of attributes.
  20. Is there a "Touch moves outside of actor" condition for rules?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Make a self attribute called touched(boolean)
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