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How to make my invisible hit-box actor destroy my player when it collides with danger!
by JohnPapiomitis ·Make a game attribute called hit. -
How to make my invisible hit-box actor destroy my player when it collides with danger!
by RP ·I got stumped at a point here. I made a non-visible hit-box/collision box that overlaps my player. I have it working via the constrain and all is dandy (follows my moving player etc.), but how the hec -
Pause/Reset/Return to main
by lukey5227 ·if you DON'T WANT the score to reset but want everything else to reset, you'll be forced for each object to make a "Reset X" and "Reset Y" attribute. -
Stop actor falling over
by lukey5227 ·You can use the "Constrain Attribute". Constrain the Skateboard.Angle to 90 degrees. -
Stop actor falling over
by thelogobar ·Interpolate attribute to 0 -
Registering/Not Registering a Touch/Mouse is Down
by 921creative ·@tshirtbooth I did add the game.CanMove attribute and that seemed to help. I still have a few other issues to work out before it's perfect but perhaps integrating the game.SceneFlow attribute will be -
Problem with an actor not moving through another properly
by POM ·Make a self attribute - boolean - call it "collide with platform" -
URL from table
by POM ·No , you can't use attribute/table values in the URL function at the moment.. -
Actor attach to 2nd actor issue
by kajuto ·Scitunes thanks advance.! How can I constrain the man to the horse in Y and X position as u said before...? -
Problem with an actor not moving through another properly
by pierrenilsson ·How can he collide when the attribute sais he is not to be collided with? -
Stop actor falling over
by thelogobar ·Can I constrain the rotation angle? Or make the actor right itself when on its side? -
rotation spazing
by RThurman ·Constrain Attribute: self.Rotation To: vectorToAngle( game.Mouse.Position.X -self.SceneX, game.Mouse.Position.Y -self.SceneY) -
Actor attach to 2nd actor issue
by scitunes ·Just constrain the man to the horses y position + half the man's height or so. -
***Method for making ANY object unscrollable***
by scitunes ·The reason I would try that instead of the method above is that each constrain that you use will have an effect on the games FPS. -
Actor attach to 2nd actor issue
by jonmulcahy ·Attaching is easy, just constrain the 2nd actors position to the main actors position after you trigger the attaching. -
Glitches, Querks, notable problems or solutions
by fishZombie ·Create 2 actors, and a Game Level Boolean Attribute... called DoIt.... set to false. -
***Method for making ANY object unscrollable***
by 3xL ·Constrain self.position. X -
Registering/Not Registering a Touch/Mouse is Down
by MotherHoose ·one index type gameAttribute… named sceneFlow … -
Attention Gamesalad Management: What Features Do You Want? Round 2
by JohnPapiomitis ·A search function for the attribute browser and expression editor would be cool. So you can just type in what your looking for, and not have to scroll. Helpful if you have a ton of attributes. -
Is there a "Touch moves outside of actor" condition for rules?
by JohnPapiomitis ·Make a self attribute called touched(boolean)