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  1. Random Number generator for all of you. Also shuffles cards.

    tatiang
    by tatiang · March 2012
    I changed game.NumbersTotal to 100 and it never generates all 100 cards... do I need to change another attribute's value when I change game.NumbersTotal?
  2. Strange Scoring Issue

    UtopianGames
    by UtopianGames · March 2012
    To save you writing lots of rules for the score you could also make an integer scoreTarget and do if score= or >scoreTarget change attribute levelComplete=True then when you exit the scene incr
  3. Staying on a line

    tatiang
    by tatiang · March 2012
    Getting warmer... I added a condition so that the horizontal lines only constrain the player when the player is not colliding with a vertical line (and vice versa for vertical lines).
  4. Random Number generator for all of you. Also shuffles cards.

    fishZombie
    by fishZombie · March 2012
    Actually, I have made some changes to this, again. It works even better now. slower pusher, and pusher mod attribute that speeds things up. Yes.... Slower is Faster. I'm not adding it just yet. I thin
  5. Random Number generator for all of you. Also shuffles cards.

    fishZombie
    by fishZombie · March 2012
    This was a few hard days of work, but it's now very little code. It requires 3 actors, and all you need to do is adjust the Game-Level Attribute of how many numbers there are (1-50) or (5-600). With s
  6. Can't display text and attribute, why?

    tatiang
    by tatiang · March 2012
    Also, if you're using a boolean attribute, the value can only be displayed by itself (Display Text game.objmove). Using Display Text with concatenation (Display Text "objmove "..gam
  7. Strange Scoring Issue

    monkeed
    by monkeed · March 2012
    Example: I set the winner graphic to spawn when the score attribute = .05, but when I start the scene the level complete graphic spawns immediately.
  8. Can't display text and attribute, why?

    lukey5227
    by lukey5227 · March 2012
    You can't type in the attribute name.
  9. Can't display text and attribute, why?

    akichan22
    by akichan22 · March 2012
    I write in a display text:
  10. Collision for transparent areas on an actor?

    DreamLab
    by DreamLab · March 2012
    At the moment, custom collisions are not available. Hopefully sometime down the road they will be. The best option is either(if it's a stationary object) draw actors around each side(for example, a tr
  11. Rotating an Actor Question...

    RThurman
    by RThurman · March 2012
    Create an actor attribute (type = real) and name it "offsetAngle" (or whatever you like). Then include the following behaviors:
  12. Staying on a line

    tatiang
    by tatiang · March 2012
    To center the actor on a vertical line, constrain self.position.x to line.position.x. To center the actor on a horizontal line, constrain self.position.y to line.position.y.
  13. Collision Detection fix for Circle shape objects

    diegocs
    by diegocs · March 2012
    I have circular objects that constantly move around the screen, and are supposed to collide with each other and all, so i have the bounce attribute and i set a constant velocity, but when my actor bou
  14. Rotating an Actor Question...

    richcoy
    by richcoy · March 2012
    Yeah, your file has the same issue as mine. If you put a display text behavior on the blocks you'll see that the overlapping issue works great but the blocks jump to the angle before following the arc
  15. Wandering Actors Anchor point

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    constrain self.rotation to vectorToAngle(self.motion.linear.velocity.X,self.motion.linear.velocity.Y)
  16. Rotating an Actor Question...

    RThurman
    by RThurman · March 2012
    Yes -- it is because the constrain behavior in the outer circle is firing too fast. You can slow it down by using a timer.
  17. Rotating an Actor Question...

    RThurman
    by RThurman · March 2012
    2) The outer circle should work as expected. But for the inner circle, you may need to set up a game attribute to indicate when it is being pressed. (Then add a condition in the outer circle that te
  18. Rotating an Actor Question...

    RThurman
    by RThurman · March 2012
    change attribute: self.rotation to: random(0,359)
  19. Highlighting words as they are spoken

    akichan22
    by akichan22 · March 2012
    i think the simple way is to use same actor that you spawn, and them change the width with a rule and a timer. You create an attribute (for example: word.width) that you change it before the spawn and
  20. animation and actor as 1

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Constrain the explosion to the player.
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