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Please. Need help from expert. Menu issue.
by powkie ·I have a camera actor and a dragger actor and have them both visible. Sliding to the right (menu moving right following my dragger) works perfectly and i have a attribute that trigger and snaps it to -
Loading Attributes after user updates the game via Apple
by bazookaBen ·- some character data gets saved via "Save Attribute" -
endless scroll line ?
by Clouds ·i use constrain attribute to change x and y but the when i rotate it the y doesn't change corectly -
endless scroll line ?
by mignon ·i use constrain attribute to change x and y but the when i rotate it the y doesn't change corectly -
Initial game sound fade-in starts at full volume before fading from -0.2 on device but not preview.
by Rob2 ·I would get some display texts or the debugger on the case to see what is going on with volumes. Display texts are great because they update automatically - they are basically constrained to whatever -
Initial game sound fade-in starts at full volume before fading from -0.2 on device but not preview.
by MarkOnTheIron ·Before the fade rule try to add a change attribute for the device sound volume to 0. -
GameSalad Beginner's Guide Book Now Available!
by Wurdindustries ·Create new projects, and get familiar with Actor Behaviours, Keyboard Controls, Collisions and how to preview your game without deploying it to a device, and prototyping your game, putting your idea -
html5 issues once again
by olster1 ·Are you using constrain image for the numbers? it could be an issue with the .png at the end of the expression, I think you might not even need the .png anymore. Insure all images are in the right for -
Map Master USA - Now On The App Store!
by rabbigarfinkel ·P.S. Huge hat-tip to TSB, who made the shake screen and constrain to mouse tutorials that this game uses! -
Move infinitively in a direction.
by tatiang ·Loops are a bit unwieldy in GameSalad, but generally I have two timers, one inside the other. The outer one is a "for" timer (e.g. for 2 seconds) and the inner one is an "e -
Attributes from the Game level vs the Scene level
by JohnPapiomitis ·You can either unlock an actor in the scene so you can access it. Or just have one game attribute thats your points to win, and change that to the appropriate amount at the beginig of each level -
Attributes from the Game level vs the Scene level
by frankwashburn ·Say I have a bunch of Scenes in my Game, each Scene being a different "level" (that's basic and logical, yes?). Say each level/Scene has a unique attribute - "Points to win -
Scene Actors and Rules
by wormil ·I have a rule in my first actor "On touch inside" : change attribute: CurrentScene.Layer.otheractor.color.red = CurrentScene.Layer.otheractor.color.red + 0.1 -
Collide with center of 2 actors
by heathcc ·When I have this scenario, I create a smaller actor that I constrain to the X,Y of the larger actor and make it transparent. Then assign collision rules to the smaller actor. -
touch control/ animation problem please help
by JohnPapiomitis ·And the only attribute you have to create yourself is the animationState attribute -
Move infinitively in a direction.
by FloridaGames ·Thanks so much! How would I create a loop, I tried " Every .01 second: if tablecellvalue is false change attribute left count +1" The tablecellvalue is indeed false, I tested w/a dis -
Trigger an actor issue
by JohnPapiomitis ·Make a boolean attribute and call it whatever you want. Ill call it moveThird as an example. -
How do I make a button accelerate my actor (car)?
by JohnPapiomitis ·No, go into the actor, on the left youll see its attribute. Go into physics, go to drag, and put in number so its not 0. 50 is probably a good starting point. -
touch control/ animation problem please help
by JohnPapiomitis ·Make a attribute called animationState. -
Slow Motion HELP please!
by tatiang ·For speed, I think you'd need to do distance divided by time. So change attribute self.InitialX to self.position.x (put this at the top of the actor's rules) and then Display Text (self.position.x-se