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  1. Move infinitively in a direction.

    tatiang
    by tatiang · March 2012
    left and continues to do this but increases an attribute that stars at 0 (e.g. game.MoveLeftCount) by one if the square to the left is empty (table cell value is false). If you come across a true va
  2. How do I make a button accelerate my actor (car)?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    In your button all is good, except you need a change attribute behavior in the main part of the rule as well, changing attribute.go to true. Leave the otherwise section how you have it.
  3. Attribute + light object issue, help please?

    scitunes
    by scitunes · March 2012
    Make a game attribute called game.AllowedToPickUp (boolean) and set it to true. Wrap the pick up rules in a rule that says when game.AllowedToPickUp is true. Then add a change attribute behavior to th
  4. actor in front an another in movement

    GreenHavenGames
    by GreenHavenGames · March 2012
    I would create three real game.attributes. Name them ActorX, ActorY, and ActorAngle. In the actor, constrain self.positionx, selfpositiony, and, vectortoangle to the game.ActorX, ActorY, and ActorAn
  5. Attribute + light object issue, help please?

    powkie
    by powkie · March 2012
    have the same rules. Is it possible to change an attribute or make a rule when he lifts a shell so he collides with all the other or do I have to make 1000x actors?.. Well I hope you guys understand
  6. actor in front an another in movement

    akichan22
    by akichan22 · March 2012
    but i prefer to change its self.X,Y attribute
  7. Scoring System Question

    MotherHoose
    by MotherHoose · March 2012
    create two attributes … index type … name: howHigh and timeIt
  8. Scoring System Question

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · March 2012
    Time could work like a multiplier. Begin by grabbing the "start time" from the game.time attribute. This is in milliseconds. Then, when the player hits a new height, grab the game.ti
  9. Scoring System Question

    Fal01
    by Fal01 · March 2012
    I'm making a game where the height the player gets to determines the the score, and I also want to constrain the time(in milliseconds) in which the player gets to this height to the score, so each pla
  10. How do I make a button accelerate my actor (car)?

    MotherHoose
    by MotherHoose · March 2012
    --changeAttribute: game.accelerate To: true
  11. bamboO !!! UPDATE !! it's new !!! 1.2

    lebiscuit
    by lebiscuit · March 2012
    I think it crash when I load all attribute
  12. How do I make a button accelerate my actor (car)?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    You need to change your rule in the button to when touch is pressed then add a change attribute go to true plus You're accelerate needs to be relative to scene not actor. Also if you're using gravity
  13. How to make an actor stick and walk on a movable platform?

    ShadowMoon
    by ShadowMoon · March 2012
    i want a platform carry my character. but at the same time my character can move on that platform. i tried constrain on the point when my char touch with platform but that cause my char stick on it..c
  14. How do I make a button accelerate my actor (car)?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    -change attribute game.go to true
  15. Blood effect w/ particles

    MotherHoose
    by MotherHoose · March 2012
    Change Attribute behavior [Expression] self.Color.Alpha To: 0
  16. How do I make a button accelerate my actor (car)?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    You connect the two with game attributes.
  17. Actor Detection Issue

    tatiang
    by tatiang · March 2012
    It was what you said. I thought kajuto might need to hear it again. :P Actually, now that I re-read it, I think you said to constrain the y value and I said to constrain the x value.
  18. gray area bigger?

    tatiang
    by tatiang · March 2012
    You can always leave your actors within the black area of the scene and add a change attribute to move their position off screen (e.g. x=-100, y=-100). Then, when you need them just change or interpo
  19. Actor Detection Issue

    tatiang
    by tatiang · March 2012
    Set the "follow" actor's y to whatever you want (e.g. where your ground is). Then constrain the "follow" actor's x to the hero's x. If that doesn't make sense, pl
  20. Angry Birds Space thread

    scitunes
    by scitunes · March 2012
    I think if you know the x and y of the planet you could just use accelerate toward. I would create a boolean attribute (self in the bird) called self.InTheAtmosphere. When true I would use the acclera
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