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  1. How to save a rotation to position?

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Rotation ≤ number for change
  2. How to save a rotation to position?

    akichan22
    by akichan22 · March 2012
    know if possible to save the rotation in an attribute. ( i dont understand very well the attribute function, just few of those)
  3. How to save a rotation to position?

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.Position.X ≥ (moving right; or ≤ if moving left) the X you want for change
  4. How to save a rotation to position?

    akichan22
    by akichan22 · March 2012
    im using 2 different actor, one for record in a game.attribute the self.rotation to position X,Y.
  5. Actor Detection Issue

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    You need to constrain the y axis to where you want it. Use constrain attribute self.position y to position you want.
  6. gray area bigger?

    fadamion
    by fadamion · March 2012
    well, i want to change the light grey area not the black area is that possible? I want the camera to work as normal with out having to constrain it to an actor.
  7. Attention Gamesalad Management: What Features Do You Want? Round 2

    chaley
    by chaley · March 2012
    3. Flexible layers (It'd be nice to place objects anywhere in the layer stack and not have the constrain behaviors cause them to go squirrely.)
  8. Smooth Camera Offset

    Hymloe
    by Hymloe · March 2012
    I've made an actor that just sits off the corner of each scene. It is a unique instance (unlocked), so that it can access the camera attributes.
  9. i can't make a actor stop with change velocity?

    guilleface
    by guilleface · March 2012
    i have a same actor with a rule that when the attribute is true to change alpha to 1, this works great exept that i have to use destroy, but i have no more than 10 destroying actors on my scene so i
  10. Smooth Camera Offset

    SlickZero
    by SlickZero · March 2012
    Supposedly having the rules and anything associated with the constrain in the very top of the rule list so it's the first thing that's executed helps, but it did nothing for me when I tried it. The on
  11. Smooth Camera Offset

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    instead of using the control camera behavior and dummy actors try this. Unlock your player in the scene so you can access the scene attributes. Then constrain the camera.origin.x to self.position.x+15
  12. Smooth Camera Offset

    Hymloe
    by Hymloe · March 2012
    My game runs relatively smoothly, but if I try to create a Dummy object that is always 150 pixels in front of the actor, and offset it from my player character using Constrain self.PositionX = playerC
  13. Need Help Please

    tatiang
    by tatiang · March 2012
    @pinata14 Sorry, I didn't understand what you were wanting to do, but I would imagine you can just have the two actors I made move (constrain) and rotate (constrain) to wherever you need them.
  14. Wrapping X and Y

    Braydon_SFX
    by Braydon_SFX · March 2012
    If attribute self.position x is less then -20, change attribute self.position x to the other side of the screen. For example: 520
  15. Attention Gamesalad Management: What Features Do You Want? Round 2

    pinata14
    by pinata14 · March 2012
    you move anything that deals with changing an attribute into a new group or rule etc. it will most of the time erase the end result of that behavior. This would be nice to have fixed as well as possi
  16. Attention Gamesalad Management: What Features Do You Want? Round 2

    pinata14
    by pinata14 · March 2012
    2). save all and load all behavior (saves all game attributes to unique keys and loads those too so we dont have to make a behavior for every attribute we want to save)
  17. A few issues while working on a platformer

    egyptcapri
    by egyptcapri · March 2012
    3. Flickering can be done with interpolate self.color.alpha to 0 (more of a fade) or change attribute self.color.alpha to 0 (and back to 1) with a timer to change it from 1 to 0 and 0 to 1 (creates a
  18. i can't make a actor stop with change velocity?

    guilleface
    by guilleface · March 2012
    try also to change x and y linear velocity to 0, constraining x and y position to a specific location but no matter what this actor keeps moving. i just need this actor to change x and y position to
  19. A few issues while working on a platformer

    tatiang
    by tatiang · March 2012
    3. Flickering can be done with interpolate self.color.alpha to 0 (more of a fade) or change attribute self.color.alpha to 0 (and back to 1) with a timer to change it from 1 to 0 and 0 to 1 (creates a
  20. **How to constrain box's movement Y and X**

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    http://gshelper.com/?s=constrain+paddle
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