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Comic Style Zoom Mechanic?
by SingleSparq ·Use an invisible actor that has the camera attribute. Make some preset x and y areas you want to send the camera to (to your panels) and place a trigger around them to send the camera to each one. -
score question
by MotherHoose ·on platformActor … add attribute booleanType -
actor magnetism and accelerometer angle
by tatiang ·says if this actor collides with the ball actor, constrain game.ZoneAX (real) to self.position.X and constrain game.ZoneAY to self.position.Y. That way, if you have multiple Zone A actors, they only -
Why can not I save the score after the jump back to 0
by chunwei ·menu scene "load attribute" -
Why can not I save the score after the jump back to 0
by JohnPapiomitis ·Also make sure the save attribute behavior is above the change attribute that changes it back to 0, or else itll save it at 0. -
Why can not I save the score after the jump back to 0
by tatiang ·You're going to have to give us more details about your question. How are you saving the score? Are you saving a key or just changing an attribute? What do you mean by "jump back to 0?& -
Why can not I save the score after the jump back to 0
by SlickZero ·Other than that, saving an attribute is just a matter of dragging a "save attribute" behavior, and choosing what attribute to save, and giving it a unique key name. -
How do you rotate a sprite based on mouse position?
by Guardian ·P.S There is a reason I didn't use attribute constrain. I need to do something a lot more complicated but I narrowed down the issue to the above to make it easier repeat and solve. -
How do you rotate a sprite based on mouse position?
by JohnPapiomitis ·You need to add an offset for the camera because you made your scene bigger. Also you can just use a constrain attribute instead of a timer with change attribute if you wanted. -
How do you rotate a sprite based on mouse position?
by Guardian ·To do this I used an update loop by adding a timer that is set to every 0.2 seconds. I then placed within it a 'change Attribute' and set self.rotation to equal vectorToAngle( self.position.X - game.M -
Shockwave Effect ???
by MotherHoose ·-changeAttribute: self.Rotation To: 90 -
Forever
by MotherHoose ·Attribute: self.whatever = false -
Forever
by Clouds ·Constrain Game Attribute to: Actor Attribute. -
Forever
by calvin9403 ·use constrain -
Overlapping
by tatiang ·that says If actor collides with actor1 then constrain game.actor2X to self.position.x and game.actor2Y to self.position.y. Remove any other rules that constrain game.actor2X and game.actor2Y (or wha -
Resetting?
by triton13 ·Hey guys, I have multiple actors and I want to make it so when they are pressed a certain amount of times, it resets to a different level. I made an attribute that's an integer and set it to 0. I adde -
interesting test
by calvin9403 ·there are about 130 actors that are spawing an attribute to attribute+1 as fast as they can -
Overlapping
by disparition ·hi, i am trying to overlap actor1 into actor2 and when actor1 is completely in the position of actor2 change the direction of actor1, i have been trying to use the magnitude attribute but when there i -
Rotation flip based on sprite position.
by Guardian ·I then placed within it a 'change Attribute' and set self.rotation to equal vectorToAngle( self.position.X - game.Mouse.Position.X , self.position.Y - game.Mouse.Position.Y ). -
Forever
by Phaniel ·I have and attribute in on of my actors. I also have an game attribute. How can I make it so that whenever the actor attribute is true than the game attribute is true and whenever the actor attribute