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  1. Comic Style Zoom Mechanic?

    SingleSparq
    by SingleSparq · March 2012
    Use an invisible actor that has the camera attribute. Make some preset x and y areas you want to send the camera to (to your panels) and place a trigger around them to send the camera to each one.
  2. score question

    MotherHoose
    by MotherHoose · March 2012
    on platformActor … add attribute booleanType
  3. actor magnetism and accelerometer angle

    tatiang
    by tatiang · March 2012
    says if this actor collides with the ball actor, constrain game.ZoneAX (real) to self.position.X and constrain game.ZoneAY to self.position.Y. That way, if you have multiple Zone A actors, they only
  4. Why can not I save the score after the jump back to 0

    chunwei
    by chunwei · March 2012
    menu scene "load attribute"
  5. Why can not I save the score after the jump back to 0

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Also make sure the save attribute behavior is above the change attribute that changes it back to 0, or else itll save it at 0.
  6. Why can not I save the score after the jump back to 0

    tatiang
    by tatiang · March 2012
    You're going to have to give us more details about your question. How are you saving the score? Are you saving a key or just changing an attribute? What do you mean by "jump back to 0?&
  7. Why can not I save the score after the jump back to 0

    SlickZero
    by SlickZero · March 2012
    Other than that, saving an attribute is just a matter of dragging a "save attribute" behavior, and choosing what attribute to save, and giving it a unique key name.
  8. How do you rotate a sprite based on mouse position?

    Guardian
    by Guardian · March 2012
    P.S There is a reason I didn't use attribute constrain. I need to do something a lot more complicated but I narrowed down the issue to the above to make it easier repeat and solve.
  9. How do you rotate a sprite based on mouse position?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    You need to add an offset for the camera because you made your scene bigger. Also you can just use a constrain attribute instead of a timer with change attribute if you wanted.
  10. How do you rotate a sprite based on mouse position?

    Guardian
    by Guardian · March 2012
    To do this I used an update loop by adding a timer that is set to every 0.2 seconds. I then placed within it a 'change Attribute' and set self.rotation to equal vectorToAngle( self.position.X - game.M
  11. Shockwave Effect ???

    MotherHoose
    by MotherHoose · March 2012
    -changeAttribute: self.Rotation To: 90
  12. Forever

    MotherHoose
    by MotherHoose · March 2012
    Attribute: self.whatever = false
  13. Forever

    Clouds
    by Clouds · March 2012
    Constrain Game Attribute to: Actor Attribute.
  14. Forever

    calvin9403
    by calvin9403 · March 2012
    use constrain
  15. Overlapping

    tatiang
    by tatiang · March 2012
    that says If actor collides with actor1 then constrain game.actor2X to self.position.x and game.actor2Y to self.position.y. Remove any other rules that constrain game.actor2X and game.actor2Y (or wha
  16. Resetting?

    triton13
    by triton13 · March 2012
    Hey guys, I have multiple actors and I want to make it so when they are pressed a certain amount of times, it resets to a different level. I made an attribute that's an integer and set it to 0. I adde
  17. interesting test

    calvin9403
    by calvin9403 · March 2012
    there are about 130 actors that are spawing an attribute to attribute+1 as fast as they can
  18. Overlapping

    disparition
    by disparition · March 2012
    hi, i am trying to overlap actor1 into actor2 and when actor1 is completely in the position of actor2 change the direction of actor1, i have been trying to use the magnitude attribute but when there i
  19. Rotation flip based on sprite position.

    Guardian
    by Guardian · March 2012
    I then placed within it a 'change Attribute' and set self.rotation to equal vectorToAngle( self.position.X - game.Mouse.Position.X , self.position.Y - game.Mouse.Position.Y ).
  20. Forever

    Phaniel
    by Phaniel · March 2012
    I have and attribute in on of my actors. I also have an game attribute. How can I make it so that whenever the actor attribute is true than the game attribute is true and whenever the actor attribute
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