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How to Create Scoring System like World of Warcraft
by CulturePlay ·When game.SCORE = 100 you then earn 1 Bronze coin. (Change Attribute: game.BronzeScore to game.BronzeScore + 1) -
Invisible Actor
by triton13 ·Hey guys, I have this partially figured out. I want my actor to go invisible then back to it's original color. I put a timer and made it 1 second, then I added a Change Attribute and made it self to c -
**Sound Optimization Tricks**
by The_Gamesalad_Guru ·Also you could add an attribute that knows when more than one enemy is firing and trigger a sound file with multiple gun fire. Then you could have fewer files so if more than three are firing at once -
MY SCOREBOARD with Keyboard Input Behavior
by feroman ·Why with "Keyboard entry", the "save attribute", it does not work? -
Need help trying to find pitch angle for the following expression.
by POM ·Constrain "game.pitch" TO "self.rotation*0.21 -
Moving text with the Display text attribute
by Nmdogdude ·Is there a way to change where the text appears inside the actor other than the "Left, Middle, Center" Options? -
Turning an actor behaviour on and off
by Zombiebrains ·I have an attribute called 'minefield live' which will cause gamesalad to randomly plot 5 mines on the screen and then I use a timer to interpolate them invisible...that's easy. -
Interpolate vs constrain attribute
by Manto ·I have two sliding buttons in my game. I was thinking that which is the best way to make their movement, two interpolates for both actors or interpolate one actor and constrain the other actor to the -
How to randomize actors?
by MotherHoose ·--Attribute: self.image = red.png -
collide issue
by MotherHoose ·actor1 moves left and right when touch is pressed? by touchDrag (constrain X) ??? -
collide issue
by tenrdrmer ·have you used Constrain Attribute and Constrain self.position.y to a specific value? that should be placed on its own outside of a rule. -
Start button issue
by kajuto ·i already created a boolean attribute with a checkmark called StartCountDown, in the timer i put a Change Att but it didn't work.. -
How to randomly change position using tables
by tatiang ·was to pick a random number and add it to a text attribute (change attribute game.pickedNumbers to game.pickedNumbers..randomNumber). I added a timer and inside the timer I have a rule that says if -
Overlap
by tatiang ·Magnitude is certainly the most precise method. Why don't you want to use it? Another method I can think of is to check both actors' x and y positions for matches. Just constrain game.Actor2X and g -
Overlap
by disparition ·hi, i am trying to make an actor overlap another one and when that happens actor 1 changes direction, but i am trying to do it without the magnitude attribute, so i would like to know if there is anot -
Start button issue
by JohnPapiomitis ·Make an attribute called startCountdown and have it set to false -
Start button issue
by kajuto ·-constrain att -
Creating a coin counter
by JohnPapiomitis ·where did you add it? Is that actor in the scene? did you select the attribute to display? -
Autorotate
by AppTek ·Whenever I uncheck portrait in the scenes attribute of my game, then go to another scene and go back to the original one, portrait is checked. -
Spawning "constrained" yet moving actors (how to?)
by RP ·Aaaaah! I see what I did wrong now. I had the order inside the constrain in the wrong format.