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"Sticky" Buttons, Plus some questions regarding Android's Future
by Fal01 ·when attribute 'left button is active ' is true -
Spawn attribute issue
by nakki1718 ·level, when the level changes i put in a change attribute but it has no affect. Any help would be much appreciated. Thanks (Image) -
How to randomly change position using tables
by simo103 ·@ThemistoklesV ... I would create a self.WhatNumberamI (integer) attribute on the actor. Then click on each of the actors and then assign 1 to 6. -
RAM memory constraints..
by Clouds ·position to where it should be (with change attribute) - then when you want it 'destroyed' simply move it back to it's offscreen holding position. -
Save Attribute
by pinata14 ·I was just wondering if the save attribute function worked on online games like if you posted on the GS arcade would it cache it in your browser history? Or do you have to have an app in order to make -
Spawning "constrained" yet moving actors (how to?)
by Clouds ·Constrain Y to 50*cos( self.Time *400)+384 -
Plants Vs. Zombies Clone
by tatiang ·card has been selected, and then through a text attribute which card has been selected, and finally whether a plant is already placed on that grid square. Beyond that, it just involved spawning an a -
Creating a coin counter
by tatiang ·(1) Make a new game attribute called Coins. Set its initial value to 0. -
Spawning "constrained" yet moving actors (how to?)
by Clouds ·Alright, not sure if I am running into a limitation here. I have played with the constrain attributes a while back for making actors move up/down left/right circle etc, but since they are being &q -
Spawning "constrained" yet moving actors (how to?)
by bloomer ·use trig, the basic idea is that if you use constrains to control movement, you have to feed the entire formula for movement into those constrains, figuring in the variables that create waggling, etc -
Game Center: Post Score = "...could not be completed due to an error communicating with the server."
by beefy_clyro ·Not sure on your last question, i like y user to be able to turn GC on and off and this is controlled by an attribute, as soon as they switch it on i have a login behaviour. -
Spawning "constrained" yet moving actors (how to?)
by RP ·Alright, not sure if I am running into a limitation here. I have played with the constrain attributes a while back for making actors move up/down left/right circle etc, but since they are being &q -
blast effect
by JohnPapiomitis ·Just make an attribute called blastOn (boolean) -
Change actor layer
by POM ·Make a Game.attribute - boolean - call it "actor in front" -
blast effect
by tenrdrmer ·@djdee surely you can figure out how to add to the blast tutorial. What you are asking about is very simple and would easily be done at most with and extra attribute or two. Most likely you can actual -
can i converte negative speed/velocity into positive?
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Question on how to make an actor jump properly?
by kajuto ·-constrain att -
Unlocked levels saves are over writing already unlocked levels, need help ASAP.
by blister ·I added a rule that says if gam attribute level unlock is < or = to (next unlock number) then -
Color Change
by JohnPapiomitis ·the xxx is the attribute your changing to the random number -
Color Change
by triton13 ·I'm sorry but I'm a little confused. Do I put this all in the green actor? When I generate the number with change attribute, what is the XXX? Is that the colored actors? Sorry for being such a noob. =