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  1. "Sticky" Buttons, Plus some questions regarding Android's Future

    Fal01
    by Fal01 · March 2012
    when attribute 'left button is active ' is true
  2. Spawn attribute issue

    nakki1718
    by nakki1718 · March 2012
    level, when the level changes i put in a change attribute but it has no affect. Any help would be much appreciated. Thanks (Image)
  3. How to randomly change position using tables

    simo103
    by simo103 · March 2012
    @ThemistoklesV ... I would create a self.WhatNumberamI (integer) attribute on the actor. Then click on each of the actors and then assign 1 to 6.
  4. RAM memory constraints..

    Clouds
    by Clouds · March 2012
    position to where it should be (with change attribute) - then when you want it 'destroyed' simply move it back to it's offscreen holding position.
  5. Save Attribute

    pinata14
    by pinata14 · March 2012
    I was just wondering if the save attribute function worked on online games like if you posted on the GS arcade would it cache it in your browser history? Or do you have to have an app in order to make
  6. Spawning "constrained" yet moving actors (how to?)

    Clouds
    by Clouds · March 2012
    Constrain Y to 50*cos( self.Time *400)+384
  7. Plants Vs. Zombies Clone

    tatiang
    by tatiang · March 2012
    card has been selected, and then through a text attribute which card has been selected, and finally whether a plant is already placed on that grid square. Beyond that, it just involved spawning an a
  8. Creating a coin counter

    tatiang
    by tatiang · March 2012
    (1) Make a new game attribute called Coins. Set its initial value to 0.
  9. Spawning "constrained" yet moving actors (how to?)

    Clouds
    by Clouds · March 2012
    Alright, not sure if I am running into a limitation here. I have played with the constrain attributes a while back for making actors move up/down left/right circle etc, but since they are being &q
  10. Spawning "constrained" yet moving actors (how to?)

    bloomer
    by bloomer · March 2012
    use trig, the basic idea is that if you use constrains to control movement, you have to feed the entire formula for movement into those constrains, figuring in the variables that create waggling, etc
  11. Game Center: Post Score = "...could not be completed due to an error communicating with the server."

    beefy_clyro
    by beefy_clyro · March 2012
    Not sure on your last question, i like y user to be able to turn GC on and off and this is controlled by an attribute, as soon as they switch it on i have a login behaviour.
  12. Spawning "constrained" yet moving actors (how to?)

    RP
    by RP · March 2012
    Alright, not sure if I am running into a limitation here. I have played with the constrain attributes a while back for making actors move up/down left/right circle etc, but since they are being &q
  13. blast effect

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Just make an attribute called blastOn (boolean)
  14. Change actor layer

    POM
    by POM · March 2012
    Make a Game.attribute - boolean - call it "actor in front"
  15. blast effect

    tenrdrmer
    by tenrdrmer · March 2012
    @djdee surely you can figure out how to add to the blast tutorial. What you are asking about is very simple and would easily be done at most with and extra attribute or two. Most likely you can actual
  16. can i converte negative speed/velocity into positive?

    retired_23195ed42e9c5174304580645913b660
    by retired_23195ed42e9c5174304580645913b660 · March 2012
    I am struggling to connect the constrain code with speed or tilt of accelerometer. What i am trying to do is give the effect that if actor A moves over actor B it falls into it but is not destroyed, b
  17. Question on how to make an actor jump properly?

    kajuto
    by kajuto · March 2012
    -constrain att
  18. Unlocked levels saves are over writing already unlocked levels, need help ASAP.

    blister
    by blister · March 2012
    I added a rule that says if gam attribute level unlock is < or = to (next unlock number) then
  19. Color Change

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    the xxx is the attribute your changing to the random number
  20. Color Change

    triton13
    by triton13 · March 2012
    I'm sorry but I'm a little confused. Do I put this all in the green actor? When I generate the number with change attribute, what is the XXX? Is that the colored actors? Sorry for being such a noob. =
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