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level attribute questions using @TSB's free coverflow
by tatiang ·I'm gonna take a stab at this although I haven't looked at the coverflow rules. Why not save a text attribute that contains all of the levels the player has passed? When the player passes a level, y -
Color Change
by Clouds ·On touch change attribute POINTS to POINTS + 1. -
level attribute questions using @TSB's free coverflow
by poopdecksweeper ·I wanted to see how I was supposed to use the free coverflow template properly? I know that there are a few attributes that I should assign to each level I pass, and then constrain the intergers to an -
MY SCOREBOARD with Keyboard Input Behavior
by JohnPapiomitis ·When you use the keyboard input to change the name, you should be changing a text attribute. Then in your display text you should be displaying the text attribute you edited with the keyboard. That te -
MY SCOREBOARD with Keyboard Input Behavior
by feroman ·but the "save" attribute doesn’t work for the behavior Keyboard input, this works for scores. -
Anyone wanna take a gander?
by tenrdrmer ·every 0 seconds change attribute score to score+multiplyer -
Anyone wanna take a gander?
by poopdecksweeper ·value. My base score is every 0 seconds change attribute to score+3. -
spawn actors
by disparition ·hi, i have a problem with the spawn attribute, lets say i have actor1 and when i do a double tap actor2 appears and actor1 disappears and that goes on until actor3 but when i double tap in actor3 to g -
Actor shadow copies main actor movements
by poopdecksweeper ·you should make two attributes. actorX & actorY. Then constrain the shadow's position X & Y to those, but using a negative value only on the Y axis. so itll look like this: -
Question about setting up health bars?
by POM ·Constrain self.color.alpha TO sin(self.time*300)*0.5+0.5 (300 is the flashing speed you can change that) -
Problem with placing actors?
by Rob2 ·Ok... now vey weird. Started using constrain on position rather than a simple change attribute so I could continuously change the position and the problem vanishes.... -
how to slow time?
by mm34125 ·Well I think you should make a global attribute called speed. set it to 1 whenever you dont need it. then you go into all moving actors and change their speed to (for example) 100*speed. If you tell a -
Attention Gamesalad Management: What Features Do You Want? Round 2
by Piman ·1. Pixel collision. Not only square and circle actors/collisions. Custom collision shapes! -
Actor shadow copies main actor movements
by Braydon_SFX ·Could you constrain the actor to your main player? Or would it be easier to just add a shadow in Ohotoshop? Then you know it'll work. (Image) -
How to play random sound Fx ?
by MotherHoose ·Attributes: are created to define the characteristics of an object/element -
How to play random sound Fx ?
by JohnPapiomitis ·make an attribute called randomSound -
Old arcade style hi score screen
by AppsterDude ·I would make a integer attribute then go in the triangles and make rules that say when mouse bottom is down, change game.letter to 1 for A and 2 for B and so on and in the letter actor say if game.let -
Questions about Actor and Move
by pinata14 ·yea, i have mine set to move towards an X,Y point not the mouse position. this point is an attribute that changes when to the touch position when the touch is pressed. this is no problem as it works t -
Question on how to make an actor jump properly?
by jomedia ·i think you can change the score value when you touch the reset button change attribute and make the score value to 0 -
Question on how to make an actor jump properly?
by Clouds ·Change Attribute: game.colletacableitem to 0