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  1. How do I change (control) the other actors?

    gawakamy
    by gawakamy · March 2012
    Do you mean "true" instead of "yes". I made an attribute as a boolean, and it just give me true or false.
  2. Switching to death animations (defiant enemies)

    Clouds
    by Clouds · March 2012
    For recycling simply stick in a change attribute - if you want something to disappear from the screen in an instant (without using destroy) then stick something like this on the actor:
  3. Switching to death animations (defiant enemies)

    RP
    by RP · March 2012
    Or would would you need to use the change attribute behavior to recycle/randomize the start position of the actors in conjunction with the interpolate behavior? Not to sure how performance via spawn
  4. Tap and Drag

    youngster9
    by youngster9 · March 2012
    For the tap and drag you can create a rule and set the if statement to if the actor is touched then in the rule use a constrain attribute behavior and constrain the x and y coordinates of the actor to
  5. Question on how to make an actor jump properly?

    kajuto
    by kajuto · March 2012
    constrain X position to AAA*cos(self.time*BBB)+CCC
  6. How do I change (control) the other actors?

    T8TRG8TR
    by T8TRG8TR · March 2012
    Make a game attribute that's something like "clicked". Make a rule in all your actors that makes it so if it is touched it sets game.clicked to "yes". Then add an
  7. Switching to death animations (defiant enemies)

    RP
    by RP · March 2012
    I'm not sure I understand what you are saying @LudwigHeijden, there would need to be two separate attributes for the two different states of animation.
  8. scene reset problem

    Hipster_Owl_Studios
    by Hipster_Owl_Studios · March 2012
    Hello all! i need help coding a reset scene. in my game i have coins that my actor collects that go into a total coins attribute. how can I code it so that when the user resets the current scene the c
  9. How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?

    thelgi
    by thelgi · March 2012
    - When player dies or wins, they're taken to scene with the option to play again. In the play again button I have created a rule that when the button is pressed, it will change the score attribute to
  10. Switching to death animations (defiant enemies)

    LumpApps
    by LumpApps · March 2012
    Ad a second condition with the plus sign (make sure the when all is on) and do when attribute "HERE THE INTEGER ATTRIBUTE YOU USE FOR FLYING AND EXPLODING" = 0
  11. Questions about Actor and Move

    RThurman
    by RThurman · March 2012
    http://forums.gamesalad.com/discussion/34441/-constrain-to-mouse-and-keep-collision-with-walls-by-tshirtbooth/p1
  12. odd problem with custom font for game score..

    butterbean
    by butterbean · March 2012
    You have to use the constrain attribute behavior for the custom fonts if you want it to continue to update...
  13. Position of the actor at the moment collision starts..?

    RThurman
    by RThurman · March 2012
    However, despite whatever position integration scheme is used by GameSalad, there are still two other factors that I think might be influencing less than exact x positions for collisions; 1)the update
  14. odd problem with custom font for game score..

    slev
    by slev · March 2012
    that will update but the custom font score wont... whats even odder is that if i change the attribute game.score in the attributes panel to say 100, the custom font score will be 100 BUT during game p
  15. Repeatedly knocked back by apple..

    POM
    by POM · March 2012
    You may select it in the advanced options , but it doesnt say that your scene support both orientations . go in each scene attribute and under "auto rotate" make sure you select both
  16. Bot Slayer 1.5.0.0

    mynameisace
    by mynameisace · March 2012
    Yeah, you'd need a save for every attribute and then on your first scene, you'd need to load them all.
  17. Bot Slayer 1.5.0.0

    pinata14
    by pinata14 · March 2012
    so I would have to have save attribute function for every upgrade category and the level counter and the credit? Funny how it seems like an easier task to make many different levels in scenes than 1
  18. Position of the actor at the moment collision starts..?

    anchorson
    by anchorson · March 2012
    And by the way, I have experienced inconsistent collisions with the "Collide" behavior too. The starting velocities and positions of two actors are the same but resulting paths afte
  19. Questions about Actor and Move

    pinata14
    by pinata14 · March 2012
    But you want to interpolate self position x to touchX and interpolate self position y to touchY when your click attribute is true
  20. Questions about Actor and Move

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    But you want to interpolate self position x to touchX and interpolate self position y to touchY when your click attribute is true
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