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How do I change (control) the other actors?
by gawakamy ·Do you mean "true" instead of "yes". I made an attribute as a boolean, and it just give me true or false. -
Switching to death animations (defiant enemies)
by Clouds ·For recycling simply stick in a change attribute - if you want something to disappear from the screen in an instant (without using destroy) then stick something like this on the actor: -
Switching to death animations (defiant enemies)
by RP ·Or would would you need to use the change attribute behavior to recycle/randomize the start position of the actors in conjunction with the interpolate behavior? Not to sure how performance via spawn -
Tap and Drag
by youngster9 ·For the tap and drag you can create a rule and set the if statement to if the actor is touched then in the rule use a constrain attribute behavior and constrain the x and y coordinates of the actor to -
Question on how to make an actor jump properly?
by kajuto ·constrain X position to AAA*cos(self.time*BBB)+CCC -
How do I change (control) the other actors?
by T8TRG8TR ·Make a game attribute that's something like "clicked". Make a rule in all your actors that makes it so if it is touched it sets game.clicked to "yes". Then add an -
Switching to death animations (defiant enemies)
by RP ·I'm not sure I understand what you are saying @LudwigHeijden, there would need to be two separate attributes for the two different states of animation. -
scene reset problem
by Hipster_Owl_Studios ·Hello all! i need help coding a reset scene. in my game i have coins that my actor collects that go into a total coins attribute. how can I code it so that when the user resets the current scene the c -
How do I reset the game with default settings/use power ups for my game/apply combo or bonus points?
by thelgi ·- When player dies or wins, they're taken to scene with the option to play again. In the play again button I have created a rule that when the button is pressed, it will change the score attribute to -
Switching to death animations (defiant enemies)
by LumpApps ·Ad a second condition with the plus sign (make sure the when all is on) and do when attribute "HERE THE INTEGER ATTRIBUTE YOU USE FOR FLYING AND EXPLODING" = 0 -
Questions about Actor and Move
by RThurman ·http://forums.gamesalad.com/discussion/34441/-constrain-to-mouse-and-keep-collision-with-walls-by-tshirtbooth/p1 -
odd problem with custom font for game score..
by butterbean ·You have to use the constrain attribute behavior for the custom fonts if you want it to continue to update... -
Position of the actor at the moment collision starts..?
by RThurman ·However, despite whatever position integration scheme is used by GameSalad, there are still two other factors that I think might be influencing less than exact x positions for collisions; 1)the update -
odd problem with custom font for game score..
by slev ·that will update but the custom font score wont... whats even odder is that if i change the attribute game.score in the attributes panel to say 100, the custom font score will be 100 BUT during game p -
Repeatedly knocked back by apple..
by POM ·You may select it in the advanced options , but it doesnt say that your scene support both orientations . go in each scene attribute and under "auto rotate" make sure you select both -
Bot Slayer 1.5.0.0
by mynameisace ·Yeah, you'd need a save for every attribute and then on your first scene, you'd need to load them all. -
Bot Slayer 1.5.0.0
by pinata14 ·so I would have to have save attribute function for every upgrade category and the level counter and the credit? Funny how it seems like an easier task to make many different levels in scenes than 1 -
Position of the actor at the moment collision starts..?
by anchorson ·And by the way, I have experienced inconsistent collisions with the "Collide" behavior too. The starting velocities and positions of two actors are the same but resulting paths afte -
Questions about Actor and Move
by pinata14 ·But you want to interpolate self position x to touchX and interpolate self position y to touchY when your click attribute is true -
Questions about Actor and Move
by JohnPapiomitis ·But you want to interpolate self position x to touchX and interpolate self position y to touchY when your click attribute is true