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Obfuscator Tool - Free!
by wormil ·Imagine if you had a game variable playerX. You have some logic in your code for your hero that says "constrain game.playerX = self.X", this becomes constrain game.bob to self.x& -
No more constrain attributes?
by JohnPapiomitis ·You can do that as long as the actor is unlocked in the scene. IF its unlocked you can access all the other actors attribute that are in the scene. -
No more constrain attributes?
by guilleface ·ok so i just find out this, from a template i bought, there is a actor that will do something according to another actor velocity, so before i need it to constrain my car velocity to a global attribut -
How do you hide the 0 digits for custom font score?
by dus1129 ·Ok I added rule to the digit > dragged change attribute to it> but I don't see self.color.alpha as an option... -
How do you hide the 0 digits for custom font score?
by dus1129 ·Where do you get self.alpha from? Do you create a rule and "change attribute" for each digit? -
Question on how to make an actor jump properly?
by Clouds ·constrain X position to AAA*cos(self.time*BBB)+CCC -
Position of the actor at the moment collision starts..?
by RThurman ·For circular collisions they are using the same kind of calculation, but with radius in place of width. -
Attention Gamesalad Management: What Features Do You Want? Round 2
by anchorson ·-Calling a local attribute in another actor -
Countdowns issue
by RThurman ·You will need two attributes: -
Timer: "Run to Completion"
by 921creative ·Then it's not working correctly for me. I have a timer that interpolates an actor's alpha to 0 after 12 seconds (for a duration of 5 seconds). I have a rule within the actor that says if an attribute -
Reset Game - does it work in latest version??
by JohnPapiomitis ·No thats the way resets been. You have to change the attribute back yourself with change attribute behaviors when you reset. -
How do I change animation?
by JohnPapiomitis ·Make a self attribute in the actor called touched. -
Changing device orientation with a rule?
by liamo ·you could just have an actor in the scene which constrains the camera rotation to a global attribute you make, you could then access that from a prototype, and have it so that when two actors collided -
how to move a actor when is touch 2 times?
by guilleface ·twice in arrow, so i add when touch change attribute "send me" +1 and when "send me " is =2 to change position to where it was in the beginning but is not working -
Movement Problem
by Clouds ·Not that it makes a difference now, but out of curiosity, did you ever try using the interpolate behavior instead of change attribute? -
Movement Problem
by SlickZero ·Not that it makes a difference now, but out of curiosity, did you ever try using the interpolate behavior instead of change attribute? -
Movement Problem
by Clouds ·If you use an integer attribute to calculate your position rather than adding directly to the actors X and Y you will avoid incorporating GSs erratic sub pixel behaviour. -
Movement Problem
by Rob2 ·If you use an integer attribute to calculate your position rather than adding directly to the actors X and Y you will avoid incorporating GSs erratic sub pixel behaviour. -
I need help with changing starting value
by bajash ·I am using the display text attribute to display the value of vectortoangle(Accelerometer X, Accelerometer X ) on one of my actors. -
Saving the fact that an actor was destroyed?
by SlickZero ·You can't save a behavior, but you can attach that behavior to a boolean attribute, and save that.