GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Obfuscator Tool - Free!

    wormil
    by wormil · March 2012
    Imagine if you had a game variable playerX. You have some logic in your code for your hero that says "constrain game.playerX = self.X", this becomes constrain game.bob to self.x&
  2. No more constrain attributes?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    You can do that as long as the actor is unlocked in the scene. IF its unlocked you can access all the other actors attribute that are in the scene.
  3. No more constrain attributes?

    guilleface
    by guilleface · March 2012
    ok so i just find out this, from a template i bought, there is a actor that will do something according to another actor velocity, so before i need it to constrain my car velocity to a global attribut
  4. How do you hide the 0 digits for custom font score?

    dus1129
    by dus1129 · March 2012
    Ok I added rule to the digit > dragged change attribute to it> but I don't see self.color.alpha as an option...
  5. How do you hide the 0 digits for custom font score?

    dus1129
    by dus1129 · March 2012
    Where do you get self.alpha from? Do you create a rule and "change attribute" for each digit?
  6. Question on how to make an actor jump properly?

    Clouds
    by Clouds · March 2012
    constrain X position to AAA*cos(self.time*BBB)+CCC
  7. Position of the actor at the moment collision starts..?

    RThurman
    by RThurman · March 2012
    For circular collisions they are using the same kind of calculation, but with radius in place of width.
  8. Attention Gamesalad Management: What Features Do You Want? Round 2

    anchorson
    by anchorson · March 2012
    -Calling a local attribute in another actor
  9. Countdowns issue

    RThurman
    by RThurman · March 2012
    You will need two attributes:
  10. Timer: "Run to Completion"

    921creative
    by 921creative · March 2012
    Then it's not working correctly for me. I have a timer that interpolates an actor's alpha to 0 after 12 seconds (for a duration of 5 seconds). I have a rule within the actor that says if an attribute
  11. Reset Game - does it work in latest version??

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    No thats the way resets been. You have to change the attribute back yourself with change attribute behaviors when you reset.
  12. How do I change animation?

    JohnPapiomitis
    by JohnPapiomitis · March 2012
    Make a self attribute in the actor called touched.
  13. Changing device orientation with a rule?

    liamo
    by liamo · March 2012
    you could just have an actor in the scene which constrains the camera rotation to a global attribute you make, you could then access that from a prototype, and have it so that when two actors collided
  14. how to move a actor when is touch 2 times?

    guilleface
    by guilleface · March 2012
    twice in arrow, so i add when touch change attribute "send me" +1 and when "send me " is =2 to change position to where it was in the beginning but is not working
  15. Movement Problem

    Clouds
    by Clouds · March 2012
    Not that it makes a difference now, but out of curiosity, did you ever try using the interpolate behavior instead of change attribute?
  16. Movement Problem

    SlickZero
    by SlickZero · March 2012
    Not that it makes a difference now, but out of curiosity, did you ever try using the interpolate behavior instead of change attribute?
  17. Movement Problem

    Clouds
    by Clouds · March 2012
    If you use an integer attribute to calculate your position rather than adding directly to the actors X and Y you will avoid incorporating GSs erratic sub pixel behaviour.
  18. Movement Problem

    Rob2
    by Rob2 · March 2012
    If you use an integer attribute to calculate your position rather than adding directly to the actors X and Y you will avoid incorporating GSs erratic sub pixel behaviour.
  19. I need help with changing starting value

    bajash
    by bajash · March 2012
    I am using the display text attribute to display the value of vectortoangle(Accelerometer X, Accelerometer X ) on one of my actors.
  20. Saving the fact that an actor was destroyed?

    SlickZero
    by SlickZero · March 2012
    You can't save a behavior, but you can attach that behavior to a boolean attribute, and save that.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla