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Touch order
by scitunes ·No don't constrain the main actor to the invisible actors. The invisible actors only serve the purpose of telling the main actor which touch is being used to control it. So if it overlaps with actor1 -
constrain an actor to the screen without using wall actors
by Zombiebrains ·Hi guys -
Spawning into layers problem
by The_Gamesalad_Guru ·area. You need to have the button change an attribute that triggers invisable actors in your scrolling layer for your visable actors to spawn on. Tshirt had it right you need to listen and think. -
problem collecting coins
by MotherHoose ·add attribute … real type … name: origY -
Touch order
by scitunes ·If you study the official GS control template found in the creator's start screen you will see how they handle multi-touch issues like the one you describe. The idea is to create a small invisible act -
problem collecting coins
by tabelor ·I all. My problem is i'm using diferent coins foreach scene in my game, but allways the same scene. My rule for the coins is when they collide with my actor or they aren't in their scene, they goes to -
start button w/timer HELP Thanks
by POM ·Game attribute - integer - "Counter" -
start button w/timer HELP Thanks
by kajuto ·-constrain att -
Animation help
by kajuto ·-constrain att -
how can i change the acceleration speed ??
by POM ·Make a game attribute - index- call it "hero speed" - set it to 100 (for example) -
Actor not completeing move to
by pinata14 ·ive tried interpolate, but then the actor goes completely straight through teh collisions it's supposed to have... -
Solids versus Ground in Platformer Template
by POM ·Thats because they split the "ground" from a "ceiling" .. notice that in the hero actor there is an attribute "grounded" meaning when the hero is -
Move issue
by zzap64 ·The collisions send the actor in different directions but the actor always stops moving. -
Level Complete
by tdev ·Alrighty, thanks. I kinda figured that I would have to go through and make an attribute for each, but just wanted to make sure lol -
Level Complete
by beefy_clyro ·You'll either need to do a separate attribute for each.. -
Is random function truly random?
by ttrung ·I use an attribute with the random expression to generate a random number and, based on that number, an actor will be spawned. I have almost 100 actors yet Im surprised to see that there's an overwhel -
Working with Moving Parts in Gamesalad
by jblb2424 ·my jump attribute is integer type -
– Touch released problem – example project included –
by POM ·In your actors make a self attribute - boolean - call it "I've been touched" -
How to make a character react to objects ?
by POM ·Make a game attribute - boolean - call it "climb" -
Actor picks up, then releases at certain location
by MotherHoose ·(you could instead do a changeAttribute: self.Name or even add a new attribute