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  1. Touch order

    scitunes
    by scitunes · March 2012
    No don't constrain the main actor to the invisible actors. The invisible actors only serve the purpose of telling the main actor which touch is being used to control it. So if it overlaps with actor1
  2. constrain an actor to the screen without using wall actors

    Zombiebrains
    by Zombiebrains · March 2012
    Hi guys
  3. Spawning into layers problem

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · March 2012
    area. You need to have the button change an attribute that triggers invisable actors in your scrolling layer for your visable actors to spawn on. Tshirt had it right you need to listen and think.
  4. problem collecting coins

    MotherHoose
    by MotherHoose · March 2012
    add attribute … real type … name: origY
  5. Touch order

    scitunes
    by scitunes · March 2012
    If you study the official GS control template found in the creator's start screen you will see how they handle multi-touch issues like the one you describe. The idea is to create a small invisible act
  6. problem collecting coins

    tabelor
    by tabelor · March 2012
    I all. My problem is i'm using diferent coins foreach scene in my game, but allways the same scene. My rule for the coins is when they collide with my actor or they aren't in their scene, they goes to
  7. start button w/timer HELP Thanks

    POM
    by POM · March 2012
    Game attribute - integer - "Counter"
  8. start button w/timer HELP Thanks

    kajuto
    by kajuto · March 2012
    -constrain att
  9. Animation help

    kajuto
    by kajuto · March 2012
    -constrain att
  10. how can i change the acceleration speed ??

    POM
    by POM · March 2012
    Make a game attribute - index- call it "hero speed" - set it to 100 (for example)
  11. Actor not completeing move to

    pinata14
    by pinata14 · March 2012
    ive tried interpolate, but then the actor goes completely straight through teh collisions it's supposed to have...
  12. Solids versus Ground in Platformer Template

    POM
    by POM · March 2012
    Thats because they split the "ground" from a "ceiling" .. notice that in the hero actor there is an attribute "grounded" meaning when the hero is
  13. Move issue

    zzap64
    by zzap64 · March 2012
    The collisions send the actor in different directions but the actor always stops moving.
  14. Level Complete

    tdev
    by tdev · March 2012
    Alrighty, thanks. I kinda figured that I would have to go through and make an attribute for each, but just wanted to make sure lol
  15. Level Complete

    beefy_clyro
    by beefy_clyro · March 2012
    You'll either need to do a separate attribute for each..
  16. Is random function truly random?

    ttrung
    by ttrung · March 2012
    I use an attribute with the random expression to generate a random number and, based on that number, an actor will be spawned. I have almost 100 actors yet Im surprised to see that there's an overwhel
  17. Working with Moving Parts in Gamesalad

    jblb2424
    by jblb2424 · March 2012
    my jump attribute is integer type
  18. – Touch released problem – example project included –

    POM
    by POM · March 2012
    In your actors make a self attribute - boolean - call it "I've been touched"
  19. How to make a character react to objects ?

    POM
    by POM · March 2012
    Make a game attribute - boolean - call it "climb"
  20. Actor picks up, then releases at certain location

    MotherHoose
    by MotherHoose · March 2012
    (you could instead do a changeAttribute: self.Name or even add a new attribute
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