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Competition! Best GameSalad tips!
by EthanTech ·One GameSalad tip that has helped me a lot is to keep game logic organized and reuse attributes instead of creating separate logic for everything. -
State of the Salad - GameSalad 3.0 - September Edition
by EthanTech ·The new folders and attribute reordering in Creator 2 are also nice quality-of-life improvements. Looking forward to seeing Engine 2 App Gen become available to everyone. -
State of the Salad - GameSalad 3.0 - September Edition
by adent42 ·* Folders: You now have folders for assets, actors, and attributes. No folders for Scenes since order matters there. Sorry about it taking so long! -
How to retain a key press when changing scene?
by AshumBesher ·engine.postEvent('externalWriteGameAttribute', null, 'game.attributes.id664201', 'true') -
How to retain a key press when changing scene?
by AshumBesher ·My game is HTML5. I've been doing some playing around, and have noticed that the idea of "if key is pressed, change attribute to true. if key released, change attribute to false." do -
How to retain a key press when changing scene?
by 191tmg ·Sounds like something is conflicting somewhere. What exactly are you trying to do? Should be as simple as having a rule that if key is pressed, change attribute.boolean to true, else attribute boolean -
How to retain a key press when changing scene?
by AshumBesher ·When I google it, it tells me to tie the key press to a boolean attribute and base my conditions around that attribute instead of the raw key press. I've tried that but it still doesn't work for me. A -
Attribute increasing twice?
by NoRRey ·* The Left/Right/Mid simply compare another attribute to know where to spawn the ball, and that attribute is affected by game.tableposition, using it as a reference (but not changing it) -
Attribute increasing twice?
by Armelline ·* Is only one of these actors definitely on the scene at any time? I'd test this by first adding a Change Attribute (self attribute) to "random(1,1000)" somewhere above and outside o -
Attribute increasing twice?
by NoRRey ·I don't think the context is that relevant, but I have an image of my code. Every time this "After x seconds" happens, instead of increasing by 1 like it's intended to, game.tablepos -
Permanently saving an attribute?
by NoRRey ·https://forums.gamesalad.com/discussion/comment/621203#Comment_621203 -
Permanently saving an attribute?
by Armelline ·You just loop over the table, merge the values, dump it into an attribute and then send that attribute to the debugger. Attached is a very quickly made, very crude project that does exactly that. -
Permanently saving an attribute?
by NoRRey ·I'm trying to code a game, and I want an attribute to change in the code itself. For example, I could change the attribute to 1, but if I go into the code or load up the preview again, it's back to de -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·The "1234" in the renderer.js file is the part that I need to replace with reference to the game's score attribute. But as is, it works and successfully uploads 1234 to the Steam lea -
how to highlight table values that are the same?
by artigiano1987 ·hi, i have a actor placed 20 times on my scene, each actor have a self.myrow integer attribute from 1 to 20, then each actor display the value from a table, so the self.myrow is the row from the table -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·https://forums.gamesalad.com/discussion/comment/620945#Comment_620945 -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·score = " to reference my score attribute with id id290696. -
Free Music Resource
by Eric Matyas ·The answer is: Yes! Please do! Just be sure to properly attribute me. -
ldrboard.com - Can somebody help me implement?
by AshumBesher ·The GameSalad score attribute I'd like to post is named "SCORE" with the id "id811758" -
almost there, just testing tap, need some help
by Armelline ·For callback, it's just an integer. Make a game.Callback attribute (can be called anything) and when the game contacts Apple/Google for the Purchase Data it will return 1 if when it succeeds and -1 if