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How to retain a key press when changing scene?
by AshumBesher ·engine.postEvent('externalWriteGameAttribute', null, 'game.attributes.id664201', 'true') -
How to retain a key press when changing scene?
by AshumBesher ·My game is HTML5. I've been doing some playing around, and have noticed that the idea of "if key is pressed, change attribute to true. if key released, change attribute to false." do -
How to retain a key press when changing scene?
by 191tmg ·Sounds like something is conflicting somewhere. What exactly are you trying to do? Should be as simple as having a rule that if key is pressed, change attribute.boolean to true, else attribute boolean -
How to retain a key press when changing scene?
by AshumBesher ·When I google it, it tells me to tie the key press to a boolean attribute and base my conditions around that attribute instead of the raw key press. I've tried that but it still doesn't work for me. A -
Attribute increasing twice?
by NoRRey ·* The Left/Right/Mid simply compare another attribute to know where to spawn the ball, and that attribute is affected by game.tableposition, using it as a reference (but not changing it) -
Attribute increasing twice?
by Armelline ·* Is only one of these actors definitely on the scene at any time? I'd test this by first adding a Change Attribute (self attribute) to "random(1,1000)" somewhere above and outside o -
Attribute increasing twice?
by NoRRey ·I don't think the context is that relevant, but I have an image of my code. Every time this "After x seconds" happens, instead of increasing by 1 like it's intended to, game.tablepos -
Permanently saving an attribute?
by NoRRey ·https://forums.gamesalad.com/discussion/comment/621203#Comment_621203 -
Permanently saving an attribute?
by Armelline ·You just loop over the table, merge the values, dump it into an attribute and then send that attribute to the debugger. Attached is a very quickly made, very crude project that does exactly that. -
Permanently saving an attribute?
by NoRRey ·I'm trying to code a game, and I want an attribute to change in the code itself. For example, I could change the attribute to 1, but if I go into the code or load up the preview again, it's back to de -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·The "1234" in the renderer.js file is the part that I need to replace with reference to the game's score attribute. But as is, it works and successfully uploads 1234 to the Steam lea -
how to highlight table values that are the same?
by artigiano1987 ·hi, i have a actor placed 20 times on my scene, each actor have a self.myrow integer attribute from 1 to 20, then each actor display the value from a table, so the self.myrow is the row from the table -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·https://forums.gamesalad.com/discussion/comment/620945#Comment_620945 -
Electron (HTML5) Executables Helper For Windows / Linux / Mac
by AshumBesher ·score = " to reference my score attribute with id id290696. -
Free Music Resource
by Eric Matyas ·The answer is: Yes! Please do! Just be sure to properly attribute me. -
ldrboard.com - Can somebody help me implement?
by AshumBesher ·The GameSalad score attribute I'd like to post is named "SCORE" with the id "id811758" -
almost there, just testing tap, need some help
by Armelline ·For callback, it's just an integer. Make a game.Callback attribute (can be called anything) and when the game contacts Apple/Google for the Purchase Data it will return 1 if when it succeeds and -1 if -
almost there, just testing tap, need some help
by artigiano1987 ·hey armelline thanks for your help, do you know what I should put on the callback attribute? I think on start index should be -1 and 1 on end index but still confused what to put on callback, right no -
almost there, just testing tap, need some help
by Armelline ·if you really want to, as you can save a local attribute when they make a purchase, and any attempt to restore purchases will pull the purchase info. But keep in mind that a player can delete your ga -
hi there need help testing my game on iPad and and publishing.
by artigiano1987 ·when touch is presssed, and touch is released on the same time, of course it don't make sense, still I need a rule that actor needs to be touch and then when is released to activate attribute.