Resolution independent....useless?
Neverbe
Member Posts: 117
I created 960x640 scene, I used resolution based rule (like moveTo) i try this project on an iPod with standard resolution and the game worked perfectly, with no problem.
So, why use resolution independent?
So, why use resolution independent?
Comments
My game will have only static pictures/text, some sound effects and some animation (two or three frames). I will try with and without resolution independent...