Laggy touch interface

HawtSawceHawtSawce Member Posts: 42
edited November -1 in Announce Your Game!
I started a blank app. It was simply testing sounds pressed on touch keys. I compiled and ran it on my iphone 3GS. The touch sensitivity was terribly laggy. I even noticed sounds playing well after I touched them or not registering touches at all. I thought it was the phone at first. Closed all running apps and ran this - same issue. Graphically it is tiny, the entire compiled file is less than 2 megs. There isn't anything complex going on, why is this lagging to death? Any ideas?

Comments

  • UtopianGamesUtopianGames Member Posts: 5,692
    I'm not sure tbh but did notice in one of my games (DropZone) that when i tried to play a few notes close together or at the same time it distorted the sound and sounded horrible sometimes).

    Could it be you have 50-60 actors all on screen with different rules for each sound causing problems?

    Could it be the format for the sound? .wav .ogg etc

    Not sure GS can play multiple sounds together.

    If you only have 5 actors i have no idea.

    Darren.
  • HawtSawceHawtSawce Member Posts: 42
    There is 7 keys and they are small wav files. There isn't anything else going on at all so I am not sure whats up. The graphics on each key is very small too, like 7kb each. Even when single pressed, which is the object, it still lags and half the time does not respond.

    When is that big update coming out for GS? Isn't that overdue already?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I haven't noticed any lagging with sound files or Touches...

    However, GS does not natively play .wav files. It converts them to .ogg files when you import them.

    I would try making proper .ogg files and see if that helps.
  • HawtSawceHawtSawce Member Posts: 42
    I'll try that out tomorrow thanks.
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