GS and Animations

DevilsDevils Member Posts: 561
edited November -1 in Working with GS (Mac)
What type of animated images does GS accept? Will it work with .gif and .png?

Comments

  • design219design219 Member Posts: 2,273
    Be aware the jpegs get converted to .png so you are better off working with just png.
  • DevilsDevils Member Posts: 561
    Alright where exactly do you animate the actors in GS?
  • firemaplegamesfiremaplegames Member Posts: 3,211
    With the Animate behavior.
  • DevilsDevils Member Posts: 561
    @FMG Lol. I kind of guessed it was that one but when I use it I can't actually animate my character. Maybe I am doing something wrong.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Just drag all of your images into the behavior and it will play them in order.
  • DevilsDevils Member Posts: 561
    So I have to have a sprite sheet of some sort correct? See I thought I could actually use GS to animate.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    No, you have to create individual .png images.

    Then throw them all into the Animate behavior and it will play them in sequence.
  • synthesissynthesis Member Posts: 1,693
    @Devils...
    Try messing around with the animate behavior. You'll figure it out...its not too complex...its just a series of still stitched together at a specified frame rate.
  • DevilsDevils Member Posts: 561
    @synthesis but do I have to actually animate the .png images in Maya or something and create the sprite sheet? Or do I just copy my image over and over again then throw it in the animate behavior.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Devils said:
    @synthesis but do I have to actually animate the .png images in Maya or something and create the sprite sheet? Or do I just copy my image over and over again then throw it in the animate behavior.

    Make your animation as a bunch of PNG's and then import into GS and then use the animate behavior.
  • DevilsDevils Member Posts: 561
    @chosenonestudios so I do have to have the animations already. Thanks guys.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yes, you have make all the animation images in an outside program.

    For things like tweening, you can use the Interpolate behavior.
  • DevilsDevils Member Posts: 561
    Is there a software you could recommend for me FMG? Also does anyone know when Sparky gets online? He's a member from these forums for those that don't know what I'm talking about.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I just use Photoshop to make all my images.

    But you can also certainly use a 3D program like Maya to make the animations and export a .png sequence.

    You can also use Flash.

    Pretty much every image manipulation program, 3D program, or vector program will work.

    They all have varying prices and capabilities.

    There's free online programs too:

    http://www.sumopaint.com is a great, free Photoshop clone
    http://sketchup.google.com is a great, free 3D modeling program
  • DevilsDevils Member Posts: 561
    How about Gimp will this be a good one also? Thanks again FMG.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Yes, GIMP should work just fine.
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