@Devils... Try messing around with the animate behavior. You'll figure it out...its not too complex...its just a series of still stitched together at a specified frame rate.
@synthesis but do I have to actually animate the .png images in Maya or something and create the sprite sheet? Or do I just copy my image over and over again then throw it in the animate behavior.
Devils said: @synthesis but do I have to actually animate the .png images in Maya or something and create the sprite sheet? Or do I just copy my image over and over again then throw it in the animate behavior.
Make your animation as a bunch of PNG's and then import into GS and then use the animate behavior.
Is there a software you could recommend for me FMG? Also does anyone know when Sparky gets online? He's a member from these forums for those that don't know what I'm talking about.
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Then throw them all into the Animate behavior and it will play them in sequence.
Try messing around with the animate behavior. You'll figure it out...its not too complex...its just a series of still stitched together at a specified frame rate.
For things like tweening, you can use the Interpolate behavior.
But you can also certainly use a 3D program like Maya to make the animations and export a .png sequence.
You can also use Flash.
Pretty much every image manipulation program, 3D program, or vector program will work.
They all have varying prices and capabilities.
There's free online programs too:
http://www.sumopaint.com is a great, free Photoshop clone
http://sketchup.google.com is a great, free 3D modeling program