Checking tags
reazle
Member Posts: 2
Hi guys,
I got a problem with tags detection.
Here is an example :
Actor A and Actor B are static and "collide" (I mean A is on .
lets say that if A overlaps or collides an actor with tag "bomb", A is destroyed.
Now during the game if you change B' tag attribute to "bomb" --> A will not be destroyed
Apparently it's because A only check tags when it moves.
Do anybody know a solution without moving my actor ?
Thanks !
I got a problem with tags detection.
Here is an example :
Actor A and Actor B are static and "collide" (I mean A is on .
lets say that if A overlaps or collides an actor with tag "bomb", A is destroyed.
Now during the game if you change B' tag attribute to "bomb" --> A will not be destroyed
Apparently it's because A only check tags when it moves.
Do anybody know a solution without moving my actor ?
Thanks !
Comments
sorry for the useless thread