Checking tags

reazlereazle Member Posts: 2
edited November -1 in Working with GS (Mac)
Hi guys,

I got a problem with tags detection.

Here is an example :

Actor A and Actor B are static and "collide" (I mean A is on B).
lets say that if A overlaps or collides an actor with tag "bomb", A is destroyed.

Now during the game if you change B' tag attribute to "bomb" --> A will not be destroyed

Apparently it's because A only check tags when it moves.

Do anybody know a solution without moving my actor ?

Thanks !

Comments

  • reazlereazle Member Posts: 2
    Just found a solution, spawning a new invisible actor with "bomb" tag over A&B.

    sorry for the useless thread :)
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