collision on transparent

1UpGamestudio1UpGamestudio Member Posts: 213
edited November -1 in Working with GS (Mac)
Hello everyone, I know how to create a collision on a half transparent and half-colored image but only the colored part. So if you hit the collision should not be transparent.
Thanks

Comments

  • synthesissynthesis Member Posts: 1,693
    In GameSalad, the collision area can only be set to the size of an actor...in either a round circle or a rectangle. You cannot modify the collision area size independent of the actor size.
  • 1UpGamestudio1UpGamestudio Member Posts: 213
    No, I thought you could do.
    Thanks
  • synthesissynthesis Member Posts: 1,693
    Not available yet at least...Hopefully polygon collision support will come soon. This would allow a separate collision zone from the actor. Its common in other platforms...just not available in GS yet.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    pixel collision is not supported, and with the current physics system will never be supported.

    to do what you want to do, one way you can do what you want is to create invisible colidable actors and overlap them on the image.
  • chosenonestudioschosenonestudios Member Posts: 1,714
    mulcahy said:
    pixel collision is not supported, and with the current physics system will never be supported.

    to do what you want to do, one way you can do what you want is to create invisible colidable actors and overlap them on the image.

    Maybe with the current physics engine modified. :D
  • 1UpGamestudio1UpGamestudio Member Posts: 213
    could someone give an example because I would and I did not understand how to do it
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