How many of you would Love to see Apple buy GS?
TymeMaster
Member Posts: 527
* Google has a game making platform for Android
* Microsoft has XNA for its platforms
* Apple needs Game Salad for its iOS and Mac platforms
It would be awesome.
* Microsoft has XNA for its platforms
* Apple needs Game Salad for its iOS and Mac platforms
It would be awesome.
Comments
But yeh, it would be cool
iDev, anything?
Now that would be nice for us! Then we would have five apple devices to develop for! Mac, iPad, iPhone, iPod and iTV.
@orbz... do you mean using the ipod as a controller for iTV
that wold be sweet... kind of like wiimote
Honestly though they could just make a controller, lets say, like this http://www.apple.com/magictrackpad/ but with an accelerometer?
Of course, this is just speculation but rumours from that site are often correct.
I think you all are getting hyped up about nothing.
Besides...
If Apple wanted to release a platform like GS...they more than likely would develop it internally on their own...not buy something partially built. With their teams and budgets...they could eclipse GS's overall progress in a month or 2. To Apple...its small potatoes and very unlikely they would even bother.
Besides...did you know that Apple only makes 1% of their overall annual income from the app store? And to spend all that energy and $$$ on creating a new platform so 500-1000 amateur developers can create amateur content? Also a strong basis that this won't happen...ever.
In short...Apple has much bigger sights than GS.
Google made a new platform because they NEED developers and content to push Android sales...since they are lacking in that department. Apple is already comfortable right now in the market position they are in...at the top.
"iLife Mystery App is a Make Your Own App Tool? Rumors of iLife '11 suggested a brand new app would be introduced with the iLife '11 suite. We've heard an unconfirmed whispers that the new app could actually be a way for end users to create simple apps and deploy them directly (not through the App Store) to their iOS devices. Is Apple returning to their Hypercard roots? It's hard to say how feasible this would be."
GS has nothing to worry about. It will be super basic and you can't even deploy to the App Store (unless Apple added in some sort of screening process and people could submit for approval). And yeah, it is all speculation but we should find out tomorrow!
When I worked at Adobe, around 2000, our office spent some time writing the prototype for an HTML editor. It was a skunkworks project to try and drum up more work for our office for after ImageReady was released (IR was a separate product back then). Anyway, long story short, Adobe canned the project and ended up purchasing the code for "GoLive" at the time. Clearly Adobe can create HTML editors, but the fact remains that it was cheaper and faster to simply buy an existing product.
Another example. When I worked at JASC on Paint Shop Pro 7 and 8, the owner wanted out of the business and he sold the company to Corel. Why did Corel buy Paint Shop Pro? They had Painter, why would they need PSP? Because PSP had a huge market for delivering Photoshop quality for a fraction of the price, and Painter was not a photo app. So it was cheaper for them to buy JASC (and they did, for a bit over 100 million dollars).
So yes, it can happen!
Look at the facts we do know:
* Apple is trying to get into the games market
* Apple works on a deal with steam
* Apple knows the app store is HUGE business
* Apple has 3 devices capable of games
* Apple has no way to allow customers to easily make games
Sure its all speculation, but why not
* Apple is trying to get into the games market
Yes...they want to sell hardware...to compete with Microsoft, Nintendo, and Sony
* Apple works on a deal with steam
To deliver their media content libraries to those living room devices
* Apple knows the app store is HUGE business
Small potatoes on their bottom line...its a break even for them. Its huge business for developers though. And the app store is what sells devices...and Apple knows that and wants to make the app store as profitable as possible for devs...so they want to make apps for their devices.
* Apple has 3 devices capable of games
Probably many more to come. Apple builds gadgets...that is their core business.
* Apple has no way to allow customers to easily make games
Apple's customers don't want to make games...they want to play them. Devs want to make games and there are 200-250K of them...compared to 50M customers.
Without software, you don't sell hardware, and that is a fact and what's kept me in business for 30 years
Apple computers push the creativity envelope when doing their sales pitch. Make movies! Make Music! Why not Make Games? Microsoft thought it was good enough for XNA.
Their mobile device business is their core sales right now. It is the actual app store that is small potatoes (to Apple's bottom line). The app store makes up about 1% of their annual profits. Their device sales is a much larger share of that.
Apple has said...the app store is on a break even business model...as they want the devs to make the bulk of the money from it....so they continue to desire to make apps for Apple devices.
RE: Microsoft...
MS is in the software business primarily. Apple's focus is mostly hardware. I don't expect to see Apple try to create a game-maker software anytime soon. If they did...I would suspect it would be a small experimental project. Odds are...they will focus the time and energy and assets towards XCode.
But again...who knows.
Plus lets look at other options. Why not allow people to use your iWork tools to publish other content? Music? Books? Do the same thing 70/30 split and allow people to publish PDF books and music.
You never know