Corrupt Images Galore. . .

TheDiabolicalMr4DeeTheDiabolicalMr4Dee Member Posts: 15
edited November -1 in Working with GS (Mac)
I opened my project today to find that many of my images, those that comprise an animation in particular, have been corrupted. They no longer appear in my GS creator image browser and look like they have been mangled on the disk. Has anyone seen this behavior before? It seems to happen in the background as my project has been sitting on this running imac for days. luckily I have backups. When I left it a few days ago they were fine. Below is the output from a UNIX file command:

Normal file command output: =================================

PiracyLast.gameproj/images/CareerInv.png: PNG image, 184 x 16, 8-bit colormap, non-interlaced
PiracyLast.gameproj/images/DROPSHOW_GLOW.png: PNG image, 217 x 79, 8-bit/color RGBA, non-interlaced
PiracyLast.gameproj/images/FF1.png: PNG image, 190 x 194, 8-bit/color RGBA, non-interlaced
PiracyLast.gameproj/images/FF10.png: PNG image, 133 x 136, 8-bit/color RGBA, non-interlaced
PiracyLast.gameproj/images/FF11.png: PNG image, 190 x 194, 8-bit/color RGBA, non-interlaced

Same Command on Corrupted Files =====================================

PiracyRC.gameproj/images/DROPSHOW_GLOW.png: PNG image, 805314562 x 284378236, 0-bit grayscale,
PiracyRC.gameproj/images/FF1.png: PNG image, 805314562 x 284378236, 0-bit grayscale,
PiracyRC.gameproj/images/FF10.png: PNG image, 805314562 x 284378236, 0-bit grayscale,
PiracyRC.gameproj/images/FF11.png: PNG image, 805314562 x 284378236, 0-bit grayscale,

End===================================================================

Here are some vitals

Hardware Overview:

Model Name: iMac
Model Identifier: iMac4,1
Processor Name: Intel Core Duo
Processor Speed: 2 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 2 MB
Memory: 1.5 GB

Gamesalad Version: 0.8.9 Beta Express licenese

OS: macos 10.6.4

Any clue about why this is happening and/or how to prevent this from happening again would be much appreciated.

Thx.

Comments

  • TheDiabolicalMr4DeeTheDiabolicalMr4Dee Member Posts: 15
    I noticed that the screenshots for scenes are usually the first ones hit by this:

    ./Last.gameproj/screenshots/id129456.png: PNG image, 805314562 x 284378236, 0-bit grayscale,
    ../Last.gameproj/screenshots/id196635.png: PNG image, 805314566 x 396263525, 0-bit grayscale,
    ./Last.gameproj/screenshots/id231256.png: PNG image, 805314566 x 396263525, 0-bit grayscale,
    ./Last.gameproj/screenshots/id269551.png: PNG image, 805314566 x 396263525, 0-bit grayscale,
    ../../Piracy/PiracyLast.gameproj/screenshots/id768576.png: PNG image, 805314566 x 396263525, 0-bit grayscale,
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