Maximum number of sprites
RondoRocket
Member Posts: 411
Hi,
I'm new to GS and it seems like a pretty cool program. I have a question in regards to GS performance and sprites. Does anyone have a general idea of maximum sprites on screen GS can handle on an iPhone? I know there's a lot of factors that determine performance like pixel size, the specific hardware etc. I'm just looking for ballpark figures.
Any help is greatly appreciated!
Thanks,
Matt
I'm new to GS and it seems like a pretty cool program. I have a question in regards to GS performance and sprites. Does anyone have a general idea of maximum sprites on screen GS can handle on an iPhone? I know there's a lot of factors that determine performance like pixel size, the specific hardware etc. I'm just looking for ballpark figures.
Any help is greatly appreciated!
Thanks,
Matt
Twitter:rondorocket
Web: rondorocket.com
Comments
If its a bullet...you might get a couple hundred going if you design it right. If its a big complex boss sprite...you might have only a few.
If you don't use the physics system, you can away with much more. My current game does not use the physics system, and I can have about 100 actors in a Scene on an iPhone 2G.
I try my best to make all my games run on every single device.
However, if you are just targeting more modern hardware like the iPad and iPhone4, you can have much more going on.
Thanks again!
Twitter:rondorocket
Web: rondorocket.com