We need GameCenter support NOW!!
danlbryant
Member Posts: 236
So game center comes out next week, and it woudl be fantastic to get achievements, multiplayer and all the other features of gamecenter. Pleeease?
Comments
1) The cost of "Pro" is too expensive.
2) Communication between Gendai Games and the GameSalad community is poor.
3) Updates are too slow... and lately, unremarkable.
If none of those things improve, I'm not planning to waste another year with iPhone development. Without GameSalad, iPhone development is just not fun. Not counting GameSalad, I'm far more successful with the Android Market. But lately, GameSalad seems stalled.
1. Gendai should really response to forum members and share their opinion with us.
2. They should have updates every month or two.
Everything else is great. I'm not gonna leave GameSalad until I learn Objective-C.
I think the thing is, with all the memory leaks and instability as well as all the new features that apple have been pouring on recently there is a lot to do.
The only thing that I am frustrated at, as you say, is the lack on communication with the forum.
ON TOPIC: I agree, GameCenter in GameSalad would be AMAZING!
Multiplayer would be tough for GS but as far as achievements and leader boards i can see how they would work as a rule in GS perfectly.
Scripting your criteria is a bitch but adding the "unlock open feint (or game center) achievement #2276786 part is easy. Luckily GS has done the hard part already
THE REAL ISSUE IS
getting permission to use the sdk as a third party. I think that is where the trouble is.
I can't understand why GS doesn't communicate with it's members, especially in their own Suggestions and New Features forum.
I'm just kind of surprised at some of the decisions.. Also a big investment does not speed things up. Often it starts a restructuring which can slow things for a while.
I dont get the corona thing after looking at it.
TO me if you want easy use GS if you want the features and have the time use Unity.
Middle ground that still takes a lot of time just doesn't make sense in my opinion.
I have said it before i love both. The more you use what is considered the best (feature wise) the more you realize GS's shortcomings are not so bad.
Development is not clean.... period
The fact GS is as clean as it is is amazing even with what it lacks
Also i agree the pro support is a joke but the communication thing... come on they arent mommy and daddy
The point is I can't build a business on uncertainty. "Pro" is referred to as a ripoff or a risk. That's bad! That's when Gendai Games should pop on the forums and support their product. They should justify the high cost... not leaving the community to guess... like *nudge nudge* *wink wink*... they really want the splash screen there.
"Rhymes with iPad" resulted in failure. I designed a game specifically for iAds on speculation... on trying to fill in the blanks... by trying to imagine what Gendai Games was going to do next. I guessed wrong. (If AdMob was supposed to be "Pro", I should have figured it out, but I didn't.)
I can't work that way. So, I'm setting an arbitrary deadline. I don't do this to rally the community. I think it's a great community and it should stick together. I state my opinion as as a warning. I'm not happy with the progress/communication lately and I'm planning to leave the community as a result of it. I don't want to, but I'm tired of the disappointment and frustration.
That's all there is to it. Pro is really all about the splash screen and most people with a product at a certain level will see the 2K as being worthwhile to spend to get rid of the GS branding.
That's why I'm slowing down on posting... GS was once a awesome Engine. The memory bug STILL hasn't been fixed. I feel that G-Games has spend that 1m investment on other things beside GS.. Besides, WHY does a company that makes money off subscriptions need to rise that much money?
Any more "pro" features that are supposed to be express features, I may request a refund and file a FTC complaint. By having simple features (take iAd) and putting them in "pro" means they're affecting competition. As said in an earlier post, WHY do $2000 pro users need iAd? I thought pro users were making good money to afford the pro. I guess G-Games wants to rip off express users; I mean even a SIMPLE splash screen removed for pro?
If this is the trend for the future, then I'm gone and seeing about corona. (I think Corona is going GUI with the "Game Edition" if I'm not mistaken)
If you want less programming and those features, use Unity.
All I need is one or two companies to build an app for and I can get my $2000 back it's not hard. I know of companies right now that would love to pay me to make an app for them.
However I think it's a fair deal. You don't have to program, and you can be more creative with your games. WHAT IS BETTER THAN THAT. If you want to leave and use torque, unity or whatever then get ready for it to be a little more complicated.
Do I agree with the price? Heck no! It's way too expensive, & I only plan on renewing for Indie (for the time being). But to say that it's 'not fair' or that they owe you certain features or that it's a rip-off is just plain ignorance. I think too many people here think that Gendai owes them something. You paid the $99 for their service, they are providing that to you as agreed. They owe nothing more. They could stop development tomorrow & leave publishing up & still be within their rights. So let's all get off our high horses and realize that as a company they have the right to charge what they want, and divide their services up however they want.
/soothe trolls
1) Yodapollo posted about today's Apple event. While the post didn't include major insight into the future, that's still good! Show signs of life!
2) I Just played the updated version of Tigerfish... very impressive. Apparently, it was optimized and now it runs on my iPod Touch. It has excellent use of parallax scrolling! I'm planning to write a more in-depth review after I play the game some more.
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Please discontinue what you're doing.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
You see in order to make use of Game Center, you actually really need a game that sync's up two or more players via WiiFi or Bluetooth. So tell me, how do you think you are going to have networking in a high level app like Game Salad?
Can they get something in there? Yes, probably, but it will be crap.
You are getting to the point where a simple point and click game development package doesn't cut it. You need to write code in order to really take advantage of these advanced features.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Riffel
www.marcosriffel.com
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Note that I am not busting on Game Salad here, I am just pointing out that you are trying to bring it into areas that it wasn't designed for to being with. You need to face the fact that no simple system like Game Salad will ever compete with what someone can do in Objective C, XCode and the SDK. If you want those kinds of features, perhaps you have outgrown the playground and its time to step it up and become a real developer?