Slowly gets faster

daverennerdaverenner Member Posts: 133
edited November -1 in Working with GS (Mac)
My goal is that slowly over time the characters move faster. I have a timer set in my "Game Controller" actor, and every second the Speed attribute (real) increments by +.1 (speed=speed+.1)
The character is spawned and the character_speed(also a real) = character_speed+Speed. I have a display text "Character_speed" set on the character. When the character spawns, it shows the speed, this works for about 5 seconds then the character never gets an update to the speed attribute, although i know that the speed attribute is incrementing (i have another display text set to show the speed value) Is there something wrong with my logic?

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