GameSalad iPhone Preview - feat. Flutterby™
superNES
Member Posts: 166
Here’s a couple of images to whet your iPhone appetite! They showcase a game we’ve been putting together on our spare time called Flutterby™ (flutter-bee or -bi, we can’t decide how to pronounce it!) which will officially be the first GameSalad created iPhone game. We hope to see it on the app store very soon and will be sure to let you all know when it’s up.
Bon appetite!
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad02.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad03.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad04.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone02.jpg
Bon appetite!
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad02.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad03.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad04.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone02.jpg
Comments
Search for 'gamesalad' or 'flutterby'.
http://www.gamesalad.com/landing/flutterby
We'd love it if you guys used the small iTunes link on the page if you're thinking about downloading it.
To put some perspective on this game: this is using an older version of the iPhone GameSalad engine, so future updates will undoubtedly see significant performance improvements. Also this represents about a week of part-time development work that sprung up from a short presentation we did during GDC.
We're one step closer!
It's easy to support you guys when you give so much and ask for so little in return (59p!!).
Nice one! Will play it when I get home
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Awesome!
I was wondering about the gradients in the background though. Were those graphics with gradients initially created that way to keep the image file size down or is that a result of the game being converted over to an iPhone game? I ask only because the gradients have many noticeable lines. In other words, the colors in the gradients down 'flow' into each other.
Also, that back-most grass layer appears fairly jagged around the edges. Is this a result of the iPhone format conversion or a file size shrinking tactic?
Thank a million and great job on the first game published with GameSalad!!!
Keep up the great work!
- danrel
cheers
jeff
Such great questions! I'd like to know that too
How long is the process time between submitting the game to apple, and having your game accepted? They must get a ton of games submitted daily!
If there are any annoyances we need to be aware of, like jeff said, please prepare us!