GameSalad iPhone Preview - feat. Flutterby™

superNESsuperNES Member Posts: 166
edited November -1 in Announce Your Game!
Here’s a couple of images to whet your iPhone appetite! They showcase a game we’ve been putting together on our spare time called Flutterby™ (flutter-bee or -bi, we can’t decide how to pronounce it!) which will officially be the first GameSalad created iPhone game. We hope to see it on the app store very soon and will be sure to let you all know when it’s up.

Bon appetite!

http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad02.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad03.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/gamesalad04.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone01.jpg
http://gamesalad.com/blog/wp-content/uploads/2009/04/iphone02.jpg

Comments

  • mainsourcemainsource Member Posts: 19
    Awww yeah. Its about to be on!
  • ktfrightktfright Member Posts: 964
    oooooooooooooooooooooohhhhhhhhhhhhhhhhhh Snap!!!!!!!!!! this is great!!!
  • xactoxacto Member Posts: 146
    Looks awesome... can not wait to try it.
  • nulonulo Member Posts: 315
    aaaahhh stop teasing us!!! let us have it too!!
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    We gotta have something to leave the masses wanting more, instead of having the masses just leave. ;)
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    soon. very, very soon. Tell your friends. Tell a stranger. Its a good way to start a conversation with that person across the cafe who you think is cute. :)
  • nulonulo Member Posts: 315
    cant wait, and ill try out the flirt technique hahaha.
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Can you dig it!!!! Flutterby is on the AppStore now!! Woo hoo!!!

    Search for 'gamesalad' or 'flutterby'.
  • ktfrightktfright Member Posts: 964
    im gettin it!!!!!!!!!
  • ktfrightktfright Member Posts: 964
    bought it. downloading right now!!!! ; )
  • ktfrightktfright Member Posts: 964
    I like it, the accelerometer controls could be a little bit quicker, but overall, very good game, and i still cant believe its from gamesalad. very well done.
  • superNESsuperNES Member Posts: 166
    Here's the product page for Flutterby.
    http://www.gamesalad.com/landing/flutterby

    We'd love it if you guys used the small iTunes link on the page if you're thinking about downloading it.

    To put some perspective on this game: this is using an older version of the iPhone GameSalad engine, so future updates will undoubtedly see significant performance improvements. Also this represents about a week of part-time development work that sprung up from a short presentation we did during GDC.

    We're one step closer!
  • JGary321JGary321 Member Posts: 1,246
    Awesome!
  • quantumsheepquantumsheep Member Posts: 8,188
    Purchased! (Though it's through the app store on my ipod, not via your link - sorry!).

    It's easy to support you guys when you give so much and ask for so little in return (59p!!).

    Nice one! Will play it when I get home :)

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • butterbeanbutterbean Member Posts: 4,315
    Purchased too and played this am on my break! Nice little game, it only took a week to make??

    Awesome!
  • danreldanrel Member Posts: 28
    Just purchased and so far I really like it. It's a very simple pick-up items while avoiding enemies game.

    I was wondering about the gradients in the background though. Were those graphics with gradients initially created that way to keep the image file size down or is that a result of the game being converted over to an iPhone game? I ask only because the gradients have many noticeable lines. In other words, the colors in the gradients down 'flow' into each other.

    Also, that back-most grass layer appears fairly jagged around the edges. Is this a result of the iPhone format conversion or a file size shrinking tactic?

    Thank a million and great job on the first game published with GameSalad!!!

    Keep up the great work!

    - danrel
  • jeffcollinsjeffcollins Member Posts: 13
    can you share with us those challenges that you faced over the last few weeks, those obstacles that had to be overcome to get it in the app store, those annoyances, sprite size, overall app size and the battles or pay offs between superb graphics and those scaled down versions, iphone performance and its limitations, all of those hindsight type heads up that we could benefit from hearing?

    cheers

    jeff
  • butterbeanbutterbean Member Posts: 4,315
    Jeffcollins

    Such great questions! I'd like to know that too

    How long is the process time between submitting the game to apple, and having your game accepted? They must get a ton of games submitted daily!
    If there are any annoyances we need to be aware of, like jeff said, please prepare us!
  • jeffcollinsjeffcollins Member Posts: 13
    Bbean, i'm not interested in apples criteria, or how many games they review, you've got to believe that your game is the best game, so therefore, to save you grief, you need to know about the intricacies of game salad that might be an obstacle to your own submission. Obstacles, that, unless you're a sous chef and therefore have access to iphone testing... you'll never know otherwise.
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