Retina question for GS devs - Clarification
JamesZeppelin
Member Posts: 1,927
or anyone else who knows, for that matter
First, I do like the new retina support.
I am confused though.
On my newest game I made my graphics double size to prepare for retina display
I have NOT ticked the resolution independence box yet
The build still looks gorgeous on the iphone 4
SO......... my question is this
Is checking the box more of an issue of making smaller files for the older devices?
meaning if your game runs fine with double size images there is no need to check the box as it automatically uses the highest resolution?
When i check the box, the only thing that happens is the older devices look a little worse.
First, I do like the new retina support.
I am confused though.
On my newest game I made my graphics double size to prepare for retina display
I have NOT ticked the resolution independence box yet
The build still looks gorgeous on the iphone 4
SO......... my question is this
Is checking the box more of an issue of making smaller files for the older devices?
meaning if your game runs fine with double size images there is no need to check the box as it automatically uses the highest resolution?
When i check the box, the only thing that happens is the older devices look a little worse.
Comments
That's awesome.
I suppose that means we can find a good middle ground that looks good but performs on older devices rather than going with the full double size.
Sounds like there is a little more ability to tweak than i thought.
I'm pretty sure it works like chosenstudios said
ticking the box just makes a duplicate of every image at half size for better performance on older devices
It looking great so far
Gs's secret automatic ip4 support is killer
Then a half size copy is made for 480x320 devices.
If you are working with images that are double the size but they look ok in the editor without resolution independence ticked you must be resizing them somewhere?
If you create an actor and THEN drop an image onto it in the left pane of the editor it is not displayed at half size as it should be with resolution independence ticked.
It seems for the automatic sizing to take place actors with images need to be created by dropping the image directly on the scene or by dropping the image into the actor bay but NOT on top of an already created actor.